Search found 13 matches

by lordjoda
Fri Mar 03, 2017 3:19 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67076

Re: Friday Facts #180 - Map interaction

Oh other (small?) wish for 0.15 please allow us to specify screen resolution! (Yes I know I can put it to fullscreen but I don't need that I need a specific resolution) Having to resize the screen to 1080p each time the game starts is quite anoing. I know this has be requested several times in the f...
by lordjoda
Fri Mar 03, 2017 11:42 am
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67076

Re: Friday Facts #180 - Map interaction

I'm nut sure if this can be implemented easily but, since you can already zoom out quite a bit, it might be possible to seamlessly go from "normal" view to "map" view, wich would at a specific distance start turning objects into the map symbols. A example for this would be suprem...
by lordjoda
Sat Jan 16, 2016 1:13 pm
Forum: Ideas and Suggestions
Topic: Extended "steam age"
Replies: 3
Views: 11881

Extended "steam age"

In my experience when you start the game you build two or three burner miners, maybe some burner inserters and after that you try to go to electricity as fast as possible. This makes these more or less useless, as you will never use them later again. So I would suggest make them more usefull by dela...
by lordjoda
Sat Jan 16, 2016 12:09 pm
Forum: News
Topic: Friday Facts #121 - Path Finder Optimisation II
Replies: 33
Views: 36732

Re: Friday Facts #121 - Path Finder Optimisation II

I would love to see the bitters actually try to find paths like ants do :-) What might be an idea is to create 'paths' on the sections where biters walk the most (a bit like animal runs https://littlesundog.files.wordpress.com/2013/02/narrow-animal-path.jpg ) This would make it more realistic and i...
by lordjoda
Wed Jun 11, 2014 8:10 am
Forum: Mods
Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Replies: 112
Views: 65528

Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

It would be great if you would find interest again, as this Mod has some very nice features!
Maybe you could use your "problems" as a inspiration for future features like instead of building more of the same, somehow upgrading existing buildings or something like that ;)
by lordjoda
Sun May 25, 2014 10:06 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561915

Re: Yuoki Industries

I like! Very much!
by lordjoda
Sat Apr 19, 2014 9:11 am
Forum: News
Topic: Factorio Facts #30
Replies: 15
Views: 23101

Re: Factorio Facts #30

My first thought of the Screenshot without reading the text was "Oh nice, they now have Mesa Biomes" ;)
by lordjoda
Tue Jan 28, 2014 9:30 am
Forum: Ideas and Suggestions
Topic: Factorio MMO [Idea]
Replies: 19
Views: 7392

Re: Factorio MMO [Idea]

just a quick idea I got when reading the "spawning resources" thing... Since we are on a alien planet everything can happen.. so I thought about Dune where you have these huge worms that when erupt generate spice. of course we don't have spice but there could be a different kind of rare ve...
by lordjoda
Mon Jan 27, 2014 10:25 am
Forum: Ideas and Suggestions
Topic: Mission Feedback
Replies: 4
Views: 2525

Mission Feedback

Hello, after playing through the missions(easy), I thought I would give you a feedback on my thoughts about it. It contains some spoilers so if you haven't already played through you might want to play first and then read later ;) Tutorial: I think this is very well done, you get a step by step expl...
by lordjoda
Sat Dec 28, 2013 8:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.4] ESC prevents next level on complete screen
Replies: 7
Views: 3109

Re: [8.0.4] ESC prevents next level on complete screen

kovarex wrote: P.S. Edited the title from 8.0.4 to 0.8.4, we don't have version 8 yet :)
Ups ;)
ah end as I was looking at the worng screen I can of course select a new mission ( I must admit I can not guarantee if the next is selectable or not but that shouldn't be a issue in the next version)
by lordjoda
Sat Dec 28, 2013 2:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.4] ESC prevents next level on complete screen
Replies: 7
Views: 3109

Re: [8.0.4] ESC prevents next level on complete screen

well it's not really a problem for the auto save was 5 minutes before the end.. but it's more a "it shouldn't be this way" thingi^^
by lordjoda
Sat Dec 28, 2013 1:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.4] ESC prevents next level on complete screen
Replies: 7
Views: 3109

Re: [8.0.4] ESC prevents next level on complete screen

As (at least) I can only select the first mission in the mission menu.. nope
by lordjoda
Sat Dec 28, 2013 12:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.4] ESC prevents next level on complete screen
Replies: 7
Views: 3109

[0.8.4] ESC prevents next level on complete screen

When you complete a level, and see the screen continue to next or go to main menu (I think that's what it sais^^) and you press ESC (to save as I wanted^^) you cannot go to the next level anymore, as you cannot go back to the game. You can only load or quit the game at this point.

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