Search found 1124 matches
- Fri Aug 23, 2024 4:53 am
- Forum: Duplicates
- Topic: [1.1.110] Changing "copy/paste entity settings" control causes inventory filters to not be copied with the new controls.
- Replies: 1
- Views: 177
[1.1.110] Changing "copy/paste entity settings" control causes inventory filters to not be copied with the new controls.
When I download a new installation of the game, I am able to copy inventory filters using shift + left and shift + right click. However, if I change them to 'y' and 'p', these settings do not work for copying and pasting inventory filters from one inventory slot to another inventory slot, e. g. when...
- Sun Aug 18, 2024 11:58 pm
- Forum: Balancing
- Topic: Shotgun is embarrassingly bad right now
- Replies: 81
- Views: 37220
Re: Shotgun is embarrassingly bad right now
...it does have to compete with the much higher damage and utility of the Flamethrower, and the much longer range and still very respectable damage of the Rocket Launcher. Essentially both Rocket Launcher and Flamethrower allow eliminating targets WITHOUT getting spat at (much). Furthermore when yo...
- Fri May 03, 2024 5:26 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 32337
Re: Friday Facts #409 - Diminishing beacons
I personally like these changes. I saw rumors online about beacon changes and was worried that they be essentially a nerf to make beacons undesirable: I like that this is primarily a buff of few-beacon desings instead of a change to force people away from many-beacon designs.
- Wed Apr 24, 2024 4:31 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 32144
Re: Friday Facts #392 - Parametrised blueprints
It's "parameterisation" (UK) or "parameterization" (US)... pretty sure it is "parametrisation" nowhere? That's how it's spelled in french, but apparently it's also a valid spelling in english , or at least in mathematics. In mathematics, and more specifically in geomet...
- Sat Mar 23, 2024 6:42 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 26669
Re: Friday Facts #403 - Train stops 2.0
To round out the improvements to remote access, I would like to suggest a fuel drone, something like a long distance drone that will carry 1 stack of fuel to a train that has run out. The awesome solution would be something like these IRL long-distance drones that deliver medical supplies to remote...
- Fri Feb 23, 2024 7:04 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 59214
Re: Friday Facts #399 - Trash to Treasure
Quality is something that feasibly can be turned off. One screenshot here lists scrap recycling under "quality". So it doesn't look like it can be turned off :/ Even if quality could not be turned off, quality items are not produced unless you put quality modules in your machines. If you ...
- Thu Jan 18, 2024 4:51 pm
- Forum: Releases
- Topic: Version 1.1.102
- Replies: 2
- Views: 6384
Re: Version 1.1.102
All the better for "cheating" to see what has been generated without using /editor and savescumming.FactorioBot wrote: ↑Thu Jan 18, 2024 12:56 pmDebug
- Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.
- Sat Jan 13, 2024 4:09 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 232
- Views: 61081
Re: Friday Facts #393 - Putting things on top of other things
Pretty sure during the Quality discussion, most people came to the conclusion that items with different Qualities don't stack. That Quality FFF (https://factorio.com/blog/post/fff-375) show its possible to use splitters with only quality as a filter condition. If different Qualities items don't mix...
- Fri Jan 12, 2024 4:20 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 232
- Views: 61081
Re: Friday Facts #393 - Putting things on top of other things
Is it just me or does the second to last animation have two states? It seems to move some time and stay still some time. Someone else mentioned that lag would make the animation worse, but I do not think so: as the game lags, the belt speed would also decrease, whereas these belts move at full speed...
- Fri Jan 05, 2024 9:52 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 32144
Re: Friday Facts #392 - Parametrised blueprints
Instead of a fixed number of signals from 0-9 I would recommend a tag/name based system. I agree that names would be better, but if you look at what happens when changing the parameters, you see that originally the variable signals are in the blueprint, and later they are changed to your selection:...
- Fri Jan 05, 2024 9:30 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 32144
Re: Friday Facts #392 - Parametrised blueprints
If Factorio is like programming, you just added Vim, when before we only had notepad.
(To be clear, I like Vim.)
(To be clear, I like Vim.)
- Sat Nov 25, 2023 12:42 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 32819
- Tue Oct 17, 2023 9:43 pm
- Forum: Balancing
- Topic: Inserters pick up LOTS faster on a curved belt
- Replies: 10
- Views: 5869
Re: Inserters pick up LOTS faster on a curved belt
This will have changed now that Boskid switched the inserter pickup behavior for curved belts. https://forums.factorio.com/109241 Fixed inserter could take items from wrong side of a belt when the belt shape was changed. https://forums.factorio.com/108046 My fix here was to ignore the transport belt...
- Tue Oct 17, 2023 9:22 pm
- Forum: Not a bug
- Topic: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
- Replies: 3
- Views: 1025
Re: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
Load this save, then open the map view. I also attached my configuration and log, in case those are important.
- Fri Oct 13, 2023 2:44 pm
- Forum: Implemented in 2.0
- Topic: Save spidertrons in blueprint.
- Replies: 11
- Views: 6559
Re: Save spidertrons in blueprint.
This has been confirmed as implemented in 2.0
- Fri Oct 13, 2023 2:43 pm
- Forum: Implemented in 2.0
- Topic: Spidertron blueprint support
- Replies: 2
- Views: 1101
Re: Spidertron blueprint support
This has been confirmed as implemented in 2.0
- Sat Oct 07, 2023 9:47 am
- Forum: Technical Help
- Topic: Multiplayer headless server not running, Hosting multiplayer game failed: Error when opening permission denied
- Replies: 3
- Views: 696
Re: Multiplayer headless server not running, Hosting multiplayer game failed: Error when opening permission denied
Did you try simply changing the file permissions for "C:\Users\tobia\FACTORIO\Factorio"? I would guess that because you created a new folder in your user folder, the default permission does not allow random applications to read or write. You could try moving the folder to your desktop or s...
- Thu Sep 14, 2023 4:06 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 814
- Views: 177377
Re: Friday Facts #375 - Quality
At first I thought this was going to be a bad idea, but now that I have thought about it more, I think it will probably be fine. I was originally worried that having so many different kinds of items would cause me some frustration at not being able to make things uniform, but I think it will probabl...
- Sat Sep 09, 2023 6:53 am
- Forum: 1 / 0 magic
- Topic: [1.1.89] Desync without mods, pure vanilla
- Replies: 3
- Views: 1061
Re: [1.1.89] Desync without mods, pure vanilla
If you are the only one desyncing, it is most likely a problem with your RAM. I suggest testing your memory.
I think this post belongs in technical help.
I think this post belongs in technical help.
- Sat Sep 09, 2023 6:49 am
- Forum: Not a bug
- Topic: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
- Replies: 3
- Views: 1025
[1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
To reproduce, create a new vanilla save, place a train stop anywhere (no trains or other entities are required), and rename the stop to [img=item.] Opening the train menu, opening the stop, or opening any train will all cause the game to freeze and become unresponsive. This also happens when opening...