Search found 16 matches

by l4m3r
Mon Jul 03, 2017 12:59 pm
Forum: General discussion
Topic: what do you get at 0.16 ?
Replies: 8
Views: 3260

Re: what do you get at 0.16 ?

Realistic is it but not funny.... But good things take a while...
by l4m3r
Sat Jul 01, 2017 9:42 am
Forum: Multiplayer
Topic: How to setup a non-coop server?
Replies: 9
Views: 15620

Re: How to setup a non-coop server?

Try mod Spacebook make it easyer for you.
by l4m3r
Sat Jul 01, 2017 6:25 am
Forum: Multiplayer
Topic: big map, desync problem
Replies: 8
Views: 36952

Re: big map, desync problem

If it work with previos version of factorio just patch back.. with the newest one i also have desyncs.
by l4m3r
Sat Jul 01, 2017 6:22 am
Forum: General discussion
Topic: How to avoid that updates break saves?
Replies: 5
Views: 2637

Re: How to avoid that updates break saves?

Solution is easy just go to the settings and choose that beta version with that your save works... you can patch back.Its there in Steam where you chosse 0.15.x instead choose your version.
by l4m3r
Fri Jun 23, 2017 9:51 am
Forum: Desyncs with mods
Topic: Bug 0.15.22 Desync Multiplayer
Replies: 3
Views: 1897

Re: Bug 0.15.22 Desync Multiplayer

Ok will try it today if iam at home
Is gone with 0.15.23
by l4m3r
Thu Jun 22, 2017 4:40 pm
Forum: Desyncs with mods
Topic: Bug 0.15.22 Desync Multiplayer
Replies: 3
Views: 1897

Bug 0.15.22 Desync Multiplayer

If we update to 0.15.22 we cant play mutliplayer because it desync every time after map is loadet for the Player who joins.
We have Installed Bob Mods and few Other mods look at the Savegame if you Interestet.
With 0.15.21 it works.
by l4m3r
Tue Jun 20, 2017 11:09 am
Forum: Multiplayer
Topic: Added the ability to have "friend" forces. Howto
Replies: 2
Views: 1557

Re: Added the ability to have "friend" forces. Howto

Îts like this?
/c game.forces["forcename"].get_friend("forcename")?

Edit: found it out its
/c game.forces["forcename"].set_friend("forcename", true)
works great for all the volks who want to trade with other ones...
by l4m3r
Tue Jun 20, 2017 9:38 am
Forum: Mods
Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
Replies: 120
Views: 59285

Re: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager

He guys great Mod!
I want to ask if you can maybe add the new 4th Force stance "friendly" to you Mod?(So you can Transfer items between forces)
That would be great!
by l4m3r
Tue Jun 20, 2017 9:28 am
Forum: Multiplayer
Topic: Added the ability to have "friend" forces. Howto
Replies: 2
Views: 1557

Added the ability to have "friend" forces. Howto

Added the ability to have "friend" forces. Friend forces are given unrestricted access to buildings and won't be attacked.


From patch Notes but how to do this? Can you post pls the command for it?
by l4m3r
Tue Jun 20, 2017 6:13 am
Forum: Mods
Topic: [MOD 0.13] Trading Chests - exchanges between forces
Replies: 7
Views: 4880

Re: [MOD 0.13] Trading Chests - exchanges between forces

Can you pls update it for 0.15?
by l4m3r
Thu May 25, 2017 12:24 pm
Forum: Gameplay Help
Topic: Start in various fields Multiplayer
Replies: 4
Views: 10160

Re: Start in various fields Multiplayer

maybe this code wont work with 0.16?
by l4m3r
Thu Dec 24, 2015 5:05 pm
Forum: Multiplayer
Topic: How to setup a non-coop server?
Replies: 9
Views: 15620

Re: How to setup a non-coop server?

here are the Lua commands For differnt Teams and non Friendly fire /c game.create_force('force 1') /c game.create_force('force 2') /c game.get_player('friend 1').force = game.forces['force 1'] /c game.get_player('friend 2').force = game.forces['force 2'] /c game.forces['force 1'].set_cease_fire('for...
by l4m3r
Fri Nov 06, 2015 11:38 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 63694

Re: Friday Facts #111 - Long term plans

For me is must say Factorio is a nice Game but it have its Faults.
One of them is that the Endgame is a bit Boring the Aliens have no Chance against Laser Turrets ......
To take off the Space System after you Promise you release it is a Huge Step backwards!
by l4m3r
Thu Sep 24, 2015 8:04 pm
Forum: Maps and Scenarios
Topic: [Beta][Multiplayer] EKONOMY WAR
Replies: 3
Views: 12850

Re: [Beta][Multiplayer] EKONOMY WAR

hmm i used this lua code in my mp games to to this its with settings for differnt teams but not shot on each ohter /c game.create_force('force 1') /c game.create_force('force 2') /c game.get_player('friend 1').force = game.forces['force 1'] /c game.get_player('friend 2').force = game.forces['force 2...
by l4m3r
Sun Jul 19, 2015 11:05 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 137732

Re: Version 0.12.0

Thx for the lua code for factions ;) now its real fun!
by l4m3r
Sat Jul 18, 2015 11:40 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 137732

Re: Version 0.12.0

Basic PvP: New forces can now be created and merged back together; a cease-fire can be agreed upon between forces
Is this in ? I found nothig where i can set this

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