Search found 9 matches

by Gryzorz
Tue Feb 06, 2018 7:36 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370274

Re: Friday Facts #225 - Bots versus belts (part 2)

My thoughts: - make robots collide, preventing a too high throughput on a single point. - implement a PORTAL BELT, that basically works like an underground belt, except it teleports items. To me: - robots should help simplify the logistics of non-high-throughput items - they should not replace belts...
by Gryzorz
Sun Mar 22, 2015 6:11 pm
Forum: News
Topic: Friday Facts #78 - Focused on 0.12
Replies: 22
Views: 28202

Re: Friday Facts #78 Focused on 0.12

Thank you so much guys for all the hard work of high quality you put into this game.

You love what you do and it show, and guess what, we love it too <3
by Gryzorz
Mon Mar 24, 2014 4:57 pm
Forum: News
Topic: Friday Facts #26 How to satisfy achievers
Replies: 20
Views: 25811

Re: Friday Facts #26 How to satisfy achievers

Achievements should not be (in my mind) about gathering huge numbers, or numbers in a number of hours. They should be meant to guide player, to encourage them to try, to discover. Examples. - "splitter" : you built your 1st splitter. It encourages people to actually USE the new patterns th...
by Gryzorz
Wed Mar 19, 2014 10:13 am
Forum: General discussion
Topic: Something I recently realised...
Replies: 32
Views: 10463

Re: Something I recently realised...

It's actually funny that people realize that pretty "late". I like Factorio BECAUSE of this very aspect. Humans are unique (self-consciousness and all the crap) yet deadly stupid to everything they touch, yet able to pure form of empathy, yet... Surviving is about eating or being eaten. Ev...
by Gryzorz
Fri Mar 14, 2014 2:33 pm
Forum: News
Topic: Friday Facts #24
Replies: 38
Views: 25902

Re: Friday Facts #24

Oh Kovarex, I'm sure you already know this article, but in case you don't, or just for sharing purpose, here it is :
http://www.gamasutra.com/view/feature/3 ... twork_.php

I've only read 25% so far and it's already awesome !

See you soon for next Friday Facts <3
by Gryzorz
Thu Mar 13, 2014 10:21 am
Forum: News
Topic: Friday Facts #24
Replies: 38
Views: 25902

Re: Friday Facts #24

Well... nothing really prevents every client to store snapshots of the map + all the events that occurred since this snapshot. Like this, when a client reconnects, it restores it's snapshot, plays forward all events and requests the events that occurred after in order to catch up. problem: it other ...
by Gryzorz
Mon Mar 10, 2014 1:18 pm
Forum: News
Topic: Friday Facts #24
Replies: 38
Views: 25902

Re: Friday Facts #24

This can always be added after. You can imagine whatever mechanism you like, for example computing a hash for all objects in game and comparing it to the server's. Keep in mind that the goal is not to cheat on your client, it's to lure the server that you're actually doing more that what your client...
by Gryzorz
Mon Mar 10, 2014 10:52 am
Forum: News
Topic: Friday Facts #24
Replies: 38
Views: 25902

Re: Friday Facts #24

Well... wrapping up multiplayer will make this game legendary. Factorio is a well wrapped-up small masterpiece. Multiplayer will unleash it's power ^10 ! There are times I wish I was free so I could help (being a developer). How are you guys envisioning multiplayering Factorio ? Which approach do yo...
by Gryzorz
Wed Nov 27, 2013 1:37 pm
Forum: News
Topic: Friday Facts #9
Replies: 12
Views: 24099

Re: Friday Facts #9

Isn't there a way to adopt a modular approach ? The goal is to split the code into modules. Each module produces a library. When doing a complete compile, the compiler only compiles if there were changes in the code base, otherwise it just takes the latest generated module library. I haven't been de...

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