Search found 105 matches

by Zool
Fri Nov 03, 2023 2:08 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 27936

Re: Friday Facts #383 - Super force building

You guys are REALLY delivering - So far, I would have happily payed between 5-10 bucks per friday facts feature presented (if available as micro-DLCs) I hope you will charge at least the original 30 bucks for the addon, its so well deserved … I can‘t wait to spend another 5000+ hours into a game of ...
by Zool
Fri May 28, 2021 3:43 pm
Forum: General discussion
Topic: Can there ever be a full 3D rendered Factorio?
Replies: 14
Views: 9562

Re: Can there ever be a full 3D rendered Factorio?

I have played both Factorio and Satisfactory a lot (Factorio around 5000 hours), and if you look at the differences, you also see pretty well what the problems are in a 3D world. Satisfactory is managing to reproduce far more factories and belts in a 3D world then I thought would possible, but at th...
by Zool
Thu Feb 18, 2021 8:38 am
Forum: Ideas and Suggestions
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 18
Views: 4222

Re: Visualize negated filter inserters

Absolutely amazing idea! The other day, I was looking for the error in a huge multiplayer factory, and only after starting to click through a good 100 inserters manually, I found that one that, for whatever reason, had whitelist instead of blacklist enabled.
by Zool
Sun Feb 14, 2021 5:50 pm
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 12624

Re: Anyone standardizing on very long trains?

For me it makes a huge difference what exactly you are transporting. For ore to smelter trains, 4-16 or whatever can work well, especially if you design your delivery trains in a waythat they don‘t touch „the inner network“. Personally, I usually stick to 2-8 or 2-8-2 designs in this area, simply du...
by Zool
Sun Feb 07, 2021 11:12 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 163415

Re: Friday Facts #365 - Future plans

What an amazing journey it has been so far - I randomly found this game many years ago, watching livestreams while being in hospital. The first thought Ihad when leaving hospital was „I need to get this thing!“ Since then, I have spent around 5000 hours in it, usually playing it as cooperative multi...
by Zool
Thu Nov 07, 2019 10:21 am
Forum: General discussion
Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
Replies: 12
Views: 5425

Re: Thinking of getting the game if there is ever some type of steam sale for the game.

Factorio is a game, that seems to be just one of those thousands of retro-look games in steem, and for that quite expensive ... ... but once you get into it, you start to recognise how different it is from most games you have ever played. I‘d mention its name along the other groundbraking games of a...
by Zool
Wed Sep 18, 2019 7:50 am
Forum: Balancing
Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Replies: 41
Views: 15204

Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!

What about alternative recipes that allow you to use:
- 10 stone + 10 coal
- 10 stone + 10 iron ore
- 10 stone + 10 copper ore

still realistic, and a good sink for temporary ressource unbalance (too little stone and too much copper?)
by Zool
Fri Aug 23, 2019 6:42 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 109367

Re: Friday Facts #309 - Controversial opinions

By the way, some of us will be playing on Pyrewood Village, Alliance


In case you need heals on your way into the deadmines, feel free to whisper „Arnadiana“ for some support ;-)
by Zool
Wed Apr 24, 2019 7:48 am
Forum: Railway Setups
Topic: How to load 4 blue belts per wagon?
Replies: 52
Views: 27682

Re: How to load 4 blue belts per wagon?

From my experience, having 2 belt per wagon and a buffer chest ist perfectly fine, but for important stations, I use a different setup meanwhile: - all bufferchests for a single wagon are combined with a decider circuit that asks, if there is exactly enough of the item to fill a complete wagon. If s...
by Zool
Fri Mar 08, 2019 2:09 pm
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11143

Re: [0.17] Reorganize Research Queue

+1337
by Zool
Sun Feb 03, 2019 9:08 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 86705

Re: Friday Facts #280 - Visual Feedback is the king

The and/or buttons should be moved up half a row, aligning them between conditions (which is their behaviour). My mockup: https://forums.factorio.com/download/file.php?id=41767 While I LOVE nearly everything the Factorio Crew has done in this FFF, I really think this detail change of Rhamphoryncus ...
by Zool
Fri Feb 01, 2019 7:03 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 86705

Re: Friday Facts #280 - Visual Feedback is the king

KingIonTrueLove wrote:
Fri Feb 01, 2019 5:43 pm
Another amazing FFF! Once this game is released it needs to get an award for 'best ui of all time'

^^^^ THIS !!!!! ❤️
by Zool
Sun Jan 13, 2019 10:50 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 41939

Re: Friday Facts #277 - GUI progress update

Getting 4K screens is affordable indeed. Getting a good 4k screen is terribly expensive. By good, I mean with relatively accurate colors, high contrast, homogenous brightness, no clouding, good viewing angles, ... The sub 4K market still has a good future awaiting it. I think it would be a bad move...
by Zool
Sun Jan 06, 2019 12:50 pm
Forum: Balancing
Topic: All turrets should require circuits
Replies: 12
Views: 4063

Re: All turrets should require circuits

As the gun turret is your very first base defence, even before you have built electric power, its a balancing thing that they only require the most basic materials for construction. If you add more complex materials, especially starter players might quickly become overwhelmed by the biters. For late...
by Zool
Sat Dec 22, 2018 10:00 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 70803

Re: Friday Facts #274 - New fluid system 2

Loewchen wrote:
Fri Dec 21, 2018 8:27 pm
5thHorseman wrote:
Fri Dec 21, 2018 8:13 pm
I don't know what you guys screwed up, but I'm noticing a distinct lack of complaints in the replies so it must be something HUGE.
Just wait until the I-want-fluids-to-be-as-simple-as-electricity proponents get here...
Or the „noes, the new implemetation of fluids breaks my mod !!!“
by Zool
Sat Dec 01, 2018 12:05 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 49791

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

With this picture, the game should be sold in a box! And yes, concerning the picture I was thinking in the box of a physical copy of the game. Something that maybe never happens, but I would love so much to do. I‘d at once buy the box, even if its being shipped without the game !!! (Collectors Box?...
by Zool
Tue Nov 20, 2018 11:22 pm
Forum: Ideas and Suggestions
Topic: [0.16.51] Factorio Ultrawide Monitor support?
Replies: 25
Views: 12466

Re: [0.16.51] Factorio Ultrawide Monitor support?

I‘m actually using a 2 x 4k monitor setup, and using a single of the screens, everything works like a charm (gfx 980 + i7-7700k) on our multiplayer map (40000 rockets launched, 600 trains moving). When I tried windowed-mode on 2 x 4k screen, it still works fine perfance-wise, but also got the limita...
by Zool
Mon Nov 05, 2018 9:47 am
Forum: Ideas and Suggestions
Topic: Deconstruction Planner / Red & Green Wires
Replies: 6
Views: 2490

Deconstruction Planner / Red & Green Wires

The deconstruction planner should be able to be used to remove just green and/or red wires. Right now, its very easy to paste new wires & conditions into a fab with the blueprint tool, but I didn‘t find an easy way to remove wires from an existing fab. If its just a few wires its quickly done ma...
by Zool
Mon Nov 05, 2018 9:19 am
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 120
Views: 46596

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

cheetored20 wrote:
Fri Nov 02, 2018 6:41 pm
So now that there is a space above the armor slot, where the pickax used to be, will the battery charge display be moved there?
Or even better, both shield and battery could be displayed there as little gauges

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