Search found 32 matches

by SamSam
Mon Oct 17, 2016 12:05 am
Forum: Ideas and Suggestions
Topic: Data.lua in scenarios
Replies: 6
Views: 2929

Re: Data.lua in scenarios

I think I get it, a mod's data.lua is run when the game is restarted?
by SamSam
Sun Oct 16, 2016 9:02 pm
Forum: Ideas and Suggestions
Topic: Data.lua in scenarios
Replies: 6
Views: 2929

Re: Data.lua in scenarios

Is there a reason that this isn't possible? It works like this in a mod, and I'm just requesting that this behaviour is extended. Maybe I'm missing something here :?:
by SamSam
Sun Oct 16, 2016 1:46 pm
Forum: Ideas and Suggestions
Topic: Data.lua in scenarios
Replies: 6
Views: 2929

Data.lua in scenarios

Even if it only allowed GUI styles or technologies and disallowed entities, having data.lua functional in scenarios would be quite useful in some cases. Maybe you want to restrict this to mods only, but it seems to me like adding limitations is usually not a good thing. Maybe there's a reason due to...
by SamSam
Tue Oct 04, 2016 3:16 am
Forum: Pending
Topic: [0.14.12] Crash after disconnect while viewing circuit gui
Replies: 2
Views: 978

Re: [0.14.12] Crash after disconnect while viewing circuit gui

Why do I do this... I swear that was the right log. I must have uploaded the wrong one, I was having some internet issues last night.
by SamSam
Mon Oct 03, 2016 2:08 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Noob Blue Science Development
Replies: 5
Views: 5692

Re: Noob Blue Science Development

Acarin wrote: for Advanced Oil Processing is that you will want 4 Refineries, 7 Chem Plants cracking Light Oil to Gas and 1 plant cracking Heavy Oil to Light Oil.
Pretty sure it is 5 refineries, actually :)
by SamSam
Mon Oct 03, 2016 6:40 am
Forum: Pending
Topic: [0.14.12] Crash after disconnect while viewing circuit gui
Replies: 2
Views: 978

[0.14.12] Crash after disconnect while viewing circuit gui

Crashed after my internet dropped out while I was working with a combinator, then clicked reconnect.
by SamSam
Sun Oct 02, 2016 10:08 am
Forum: Maps and Scenarios
Topic: HIVE WARS, Play as Biters! And Players! [PVP]
Replies: 19
Views: 17619

Re: HIVE WARS, Play as Biters! And Players! [PVP]

Well I'm looking forward to it :)
by SamSam
Sun Oct 02, 2016 8:42 am
Forum: Mods
Topic: [MOD 0.13] Score Extended - rocket score replacement
Replies: 94
Views: 36676

Re: [MOD 0.13] Score Extended - rocket score replacement

Yeah of course, thank you.
by SamSam
Sun Oct 02, 2016 8:12 am
Forum: Mods
Topic: [MOD 0.13] Score Extended - rocket score replacement
Replies: 94
Views: 36676

Re: [MOD 0.13] Score Extended - rocket score replacement

Hi,
I think this is a very good mod to have for large bases, especially the auto-launch feature. I was just wondering if you would object to me hosting a server with a (slightly) modified version of this mod as a scenario. Thanks :)
by SamSam
Wed Sep 21, 2016 9:13 pm
Forum: Ideas and Suggestions
Topic: Steam Integration?
Replies: 4
Views: 1832

Re: Steam Integration?

Join Game button already works if they are in a multiplayer server :D
by SamSam
Fri Sep 09, 2016 11:18 am
Forum: Pending
Topic: [0.14.5] [kovarex] Crash after desync
Replies: 1
Views: 968

[0.14.5] [kovarex] Crash after desync

Crash after redownloading map and catching up.
by SamSam
Sat Sep 03, 2016 4:56 am
Forum: Duplicates
Topic: [0.14.3] Furnace GUI Crash
Replies: 3
Views: 1441

Re: [0.14.3] Furnace GUI Crash

You're right... whoops :(
by SamSam
Sat Sep 03, 2016 3:54 am
Forum: Duplicates
Topic: [0.14.3] Furnace GUI Crash
Replies: 3
Views: 1441

[0.14.3] Furnace GUI Crash

Crashed in official scenario server(couldn't find anything in search).
EDIT: wrong log.
by SamSam
Fri Sep 02, 2016 9:53 am
Forum: Duplicates
Topic: [0.14.2] Crash inside chest
Replies: 1
Views: 932

[0.14.2] Crash inside chest

I crashed in a MP server, server did not crash. I had just placed and opened a wooden chest.
I think this is probably the same problem from 0.14.1 but just in case...
by SamSam
Wed Aug 31, 2016 12:16 pm
Forum: Duplicates
Topic: [0.14.2] MP Crash
Replies: 3
Views: 1346

Re: [0.14.2] MP Crash

Duplicate of: https://forums.factorio.com/viewtopic.php?f=7&t=31645 What's the best way to make sure it's not a duplicate? I want to report bugs/crashes but obviously I don't want to fill the forums with useless posts. Should I search for the end of the line after the GetLastError section? (in ...
by SamSam
Wed Aug 31, 2016 11:27 am
Forum: Duplicates
Topic: [0.14.2] MP Crash
Replies: 3
Views: 1346

[0.14.2] MP Crash

Crash in multiplayer, a blueprint was being built and I was changing a requester chest's slots.
by SamSam
Tue Aug 30, 2016 11:09 pm
Forum: Releases
Topic: Version 0.14.2
Replies: 35
Views: 29031

Re: Version 0.14.2

On my headless server, when I start it (I have experimental updates enabled in the config) it says that there is an experimental update available but it doesn't update. Is there any way for me to tell factorio to update itself? Also thanks for all the bug fixing in this updates :)
by SamSam
Tue Aug 30, 2016 12:30 pm
Forum: Duplicates
Topic: [0.14.1] Crash loading turret
Replies: 1
Views: 905

[0.14.1] Crash loading turret

My game crashed playing multiplayer as I tried to load ammo into a turret. Nobody else was on the server and there were mods enabled.
by SamSam
Mon Aug 29, 2016 1:42 am
Forum: Resolved Problems and Bugs
Topic: [0.14.1] "--allow-commands "false"" does not restrict commands
Replies: 3
Views: 2536

Re: [0.14.1] "--allow-commands "false"" does not restrict commands

I think that this setting may work sometimes but it is definitely bugged somehow. It is working after I restarted the server.

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