Search found 235 matches

by StanFear
Mon Feb 12, 2018 8:31 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

Originally the player elevator without stop would be if a player make a factory that have a lot of roof to desserves, entering the elevator would ask for the roof to go and those without stops would be hidden from that interface. I don't really see the use in that, but maybe because an elevator can...
by StanFear
Tue Feb 06, 2018 10:56 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

For item elevator, I think that I would do two sets based on loaders, one for those going down and one for those going up. About electricity and player elevator, I think I would make top, bottom, middle with stop and middle without stop Electricity would be based on substations but with an extentio...
by StanFear
Mon Feb 05, 2018 3:40 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

If needed I would really like to help, it would not be fancy graphics, but at least I would try to make something that fit the game ambiance, I would simply need to know what is needed (air vents looks nice to me). I would like to mention that I don't claim the task of doing graphics, so if anybody...
by StanFear
Fri Jan 05, 2018 11:17 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

the mod is not *quite* dead, although I have moved to other things since ( other game, heard about Ymir-Online ? you should go check it ! ) I still plan on updating it, the thing that makes me not do it right away it that I don't have the graphics to go with, and won't release the mod without full g...
by StanFear
Wed May 10, 2017 9:44 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

Cyber_Garret wrote:Any update to 0.15?
I am working on it, along with a complete refactoring of the current code ( that started about 9 month ago but that I never finished because of an idiot bug...)

Anyways, I won't give an ETA but it should happen soon-ish (1 or 2 weeks)
by StanFear
Wed Oct 26, 2016 5:26 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

is this mod still being worked on or is it dead? I'm really missing the ability to make a massive mass storage facility under my actual base. Well I'm still here, and still kinda working on it, Last time I worked on it, I hit a Wall, and then, I started looking for another Job, returned to other ga...
by StanFear
Thu Jul 14, 2016 9:26 am
Forum: Mods
Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Replies: 58
Views: 51175

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea :? . Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.co...
by StanFear
Tue Jul 12, 2016 6:00 pm
Forum: Modding discussion
Topic: [0.13] New item types prototype formats
Replies: 4
Views: 2376

Re: [0.13] New item types prototype formats

@orzelek, From what I saw in the wiki, it should work with any inventory (I wonder if they can be nested ....)
by StanFear
Tue Jul 12, 2016 5:31 pm
Forum: Development tools
Topic: Graphical Button Generator Tool
Replies: 1
Views: 2594

Re: Graphical Button Generator Tool

Thank you for this too, it seems very usefull

(only seems because I actually never used buttons !)
by StanFear
Tue Jul 12, 2016 5:26 pm
Forum: Modding discussion
Topic: [0.13] New item types prototype formats
Replies: 4
Views: 2376

Re: [0.13] New item types prototype formats

WOAAAAAH, Awesome !

Finaly, a bunch of bottomless bag mods will pop up on the mod portal !

And the Selection tool will prove very usefull for my subsurface Mod !
by StanFear
Sun Jul 10, 2016 6:31 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

It can be done, it is just incredibly hacky and takes too much effort to be worthwhile, since LuaEntity.Teleport (http://lua-api.factorio.com/0.13.6/LuaEntity.html#LuaEntity.teleport) only allows players to be teleported between surfaces and LuaEntity.surface is read-only. well, the issue is not ac...
by StanFear
Sat Jul 09, 2016 7:30 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

hum ... are you sure this comes from my mod ? I don't recall having used that ... Version 0.0.4 Yep im use only your mod, in info json im make change like: "factorio_version" : "0.13", "dependencies": ["base >= 0.13"], and have this in log: 0.001 2016-07-09 1...
by StanFear
Sat Jul 09, 2016 8:11 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

Hy everyone, I just want to appologies for not having updated the mod yet, I wanted to get an extensive feel of the new update before I did that ! But I will get to it, You should be able to expect an updated version sometime next week ! Hi, I don't know if someone already asked (Not seen in other p...
by StanFear
Mon Jun 06, 2016 3:49 pm
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 29493

Re: [MOD 0.12.33+] Surfaces 0.0.2

As for now, I will be working on the intersurface train stop for awhile so there is no need to fear any more sudden structure changes in the github repository. I hope this helps. well, good luck with that ! if you have an idea on how to set it up, let me know, we could work on it together ! (And I ...
by StanFear
Sun Jun 05, 2016 8:49 am
Forum: Mod and installation managers
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 96613

Re: Factorio Mod Manager 0.2.1

Got a little suggestion for you. Can you make it so each modpack has its saves also copied over into the file? I play with several mod packs at once and its annoying to keep switching the saves out. why would you move the files ? you can start the game with no mods, and it won't break your saved ga...
by StanFear
Fri May 27, 2016 5:52 pm
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 29493

Re: [MOD 0.12.33+] Surfaces 0.0.1

Simcra wrote: TL;DR: simple_entities cause bad lag (wierd huh?), Choumiko has fixed the wood issue with FARL.
maybe you should make a bug report?
by StanFear
Fri May 27, 2016 5:50 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

I've also noticed that drills on the bottom chunk (I think? below the last thick gridline, 32 tiles) seem to hang on "stabilizing hole". The other three rows all work fine so far. sadly, it seems to be a bug ... EDIT: Also, is there any faster way to clear large underground areas than rid...
by StanFear
Thu May 26, 2016 11:52 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

When using this on a map with limited dimensions (in my case, a ribbon with height=128), the underground layers still allow digging out to infinity. Yup, I know, it is in my toFix list Edit: Also, i'm planning to build a fairly large underground computer, possibly on multiple layers. Any chance you...
by StanFear
Sun May 22, 2016 3:18 pm
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 29493

Re: [MOD 0.12.33+] Surfaces 0.0.1

Why not code the access shafts/ladders as Car-type entities and make use of the on_player_driving_changed_state event, rather than using the on_tick event? haha, I think I know why he did it that way ! anyway, @simra, you might want to try to use simple_entity as an entity type for the underground ...
by StanFear
Sat May 21, 2016 1:16 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 123374

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

I much prefer the graphic with the pole in the center of the elevator rather than having two on the sides of the elevator where items can "noclip" into it. yeah, it's a known bug (I made some change but forgot to change the size of the picture to use for the entrance) Also, why is every s...

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