Search found 677 matches

by hoho
Tue Jan 23, 2024 7:09 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 285249

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Is this supposed to function with full py + omni and no angel's? Getting an error on startup:
screen-2024-01-23-21-08-57.png
screen-2024-01-23-21-08-57.png (63.39 KiB) Viewed 499 times
Reading the code it looks like it presumes angel's is always available, though it isn't set as a required mod.
by hoho
Thu May 26, 2022 12:42 pm
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 46
Views: 30626

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Hi there!

I landed on an error with the Carbon mod and made a bug report with more details on it on github:
https://github.com/brevven/carbon/issues/5

I wasn't sure how often you check the github page so just to be sure I report here as well :)
by hoho
Fri Aug 14, 2020 12:46 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 102737

Re: Friday Facts #360 - 1.0 is here!

Grats on the release. Bought the game early-2014, got untold amount of hours in it before steam launch plus additional 5300 hours on steam. Enjoyed every second of it. It is definitely one of the greatest autism s(t)imulators out there :) I'm curious, how many builds have been released publicly of t...
by hoho
Fri Feb 21, 2020 9:44 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 197507

Re: Multithreaded performance

But that's what the devs are claiming. That the memory bandwidth simply isn't there to make multiple threads useful. And this pretty clearly proves them wrong. It seems to be more a problem with latency. That's where threads and hyper threads would really help. Don't think they ever said that. I do...
by hoho
Fri Feb 01, 2019 8:44 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 287562

Re: Thank you

Thanks indeed. I wish the game would somehow track the time I play it, I'm quite likely nearing or over 1000h already :) I've been massively disappointed in vast majority of AAA titles released in several years but Factorio has been THE timesink for me for months now. If you connect it to Steam, st...
by hoho
Wed May 30, 2018 7:22 am
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 30432

Re: Friday Facts #244 - Localised plurals & Modernisation progress

So, while DirectX probably has better performance when doing hardware rendering, it appears that OpenGL has the edge in software rendering. Intel integrated GPUs are not quite the same as software rendering. In the CPUs that contain a GPU, the GPU part tends to take up more space than the CPU part ...
by hoho
Sat Mar 03, 2018 8:14 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 207550

Re: [MOD 0.16] Upgrade planner

Not sure if I should post it here or in general factorio bugreports but on our server, we occasionally get desyncs when I open up the upgrade planner config. Interestingly it looks like other people can use it just fine but something like one time in 4-5, when I do it people get desynced. Usually I ...
by hoho
Thu Jan 11, 2018 1:27 pm
Forum: Off topic
Topic: Intel CPU Design flaw
Replies: 17
Views: 6609

Re: Intel CPU Design flaw

Is it, really? Most of the reports on it I've heard so far have said it's next to impossible to fix with patches and CPUs have to be changed on hardware level to get rid of it. No. Meltdown is an Intel specific problem which has a fix I said pretty much exactly that. I was talking about if there is...
by hoho
Sat Jan 06, 2018 1:34 pm
Forum: Off topic
Topic: Intel CPU Design flaw
Replies: 17
Views: 6609

Re: Intel CPU Design flaw

m44v wrote: and the fix is more trivial.
Is it, really? Most of the reports on it I've heard so far have said it's next to impossible to fix with patches and CPUs have to be changed on hardware level to get rid of it.
by hoho
Sat Jan 06, 2018 3:10 am
Forum: Off topic
Topic: Intel CPU Design flaw
Replies: 17
Views: 6609

Re: Intel CPU Design flaw

Wouldn't it be possible to prevent speculative execution for syscall instructions (and similar)? From what I understand, CPU itself has no clue if an instruction is called by kernel or some other piece of code so it has to be controlled on the OS-side. If I understood the patches made to fix Meltdo...
by hoho
Thu Jan 04, 2018 1:40 pm
Forum: Off topic
Topic: Intel CPU Design flaw
Replies: 17
Views: 6609

Re: Intel CPU Design flaw

there are two different exploits, meltdown and spectre. First is the one that seems to only affect intel stuff and can be "fixed" with a kernel patch. The other one exists on pretty much all CPUs that have speculative execution so anything from amd-intel in past 10y+ and a few newer arm th...
by hoho
Wed Jan 03, 2018 6:27 am
Forum: Not a bug
Topic: Position-depend behavior in furnace recipes
Replies: 7
Views: 3146

Re: Position-depend behavior in furnace recipes

How hard would it be to make it so that ingredient slots are always filled first instead of fuel ones? That would be a (seemingly) trivial change that'd make the whole thing consistent. But then what happens when you're trying to smelt iron? If it put the fuel in the ingredient slot first, then eve...
by hoho
Tue Jan 02, 2018 10:05 pm
Forum: Not a bug
Topic: Position-depend behavior in furnace recipes
Replies: 7
Views: 3146

Re: Position-depend behavior in furnace recipes

I'd almost go as far as saying there should never be a furnace recipe that takes fuel items because it's unspecified if the item should go in the fuel slot(s) or the input slot(s). How hard would it be to make it so that ingredient slots are always filled first instead of fuel ones? That would be a...
by hoho
Tue Jan 02, 2018 8:51 pm
Forum: Not a bug
Topic: Position-depend behavior in furnace recipes
Replies: 7
Views: 3146

Re: Position-depend behavior in furnace recipes

Furnaces will always try to put anything with a fuel value into the fuel slot first. Sure but the issue is that on one side of the belt, the fuel slot gets filled with a whole stack of fuel before anything is added to the ingredient slot while on the other side, only as much is added as in any norm...
by hoho
Tue Jan 02, 2018 7:40 pm
Forum: Not a bug
Topic: Position-depend behavior in furnace recipes
Replies: 7
Views: 3146

Position-depend behavior in furnace recipes

TL;DR - the order that furnace ingredient/fuel slot gets filled depends on what side fuel is on that belt relative to the furnace and when on "wrong" side, will first put an entire stack of that ingredient to fuel slot before starting to add them to ingredient slots. When the furnace is on...
by hoho
Thu Dec 14, 2017 12:47 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 23864

Re: I am impatient

Tekky wrote:Ok, now that 0.16 has finally been released, I am no longer impatient. :)
Now it's time to get impatient with mod updates :)
by hoho
Thu Dec 14, 2017 6:53 am
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 85287

Re: Anyone Ryzen Benchmarks?

102 zoomed out max and 110 default zoom (only done the game speed command) map view dropping as low as 70 UPS That's quite likely due to having to blend together a metric ton of tree and shadow sprites and not so much about CPU limitations. I wonder how much overdraw factorio does when rendering a ...
by hoho
Wed Dec 13, 2017 12:55 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 108301

Re: Version 0.16.0

"Improved game startup time when a sufficiently powerful computer is detected."

What does this mean, exactly?
by hoho
Wed Dec 13, 2017 8:43 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 75848

Re: Friday Facts #220 - The best Friday Facts ever

evopwr wrote:oh no!! I'm waiting for another games massive release in 2 days. Now I have to make decisions! argh!!!
(seriously, thanks tho guys, I'm super excited!!!)
I'm curious, what is that other game?
by hoho
Sat Dec 09, 2017 6:07 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 75848

Re: Friday Facts #220 - The best Friday Facts ever

Well, not build the train at all, obviously. Remember the artillery train should feel like an upgrade not an expensive mistake ;) yes, using the train wrong will be a death sentence if one is unprepared. The devs should definitely try to somehow communicate to the player what does using the train c...

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