Search found 336 matches

by TuckJohn
Fri Sep 04, 2015 2:51 pm
Forum: Multiplayer
Topic: LAN Multiplayer
Replies: 3
Views: 27681

Re: LAN Multiplayer

Sweet! Thanks :)
I really hope that Factorio simplifies this process to make it like LAN System in Minecraft; All you do is click multiplayer and all available games appear. :)
by TuckJohn
Fri Sep 04, 2015 1:11 pm
Forum: Multiplayer
Topic: LAN Multiplayer
Replies: 3
Views: 27681

LAN Multiplayer

Is there a way to do multiplayer directly though Factorio (not using Hammach/Evolve) when my friend and I are connected to the same Wifi? Would the IP adress be the one found by googling "what is my ip adress?" Thanks in advance for your help. :D It would be great if you could point me to ...
by TuckJohn
Tue Sep 01, 2015 7:18 pm
Forum: Spread the Word
Topic: The Scott Manley of factorio
Replies: 10
Views: 26195

Re: The Scott Manley of factorio

-root wrote:
TuckJohn wrote:bentham
Bentham isn't the Scott Manley of Factorio, not even close. He's the Bentham of factorio... He's pretty damn unique. For some people this is a bad thing, some people its a good thing. Bentham, if anything, is not like anyone else :lol:
That is a pretty darn good way of putting it :lol:
by TuckJohn
Tue Sep 01, 2015 7:07 pm
Forum: Ideas and Suggestions
Topic: Gates on Belts.
Replies: 4
Views: 5359

Gates on Belts.

Simply, Allow gates to be placed on belts like you can with railways. This would allow you not to have to use underground belts to go under your walls.

Graphicly, I was thinking that it could be two part, like the lower part for items and when a player needs to come though the upper part opens.
by TuckJohn
Tue Sep 01, 2015 2:43 pm
Forum: Ideas and Suggestions
Topic: Train barriers - underground trains
Replies: 7
Views: 4780

Re: Train barriers - underground trains

JamesOFarrell wrote:How about gates that wont open when a train is near? Link
Thats a good Idea. YOu might be able to do it w/ the circuit network if it is expanded enough.
by TuckJohn
Fri Aug 28, 2015 11:37 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 128891

Re: [MOD 0.12.4] Galactic Trade (Now With Multiplayer)

I just thought of a way to have global dynamic economy; Have soft limits on the prices so that if a hacker cheats in items, the item value goes down to next to free. For example, take this diagram. 1 dash equals, say, 200 sales of an item. (pre-set lower limit) (pre-set upper limit) 10------8----7--...
by TuckJohn
Thu Aug 27, 2015 1:21 pm
Forum: Spread the Word
Topic: Shapeways figures
Replies: 11
Views: 26117

Re: Shapeways figures

jeroon wrote:Can i get a fully working scale model of my base please?
Korvax: Yes. (Korvax hands over a flashdrive). Dont forget that you have to open it using the program "factorio"!
by TuckJohn
Thu Aug 27, 2015 3:01 am
Forum: Ideas and Suggestions
Topic: Elemental Gas Distillation
Replies: 2
Views: 2063

Re: Elemental Gas Distillation

I was about to suggest bobs mods, but vin beat me too it. You could always make your own mod and focus it around elemental processes and moving them though pipes. I would love a factory just for the creation of new chemicals.
by TuckJohn
Thu Aug 27, 2015 2:58 am
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 40581

Re: Local power connector module for modular armor

Wyrm wrote:That would definitely give you the home-team advantage.
Oh I didnt think about that; It would make for some interesting PVP strategies.
by TuckJohn
Wed Aug 26, 2015 7:43 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 40581

Re: Local power connector module for modular armor

I would love this feature, especially if it worked with another suggestion that I made (basically power tools)
by TuckJohn
Wed Aug 26, 2015 7:39 pm
Forum: Ideas and Suggestions
Topic: Chest in end game
Replies: 8
Views: 5918

Re: Chest in end game

I think that something similar can be accomplished with the ability to add filters to storage logistics chests, like what you can do in train cargo wagons.
by TuckJohn
Wed Aug 26, 2015 7:37 pm
Forum: Ideas and Suggestions
Topic: Train barriers - underground trains
Replies: 7
Views: 4780

Re: Train barriers - underground trains

I dont know if this has been suggested yet, but a possible solution would be to add something like this http://thumbs.dreamstime.com/z/pedestri ... 261840.jpg into the game.
by TuckJohn
Wed Aug 26, 2015 7:33 pm
Forum: Implemented Suggestions
Topic: display map in the editor
Replies: 2
Views: 1879

Re: display map in the editor

I would like this feature, and I imagine that it would not be that hard to implement.
by TuckJohn
Wed Aug 26, 2015 7:30 pm
Forum: Ideas and Suggestions
Topic: Automatic Assembly Machine Recipe Changing w./ Combinators
Replies: 15
Views: 11823

Re: Automatic Assembly Machine Recipe Changing w./ Combinators

The whole Idea of factorio is to make factories out of modular items. Adding a "feature" that allowed you to have to build less is a disadvantage in my opinion. You could easily accomplish your logistics bot example with two different assemblers with smart inserter inputs.
by TuckJohn
Wed Aug 26, 2015 7:08 pm
Forum: Spread the Word
Topic: Shapeways figures
Replies: 11
Views: 26117

Re: Shapeways figures

Actually with Steam release dawning we have started talking internally about some merchandise stuff. First (very simple) testing T-shirt is coming this week. Next step will probably bee a key ring and maybe a Factorio mug. That would be for starters. The preference is to start with simple meaningfu...
by TuckJohn
Wed Aug 19, 2015 4:18 pm
Forum: Spread the Word
Topic: Shapeways figures
Replies: 11
Views: 26117

Re: Shapeways figures

I think I'll hold out for the Biter plush toy :D Why I didn't think of baddies as mascots? :o Surely the biters, spitters or worms would make sense. I was thinking about what would be iconic; I thought that the car and tank might fit that bill. Maybe if ssilk would upload something to Shapeways as ...
by TuckJohn
Wed Aug 19, 2015 3:47 pm
Forum: Spread the Word
Topic: Shapeways figures
Replies: 11
Views: 26117

Shapeways figures

I am an avid KSP(Kerbal space program) gamer, and have logged over 500 hours (and counting). I am thusfor really proud to host two kerbal figurines on my desk(they have generated a lot to interesting discussions, but that is besides he point here). I got these though the KSP store on shapeway(http:/...
by TuckJohn
Wed Aug 19, 2015 2:49 pm
Forum: Ideas and Suggestions
Topic: Weaker signal lights
Replies: 6
Views: 2893

Re: Weaker signal lights

Don't worry Peter34, there is one person on the forum that understands your suggestion ;) :
He was a light that can light up to show data, but not the "blinding" light like the current lamps provide.
Please let me know if I am misinterpreted :D

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