Search found 298 matches
- Fri Feb 23, 2024 2:17 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 70
- Views: 7011
Re: Quality level names poll
Crude, Standard, Improved, Exceptional, Flawless
- Fri Feb 23, 2024 12:46 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 34374
Re: Friday Facts #399 - Trash to Treasure
https://i.imgur.com/Tk7FUSo.png Supercapacitor The color of the liquid in this pipe is different than the other liquids, and looks very similar to the color of the Holmium science pack. Does it mean liquid science packs are added? Electrolyte And I wonder what's this new blue wire is :P Superconduc...
- Fri Jan 12, 2024 12:32 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45208
Re: Friday Facts #393 - Putting things on top of other things
A couple of things regarding the full green belts' animation: Wouldn't it be simpler to add a tiny "light" to the underground belt (much like the bottleneck mod) that says whether items are moving or not? Something you guys might not have noticed due to developing on 1337 systems with RTX ...
- Sun Dec 10, 2023 10:50 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24138
Re: Friday Facts #388 - Smaller things for 2.0
Even if it's multiplayer, the game is written in C++, a compiled language. They can't do unsafe eval() even if they wanted to, unless they add a non-sandboxed Lua with full computer access or include a compiler to run the input, both things are hardcore attempts at engineering a vulnerability. Can'...
- Sat Dec 09, 2023 7:15 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24138
Re: Friday Facts #388 - Smaller things for 2.0
Regarding the number parsing... I'm surprised nobody mentioned this before, but the most interesting activity about this for me would be trying to break the game via code injection. Who knows, naybe there's a CVE lurking around the corner
- Mon Nov 27, 2023 2:14 am
- Forum: Translations
- Topic: Removing RTL language translations
- Replies: 17
- Views: 16185
Re: Removing RTL language translations
Several years have passed. v2.0 is on the horizon, the development team expanded considerably, and the Arabic translation is nearing completion - is there a chance to spare some developer time to improving, if not properly fixing, RTL support? Two of the biggest problems are: 1) the inverted orderin...
- Fri Oct 06, 2023 2:25 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 25709
Re: Friday Facts #379 - Abstract rewiring
Am I the only one bothered by these bits of shadow?
- Sun Aug 27, 2023 12:47 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 69342
Re: Friday Facts #373 - Factorio: Space Age
Others have very different preferences -- I think it is because they are better able to enjoy the late game (megabases), which is not something I have enjoyed so far unfortunately. I am one of those people who would love a longer burner phase in SE :-). You know, there are various mods if you want ...
- Fri Oct 15, 2021 11:03 am
- Forum: Translations
- Topic: Georgian localization
- Replies: 5
- Views: 3787
Re: Georgian localization
Thanks for your answers, I wrote to the developers on the Crowdin page where they translate, but no one has contacted me for over a week. Maybe I wrote it wrong or the developers don't have time? :( Conversation.png Nevertheless, I have already translated more than half of the game into Georgian. :...
- Fri Sep 24, 2021 6:38 am
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 24017
Re: Version 1.1.40
This is the message a user sees:
You are banned in this game by authserver recommendation. To appeal contact support@factorio.com.
- Sat Jul 24, 2021 9:17 am
- Forum: Releases
- Topic: Version 1.1.36
- Replies: 6
- Views: 20505
Re: Version 1.1.36
Literally unplayable!
- Fri Jun 25, 2021 7:28 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 67908
Re: Friday Facts #366 - The only way to go fast, is to go well!
For this, I implemented a simple test dependency system. The tests are executed and listed in a way, that when you get to debug and check a test, you know that all of its dependencies are already working correctly. I tried to search if others use the dependencies as well, and how they do it, and I ...
- Wed Jan 27, 2021 7:26 am
- Forum: 1 / 0 magic
- Topic: [1.1.18] D3D crash when starting Factorio with RDP in foreground
- Replies: 0
- Views: 1048
[1.1.18] D3D crash when starting Factorio with RDP in foreground
This crash report might be a false positive (that is, not really a fault of Factorio), so I'm submitting it more for archival purposes. This happened when starting Factorio and quickly switching to a full-screen remote desktop connection (mstsc). I have to say that this only ever happened to me once...
- Thu Jan 14, 2021 1:16 pm
- Forum: Not a bug
- Topic: [1.1.9] Roboports in vehicles don't work properly
- Replies: 16
- Views: 4155
- Thu Jan 14, 2021 12:51 pm
- Forum: Not a bug
- Topic: [1.1.9] Roboports in vehicles don't work properly
- Replies: 16
- Views: 4155
Re: [1.1.9] Roboports in vehicles don't work properly
How many robots are active in the map? What you're describing usually indicates that the logistic network's internal queue is very long (due to many robots). If so, this is probably "working as intended".
- Tue Dec 08, 2020 6:46 am
- Forum: Translations
- Topic: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direction
- Replies: 7
- Views: 3417
Re: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direct
Two suggestions (assuming the developers don't add any more strings): Change it to "левая сторона" and "правая сторона" ("left side" and "right side"). Change the filter string to some variation of "приоритетная сторона входа\выхода" and then the str...
- Tue Dec 08, 2020 6:41 am
- Forum: Not a bug
- Topic: [1.1.5] Cannot place new tags on the map anymore
- Replies: 3
- Views: 1519
- Mon Dec 07, 2020 10:37 am
- Forum: Not a bug
- Topic: [1.1.5] Inconsistent preview for tiles (graphic layers order)
- Replies: 1
- Views: 845
[1.1.5] Inconsistent preview for tiles (graphic layers order)
Consider the following example:
You can see several issue:
You can see several issue:
- The floor preview covers belts (and items on them) but not the splitter and underground belts.
- The alt mode visualization obscures the player (see bottom chest).
- Mon Dec 07, 2020 8:07 am
- Forum: Minor issues
- Topic: [1.1.5] Console text jumpy when mining
- Replies: 1
- Views: 1224
[1.1.5] Console text jumpy when mining
When some message in the console is visible and I perform an action such as picking up floor tiles, the following happens, which is quite annoying to watch:
(I have 3 toolbars visible if that matters).
(I have 3 toolbars visible if that matters).
- Mon Nov 23, 2020 9:18 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 82431
Re: Friday Facts #361 - Train stop limit, Tips and tricks
If you want a rough estimate, you can try to extrapolate it! 1.0 was released on 2020-08-14 and the FFF was posted on 2020-10-09 -> which means 56 days. If they were ~50% done at the time of the FFF and assuming they're working with the same rate, it means an additional 56 days, which brings us rou...