Search found 17 matches

by Noro
Fri Dec 04, 2015 10:08 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 53966

Re: Friday Facts #115 - The power switch

I've learned really lot from Casey about compile time optimization: https://www.youtube.com/watch?v=Ee3EtYb8d1o
It seems ridiculous first, but I've tried to reorganize one of my projects this way, and well, got compile time down to 4-5 seconds from 3 minutes.
by Noro
Fri Oct 17, 2014 9:08 pm
Forum: News
Topic: Friday Facts #56 - A lot of stuff
Replies: 39
Views: 31304

Re: Friday Facts #56 - A lot of stuff

I simply love you guys for these Friday reports. Most interesting text to read for entire week, as always.
by Noro
Thu Sep 04, 2014 6:24 pm
Forum: General discussion
Topic: Factorio ripoff
Replies: 22
Views: 11617

Re: Factorio ripoff

Well, I personally don't have anything against borrowing ideas and inspiration from other games. Every game(and every art product you can say) is inspired by something. But "borrowing idea" is very different from "copypaste entire object without even bothering to change graphic design...
by Noro
Thu Sep 04, 2014 9:23 am
Forum: General discussion
Topic: Factorio ripoff
Replies: 22
Views: 11617

Re: Factorio ripoff

Factorio is already more complete than 9/10 of all greenlit games. The point is, that one got to steam earlier and after Factorio hits greenlight there will be a lot of stupid people(read: 80% of steam community) yelling that Factorio is a clone of the other game. Even people who make decisions can ...
by Noro
Thu Sep 04, 2014 9:01 am
Forum: General discussion
Topic: Factorio ripoff
Replies: 22
Views: 11617

Factorio ripoff

I thought you guys may be interested in this one:
http://www.indiedb.com/games/infiniexplorers
https://www.indiegogo.com/projects/infiniexplorers
http://steamcommunity.com/sharedfiles/f ... =308422401

You really shouldn't have waited with greenlight for so long.
by Noro
Thu May 29, 2014 9:42 am
Forum: News
Topic: Friday Facts #35 The lighthouse keeper
Replies: 43
Views: 32001

Re: Friday Facts #35 The lighthouse keeper

Can't you just make calculations with some reserve and after every calculation step cut off last digits to some level of guarantied precision? Maybe you'll get less final precision that you want but this way you can safely use FPU methods.
by Noro
Sun Mar 09, 2014 6:10 am
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Loading 0.9.1 save game crashes
Replies: 7
Views: 3192

Re: [0.9.2] Loading 0.9.1 save game crashes

All of my 0.9.1 saves crash on load, and I'm not using any mods.
by Noro
Thu Feb 27, 2014 3:18 pm
Forum: Ideas and Suggestions
Topic: the parallel pipes problem
Replies: 10
Views: 5490

Re: the parallel pipes problem

Just let the rotation key to be used to cycle through all possible pipe connections in the current tile. Before or/and after placing.
by Noro
Thu Feb 27, 2014 11:21 am
Forum: Implemented Suggestions
Topic: Tech tree and interface
Replies: 7
Views: 5822

Tech tree and interface

Isn't it about time to implement pretty looking tech tree and overall overhaul of user interface(with the buttons, fonts and overall looking to have some determined style)?
by Noro
Thu Feb 27, 2014 11:12 am
Forum: General discussion
Topic: Multiplayer
Replies: 22
Views: 8979

Re: Multiplayer

Still waiting for roadmap to be updated.
by Noro
Wed Feb 19, 2014 12:00 pm
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 45717

Re: Version 0.9.0

I second that you have to move plastics production to light oil.
Also there should be possibility to produce petroleum gas from the coal, as it done in real life.
by Noro
Mon Dec 23, 2013 11:30 am
Forum: Implemented Suggestions
Topic: Terrain and minimap graphics
Replies: 1
Views: 2258

Terrain and minimap graphics

Hello again, After some time of fascinating playing Factorio I want to say about some things that are uncomfortable in the current version. Meaning graphical representation of resources: 1. Stone resources are hard to notice and differ from the default terrain(even big deposits). In nighttime they a...
by Noro
Wed Dec 18, 2013 9:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.1] Can't open power armor's inventory
Replies: 3
Views: 1806

[0.8.1] Can't open power armor's inventory

After updating to 0.8.1 and loading my save I can't open power armor's inv - it flashes open when I rightclick on it and immediately closes again. I can't put in or get out modules from it.

Save game - http://rghost.net/51059027
by Noro
Wed Dec 18, 2013 2:38 pm
Forum: News
Topic: Friday Facts #12
Replies: 49
Views: 38994

Re: Friday Facts #12

No matter how long I look at it, the square hole in gear looks wrong. The more I look at it the more wrong it looks.
by Noro
Tue Dec 17, 2013 9:39 am
Forum: Balancing
Topic: [0.8.x] Logistics Robots
Replies: 29
Views: 39311

Re: [0.8.x] Logistics Robots

To make them dock when waiting for recharge seems to me the most logical thing to do.
by Noro
Tue Dec 17, 2013 8:02 am
Forum: Ideas and Suggestions
Topic: Chemistry, liquids and pipes
Replies: 3
Views: 2936

Re: Chemistry, liquids and pipes

Oh, very good :)

I'm waiting forward next version.
by Noro
Mon Dec 16, 2013 2:53 pm
Forum: Ideas and Suggestions
Topic: Chemistry, liquids and pipes
Replies: 3
Views: 2936

Chemistry, liquids and pipes

Hello First, thank you very much for such a captivating game, that eat up over 30 hours of my life already :) I hope it'll turn out even more interesting and captivating in the end. As for now - the thing I feel game lacks most is proper chemical industry. I've thought about modding but couldn't fin...

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