Search found 9 matches

by khozmo
Tue Oct 27, 2015 12:23 am
Forum: Releases
Topic: Version 0.12.14
Replies: 14
Views: 35064

Bobs Mod

Anybody have problem with bobs mods in 0.12.14. I am now unable to research anything
by khozmo
Fri Oct 23, 2015 11:36 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 224589

Re: [MOD 0.12.x] Autofill

RK,

I got update to 0.12.13 and everything is working fine now. Maybe just needed a restart. Thanks for checking in.
by khozmo
Thu Oct 22, 2015 11:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 224589

Re: [MOD 0.12.x] Autofill

Thanks for the 1.3.9 update. I just gave it a try with a turret and a burner inserter. As soon as I place the item the text that floats up says unknown key "autofill.insertion" instead of how many items were inserted into the placed item. If I do not have ammo in my inventory when I place ...
by khozmo
Thu Oct 01, 2015 11:28 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 224589

Re: [MOD 0.12.x] Autofill

I am having no luck getting autofill to fill bobs turrets and gun turrets. This is the command I have seen on a couple other posts. I press ~ (tilde) and paste the command below and it does not seem to do anything. I know I am missing something (probably very simple). I have also tried the command ...
by khozmo
Wed Sep 30, 2015 11:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 224589

Re: [MOD 0.12.x] Autofill

I am having no luck getting autofill to fill bobs turrets and gun turrets. This is the command I have seen on a couple other posts. I press ~ (tilde) and paste the command below and it does not seem to do anything. I know I am missing something (probably very simple). I have also tried the command b...
by khozmo
Wed Sep 30, 2015 12:08 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 172625

Re: [0.11.22/0.12.x][v0.12.4] Bob's Warfare mod

Re-read what I put, and what the guy who posted the script in the first place put. You are trying to put a runtime script inside a data setup file, that is why it isn't working. it NEEDS to go in control.lua, it will not work in any of the files that exist in my mod because they are all data setup ...
by khozmo
Thu Aug 13, 2015 12:30 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 207515

Re: [MOD 0.12.1] Upgrade with construction robots - v1.1.2

New error when I open the UI and click one of the "not set" buttons I get the following Error while running the event handler: __replacer__/control.lau:354:LuaItemStack API call when LauItemStack was invalid. I currently have nothing set in the upgrade planner. After the notice it drops yo...
by khozmo
Thu Aug 13, 2015 12:05 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 207515

Re: [MOD 0.12.1] Upgrade with construction robots - v1.1.1

I am getting an error when I load a saved game after enabling the mod. cannot execute command. Error: [string "for _, player in ipairs(game.players) do ..."]:3: LuaForce doesn't contain key resetrecipies. Also the UI button does not show up. I tried some other saved games and go the UI bu...
by khozmo
Wed Aug 12, 2015 10:35 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 207515

Re: [MOD 0.12.1] Upgrade with construction robots - v1.1.1

I am getting an error when I load a saved game after enabling the mod. cannot execute command. Error: [string "for _, player in ipairs(game.players) do ..."]:3: LuaForce doesn't contain key resetrecipies. Also the UI button does not show up. I tried some other saved games and go the UI but...

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