Search found 14 matches

by ridcully
Tue Feb 26, 2019 6:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
Replies: 11
Views: 5357

Re: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping

I'd like to confirm. I removed CAPSLOCK and put CTRL in its place via `xmodmap`. I blame SDL...
by ridcully
Tue Feb 26, 2019 6:14 pm
Forum: Duplicates
Topic: [0.17.0] Error in tutorial while bot builds automatic mining example
Replies: 2
Views: 813

[0.17.0] Error in tutorial while bot builds automatic mining example

The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_tick (ID 0) __base__/lualib/check.lua:499: attempt to index field 'consumers' (a nil value) stack traceback: __base__/lualib/check.lua:499: in function 'consumer_c...
by ridcully
Tue Oct 24, 2017 11:26 am
Forum: Tools
Topic: external Blueprint mirror/flipper
Replies: 1
Views: 7529

Re: external Blueprint mirror/flipper

I have started this yesterday -- but for tiling blueprints, because i was annoyed i could not proplery build a huge miner blueprint i plonk down on any imaginable resource field. It's a little rough around the edges, but my limited tests worked. Guess i will add mirror next. Here is the code and a l...
by ridcully
Sat May 27, 2017 7:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.14] Crash when trying to select item in train scedule
Replies: 9
Views: 3204

Re: [0.15.14] Crash when trying to select item in train scedule

Thanks alot! I can confirm, that it's fixed in .16 for me.
by ridcully
Fri May 26, 2017 7:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.14] Crash when trying to select item in train scedule
Replies: 9
Views: 3204

Re: [0.15.14] Crash when trying to select item in train scedule

Good to hear. Thanks. For the record, this also happended when toggling the tabs for picking a network condition
by ridcully
Fri May 26, 2017 6:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.14] Crash when trying to select item in train scedule
Replies: 9
Views: 3204

Re: [0.15.14] Crash when trying to select item in train scedule

Still there in 15.15. Toggling the tabs triggers the crash for me. This time it took two switches.
by ridcully
Fri May 26, 2017 2:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.14] Crash when trying to select item in train scedule
Replies: 9
Views: 3204

[0.15.14] Crash when trying to select item in train scedule

Steps to reproduce: Add "item count" to stop with "time passed" condition. Delete the "time passed" condition. Click the empty space to select the item for the item count. In the window select another item group. Game crashes on selecting that tab. An autosave exists. L...
by ridcully
Mon May 08, 2017 9:08 pm
Forum: Modding help
Topic: Access direction of the cursor stack
Replies: 4
Views: 1765

Re: Access direction of the cursor stack

Is this information available in v15?
by ridcully
Mon May 08, 2017 9:01 pm
Forum: General discussion
Topic: [15] show amount of oil wells in the overview of the map
Replies: 1
Views: 1059

[15] show amount of oil wells in the overview of the map

Seeing the percentage on an oil field is really nice. But now that pump jacks are no longer part of science i tend to just make them on the fly again (but ideally in my base). So it would be a nice feature, to not only show the yield in the map, but also the number of wells, so i can start to pocket...
by ridcully
Fri May 05, 2017 8:16 pm
Forum: Duplicates
Topic: [0.15.8, Linux] Crash in train, (guess) clicked cargo
Replies: 2
Views: 1098

[0.15.8, Linux] Crash in train, (guess) clicked cargo

Not sure, what triggered it. Was sitting in a oil-train, guess i was clicking the oil-tanker. An autosave is available.
by ridcully
Tue Aug 30, 2016 12:32 am
Forum: Modding help
Topic: Access direction of the cursor stack
Replies: 4
Views: 1765

Access direction of the cursor stack

Is there a way to get the current direction of the `cursor_stack`? I want get hold of the direction of the item the player holds in hand. The player has a method to turn the item, but it looks like the direction is not accessible via API? Am I wrong? TIA!
by ridcully
Mon Jun 27, 2016 6:47 pm
Forum: General discussion
Topic: My steam is updating!!
Replies: 11
Views: 4137

Re: My steam is updating!!

0.13 has landed... at least on steam for linux. whoohoo!
by ridcully
Fri Dec 18, 2015 7:56 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41313

Re: Friday Facts #117 - Path Finder Optimisation I

devaking wrote: in the process of finding a way around a lake, if said value his higher then X, bitters go in a straight line into the water and drown, leaving a trail of body and slowly building a bridge toward source of pollution.
Factorio^WLeiningen versus the ants
by ridcully
Sun Jul 05, 2015 7:22 pm
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 37078

Re: The most useless thing in game.

I'm not sure, if this a bug, that will be fixed. but when playing in peaceful mode, using landmines, you are not considered aggressive. just run in the base, throw them around like a mad man and wait for the biters to trigger them for some "peaceful" alien artifacts. For the flamethrower I...

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