Search found 91 matches

by Krayt
Sun May 14, 2017 2:01 pm
Forum: Modding help
Topic: Displaying Custom Particles
Replies: 3
Views: 1709

Re: Displaying Custom Particles

To your second question: What exactly do you mean with custom particle? I was successful in changing the properties of the smoke a custom train emits to be tinted red plus a few other things. Would that count as custom particle in your definition? Then I could share my approach. Example definition ...
by Krayt
Sat May 13, 2017 8:13 pm
Forum: Modding help
Topic: How to reference entries in data.raw? (locomotive)
Replies: 3
Views: 2541

Re: How to reference entries in data.raw?

Have a look at data/base/prototypes/item/item.lua. "diesel-locomotive" got renamed to just "locomotive". Thank you. Probably I was confused by outdated information on the internet and the fact that the image names etc. still are "diesel-locomotive[...]". Furthermore I ...
by Krayt
Sat May 13, 2017 7:53 pm
Forum: Modding help
Topic: How to reference entries in data.raw? (locomotive)
Replies: 3
Views: 2541

How to reference entries in data.raw? (locomotive)

Hello, Currently I want to continue making some Factorio mods of minor complexity after having not made a Factorio mod for a year or so. Back then when I made my first small Factorio mods I used to manually copy the existing entries within the *.lua files in the folder "prototypes" and the...
by Krayt
Thu Mar 17, 2016 9:36 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 132898

Re: Friday Facts #129 - The late game

AdventurerMrH wrote:Steam Support Multiplayer would greatly improve the game. Please, could you add this??
What are you talking about? Multiplayer is already integrated and working in the game - on steam as well.
by Krayt
Mon Mar 14, 2016 9:42 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 154576

Re: Random Word Association Game

Iterum
by Krayt
Mon Mar 14, 2016 5:26 pm
Forum: Modding help
Topic: uhm...how to...add buildings/resize etc?
Replies: 7
Views: 3338

Re: uhm...how to...add buildings/resize etc?

I think you would be able to change the size by simply changing the collision box and animation of the chest to for example the one of a 2x2 furnace.
For example i once changed the turret base to the sprite of an assembling machine.
by Krayt
Mon Mar 14, 2016 5:23 pm
Forum: Wiki Talk
Topic: Mod pages.
Replies: 5
Views: 3277

Re: Mod pages.

I think most mods will not have an own wiki. So maybe there could be a category for mods with a list of starting pages for each mod on the wiki. And these starting pages could explain the mod and link to subpages if required.
by Krayt
Mon Mar 14, 2016 5:13 pm
Forum: Multiplayer
Topic: Factorio - I'm new to the game
Replies: 3
Views: 1746

Re: Factorio - I'm new to the game

I am sure there are plenty German speaking servers running. And if you do not find an adequate server, you can always host yourself and play with others via Hamachi for example. In the Friday Facts the devs talk about the future development plans, ideas and other stuff concerning Factorio: https://...
by Krayt
Mon Mar 14, 2016 11:16 am
Forum: Not a bug
Topic: [0.12.26] huge problems, owners energy in MP (PVP)
Replies: 10
Views: 4316

Re: [0.12.26] huge problems, owners energy in MP (PVP)

You have to consider that Factorio is up to this point not build to have PvP in mind.
I think there PvP mods or are you already using them.
by Krayt
Mon Mar 14, 2016 10:54 am
Forum: General discussion
Topic: Illegal copies and youtube
Replies: 55
Views: 21965

Re: Illegal copies and youtube

Also keep in mind that some people who pirate a game later buy it if they enjoy it. I wont lie, I pirated the game when I first heard about it (didn't know there was a free trial), then bought 2 days later. I pirate most games to check them out before buying them since I get bored of most games pre...
by Krayt
Mon Mar 14, 2016 10:07 am
Forum: Technical Help
Topic: Crash on startup - "unexpected error ocurred"
Replies: 3
Views: 2949

Re: Crash on startup - "unexpected error ocurred"

It seems like this "cracked" version of the game doesn't run properly. Please consider testing whether it works with the "official" Demo or buy the version from factorio.com or Steam.

Have a look into this topic as well: viewtopic.php?f=23&t=21386
by Krayt
Mon Mar 14, 2016 10:03 am
Forum: Gameplay Help
Topic: mods folder
Replies: 2
Views: 1287

Re: mods folder

Go to %Appdata%/Factorio/mods .

Greetings
Krayt
by Krayt
Sun Mar 13, 2016 5:15 pm
Forum: Ideas and Suggestions
Topic: Tracer Effects for Ammunition in Factorio
Replies: 7
Views: 3414

Re: Tracer Effects for Ammunition in Factorio

as far as I know all weapons besides shotguns and laser turrets already hit their target instantly, therefor not needing any tracers, and there's no point in traces anyway, its not like weapon degrades and starts performing worse, the game always gives you a 100% accuracy since it auto aims, so the...
by Krayt
Sun Mar 13, 2016 5:13 pm
Forum: Ideas and Suggestions
Topic: logic clock
Replies: 5
Views: 2491

Re: logic clock

Plus a daylight sensor outputting the light percentage as usable signal like you can see it for example in the EvoGUI mod would be useful as well.
I hope I am still within reach of the original topic with this idea.
by Krayt
Sun Mar 13, 2016 5:09 pm
Forum: Ideas and Suggestions
Topic: Tracer Effects for Ammunition in Factorio
Replies: 7
Views: 3414

Re: Tracer Effects for Ammunition in Factorio

When i understand you correctly you want special tracer bullets to mark enemies for a bonus like additional damage taken by turrets and the player? Item-wise you could simply add recipes using regular our piercing rounds magazines upgrading them using one additional component to tracer rounds. In my...
by Krayt
Sun Mar 13, 2016 4:58 pm
Forum: Multiplayer
Topic: Server Lagg
Replies: 1
Views: 1106

Re: Server Lagg

As it is a server maybe at least one person with a very bad connection to the server joined and caused it to lag "without end".
by Krayt
Sun Mar 13, 2016 1:34 pm
Forum: General discussion
Topic: Illegal copies and youtube
Replies: 55
Views: 21965

Re: Illegal copies and youtube

Klonan, can you manage to do something about websites offering cracked / pirated Factorio version, too?
If yes, you have a look at the website mentioned in this topic: viewtopic.php?f=7&t=21386#p134486
by Krayt
Sun Mar 13, 2016 1:31 pm
Forum: Gameplay Help
Topic: Upgrade/Downgrade belts using blueprints
Replies: 4
Views: 9962

Re: Upgrade/Downgrade belts using blueprints

hmm ... at least transport belts are in the following fast_replacable_group: fast_replaceable_group = "transport-belt" I just tried replacing a regular transport belt loaded with items with a fast transport belt manually and all items stayed at the same location on this transport belt. Usi...
by Krayt
Sun Mar 13, 2016 1:23 pm
Forum: Gameplay Help
Topic: depot
Replies: 11
Views: 5105

Re: depot

I don't quite understand waht you want to do with the train wagon.

Do you want a larger train wagon as a moving storage depot or something stationary having the size of a train wagon?
by Krayt
Sun Mar 13, 2016 12:08 pm
Forum: Gameplay Help
Topic: depot
Replies: 11
Views: 5105

Re: depot

There was an old discussion I remember about what would be a "High-bay warehouse" in English or a "Hochregallager" in German: viewtopic.php?f=6&t=15197

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