Thx for the answer.kovarex wrote:No, they can't get healthy currently.
Search found 101 matches
- Fri Jul 31, 2015 3:06 pm
- Forum: General discussion
- Topic: Tree Sickness
- Replies: 2
- Views: 5011
Re: Tree Sickness
- Fri Jul 31, 2015 3:03 pm
- Forum: General discussion
- Topic: What we need for combinators to be fun
- Replies: 17
- Views: 16463
Re: What we need for combinators to be fun
Consider the following scenario. I want to be able to request X amount of electronic circuits and divide the work load as evenly as possible across my 4 electronic circuits assembler. I want my factory to start completely empty and finish completely empty (beside requested circuits). No buffer whats...
- Fri Jul 31, 2015 2:14 pm
- Forum: Show your Creations
- Topic: Latest science factory (feedback requested)
- Replies: 11
- Views: 19195
Re: Latest science factory (feedback requested)
I really like the setup. My blue science pack production always turn into a mess. I've seen people give a blueprint string for their designs. 1. Can we have one for your design? 2. How do we use them? :D I.... hmmm... I don't know either lol. My factorio experience have been very solitary so far. I...
- Fri Jul 31, 2015 2:11 pm
- Forum: Show your Creations
- Topic: My first drone-automated base
- Replies: 42
- Views: 29683
Re: My first drone-automated base
{snip} I tried to trim this down and make it stop sounding like an argument but it's just not working. Despite all the things that Zhab and I clearly agree on, there's just too much that's either a matter of preference, or correct under certain conditions but incorrect under other conditions, perha...
- Fri Jul 31, 2015 9:26 am
- Forum: General discussion
- Topic: What we need for combinators to be fun
- Replies: 17
- Views: 16463
Re: What we need for combinators to be fun
Things I would like to see ingame: Assemblers should be connectable to the network: Basicly I want to control the remotley, e.g. switching production on and off And read item content via signal. Very important. [*] Belt sensors in any way That would be cool, but somehow I don't see this happening. ...
- Fri Jul 31, 2015 9:17 am
- Forum: General discussion
- Topic: What we need for combinators to be fun
- Replies: 17
- Views: 16463
Re: What we need for combinators to be fun
The way I would like to do it is to have the inserter be able to also work in "filter mode", meaning that if you send copper plates and batteries in the circuit network, the inserter will only pick up iron plates and batteries. Basically a filter programmable by the circuit network. This ...
- Fri Jul 31, 2015 7:34 am
- Forum: General discussion
- Topic: Explain intersection based vs. loop based rail networks
- Replies: 85
- Views: 41451
Re: Explain intersection based vs. loop based rail networks
While I like fiddling with almost everything else in factorio, I highly dislike fiddling with transporting oil in barrels. I enjoy how fiddly it is. It's the only transport that requires anything beyond "load here, unload at base." Managing the empties and having to fill the barrels adds ...
- Fri Jul 31, 2015 7:18 am
- Forum: Show your Creations
- Topic: My first drone-automated base
- Replies: 42
- Views: 29683
Re: My first drone-automated base
The only time using active providers is useful is when provider chest is getting filled. If you're not filling the chest, there's no reason to use actives. The reply to that is in previous post. There's nothing wrong with using your storage up first and passives tend to keep products closer to wher...
- Fri Jul 31, 2015 6:57 am
- Forum: General discussion
- Topic: Combat robots useless?
- Replies: 48
- Views: 25122
Re: Combat robots useless?
So without doing any detailed math on it you may hit a Behemoth Biter with ~100 damage per shot with combat shotgun using piercing shells (yeah I stood next to one and shot right into its face triggering all his nearby friends who savagely killed me while I tried to read the HP numbers). If every p...
- Fri Jul 31, 2015 6:24 am
- Forum: General discussion
- Topic: What we need for combinators to be fun
- Replies: 17
- Views: 16463
Re: What we need for combinators to be fun
I don't think that the control we have over inserters at this time is enough. There should be various conditions for various item types. So if I want to have control over 4 types of items i dont need to have 4 smart inserters. I would like to have one condition for each filter slots. You put the sa...
- Fri Jul 31, 2015 6:07 am
- Forum: Energy Production
- Topic: Night switch for steam engines based on combinators
- Replies: 22
- Views: 26204
Re: Night switch for steam engines based on combinators
The thing is that if you control the steam network via pumps instead of the old method of turning off the fuel inserters, the steam power shuts down very, very fast. Too fast, and I ended up with poor performance as it cycles on and off. The advantage of pump over inserter control is that you have ...
- Fri Jul 31, 2015 6:04 am
- Forum: Show your Creations
- Topic: My first drone-automated base
- Replies: 42
- Views: 29683
Re: My first drone-automated base
Well it is a response to Tallinu more than anything. So if it fills you with dread, feel free to ignore it.Stickman wrote:
wall of off-topic text crits my thread for 9999
- Fri Jul 31, 2015 6:03 am
- Forum: Show your Creations
- Topic: My first drone-automated base
- Replies: 42
- Views: 29683
Re: My first drone-automated base
I've had some time to rework my little base and take some screenies. I can definitively see the improvement. Looks way more compact and organised then before. I like how your factory gives me plenty of examples where the storage chests are actually closer to requesters than the providers lol. One o...
- Fri Jul 31, 2015 5:54 am
- Forum: Show your Creations
- Topic: My first drone-automated base
- Replies: 42
- Views: 29683
Re: My first drone-automated base
Requester chests are destination-only, and bots will never remove items from them (unless you mark them for deconstruction). This means items in a requester chest are not available for request by the logistics system, and therefore do not count toward available items in logistics storage, whether f...
- Thu Jul 30, 2015 10:54 pm
- Forum: General discussion
- Topic: Combat robots useless?
- Replies: 48
- Views: 25122
Re: Combat robots useless?
The shooting speed still holds true, you can kill a 5000HP Biter with the shotgun in something like 20 seconds or so, but you'll be tapping spacebar like a maniac. It's so not worth it, because it feels like you don't even hurt it for the first 10 seconds until the HP turns into yellow. And yet... ...
- Thu Jul 30, 2015 6:40 am
- Forum: General discussion
- Topic: 12.1 Splitters
- Replies: 15
- Views: 15194
Re: 12.1 Splitters
@Gus That's a very inefficient balancer. Try this: beltbalance.png Well items transverse his model at the same speed as your model. So you could say that he is using more parts and more space for no reason. But back in version 0.11 and before you would lose compression when turning a corner with a ...
- Thu Jul 30, 2015 6:07 am
- Forum: General discussion
- Topic: Factorio Strategy Guide; Need Your Input
- Replies: 15
- Views: 15171
Re: Factorio Strategy Guide; Need Your Input
Well... Opinion one totally sounds like what a tutorial should be while opinion two sounds like what a strategy guide should be. The point of a tutorial is to cover the bare bone basics of the game. What button does what, the function of each items and an overview of the various concept of the game ...
- Thu Jul 30, 2015 12:06 am
- Forum: Energy Production
- Topic: Night switch for steam engines based on combinators
- Replies: 22
- Views: 26204
Re: Night switch for steam engines based on combinators
I guess that the primary advantage over previous setups is the timer.
- Wed Jul 29, 2015 7:36 pm
- Forum: Show your Creations
- Topic: Combinator Game of Life
- Replies: 9
- Views: 26795
Re: Combinator Game of Life
Very impressive.
- Wed Jul 29, 2015 6:15 pm
- Forum: Show your Creations
- Topic: My first drone-automated base
- Replies: 42
- Views: 29683
Re: My first drone-automated base
That's a great explanation! Thanks! I thought I had to use colored wire everywhere for that kind of thing to work. If all it takes is a roboport to link everything, are the green and red wires only really used when roboports aren't around? Can you create a "network within a network" using...