Search found 599 matches

by Neotix
Fri Mar 27, 2020 12:05 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89469

Re: Friday Facts #339 - Beacon HR + Redesign process

I also prefer some kind of server over that alien tower. For inspiration devs could look at pc cases steampunk mods. For example http://www.eelambiense.com/projectlogs/project_clunk/CLUNK_final_10.jpg It could be even modular, base with 2 slots and when we place module it would be shown in the slot....
by Neotix
Fri Mar 20, 2020 4:39 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89469

Re: Friday Facts #339 - Beacon HR + Redesign process

New beacon looks nice bo I don't think it fit. It have too organic looks, some kind of tech-organic hybrid.
I imagine "beacon" like computing unit that optimize production process. Combination of server and borg cube ;)
by Neotix
Fri Jul 07, 2017 5:29 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 67822

Re: Friday Facts #198 - Rail segment visualisation

I think that we don't need colors because if separators are clearly visible then it's enough to see each rail block.
It can be green like signals indicators.
by Neotix
Fri Jun 23, 2017 12:45 pm
Forum: Show your Creations
Topic: Tileable Kovarex enrichment plant
Replies: 4
Views: 3928

Re: Tileable Kovarex enrichment plant

Why so much combinators? It can be done without any of them.
by Neotix
Mon May 22, 2017 4:19 am
Forum: Not a bug
Topic: [0.15.xx] Train stay in Automatic mode after manual choosing destination
Replies: 1
Views: 1174

[0.15.xx] Train stay in Automatic mode after manual choosing destination

I don't know if it's a bug (it is for me) but when I set train on Manual mode and chose to go to any station, after arrival train stay in Automatic mode and if condition are all true then he depart immediately. I think that after arrival train should change on Manual mode. In short: Actual behavior:...
by Neotix
Tue Aug 09, 2016 6:26 am
Forum: Releases
Topic: Version 0.13.14
Replies: 33
Views: 22715

Re: Version 0.13.14

Thanks devs for supporting loaders even without default unlocking. They're quite good addition in factories, especially for items routing.
by Neotix
Mon Aug 08, 2016 11:33 am
Forum: Ideas and Requests For Mods
Topic: [Request] Light floor
Replies: 16
Views: 7414

Re: [Request] Light floor

That poles are necessary? It would be great if that lights could be self sufficient. That's why solar panel and battery in recipe.
by Neotix
Fri Aug 05, 2016 6:38 am
Forum: Implemented Suggestions
Topic: Save and load blueprints from hard drive.
Replies: 11
Views: 8227

Re: Save and load blueprints from hard drive.

I posted about blueprints in other topic: Blueprints should be stored in account and be accessible in every game. We also should have feature to share ours blueprints. Something like save blueprint and make it private/public. Then when next person want to use it just click on import blueprint, and s...
by Neotix
Fri Aug 05, 2016 6:13 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560632

Re: Yuoki Industries - Informations, Suggestions, Questions

Looks very promising :D
With that I will be able to build paths without that annoying poles everywhere and lamps with collisions. Just nice looking patch with lights powered by sun.
by Neotix
Wed Aug 03, 2016 9:00 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560632

Re: Yuoki Industries - Informations, Suggestions, Questions

I posted reqest in mod section but I realized that Light floor could be part of YI mod (because this mod bring so much new floors).
viewtopic.php?f=33&t=29578
by Neotix
Tue Jul 26, 2016 3:22 pm
Forum: Yuoki Industries
Topic: Recycling Machines interaction with Yuoki
Replies: 5
Views: 5178

Re: Recycling Machines interaction with Yuoki

i would suggest recycling only into rich-dust, unicomp (or useful-waste with transfer into uc) as best way. it would simplify the things, because from this you can create all new stuff with enough energy. maybe it's with code possible, so you don't need all the recipes, - throw something in, some u...
by Neotix
Tue Jul 26, 2016 7:23 am
Forum: Ideas and Suggestions
Topic: Music during load
Replies: 1
Views: 1138

Re: Music during load

This loading music is annoying. I always mute speakers before load Factorio. I would like to have option to disable it.
by Neotix
Tue Jul 26, 2016 7:00 am
Forum: Ideas and Suggestions
Topic: [0.13] Add Loader into game (officially)
Replies: 17
Views: 15948

Re: [0.13] Add Loader into game (officially)

Place Loader then press R on it. It will change direction. Loader have 2 bugs: 1. Don't overload loader or it will stop loading (you can reset it manually by rotate it twice). Always connect chest with belt before loader and set condition to stop belt when chest is almost full. https://i.gyazo.com/5...
by Neotix
Fri Jul 22, 2016 8:47 am
Forum: Ideas and Requests For Mods
Topic: [Request] Light floor
Replies: 16
Views: 7414

[Request] Light floor

I would ask for mod that add light floor. That floor could be made from combining Lamp, Portable solar panel and Battery MK2. It would be peaceable like concrete and light small area during night. It could be handy to light paths in factory. http://cdn29.ofero24.smcloud.net/t/adv/1d5c45313ea47efadda...
by Neotix
Wed Jul 20, 2016 8:05 pm
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13308

Re: [Mod 0.13.3+] Concrete Edges 1.1.0 - Hazard Concrete edges

Could you make version with concrete that have regular edges like hazard concrete?
by Neotix
Mon Jul 18, 2016 9:13 am
Forum: Ideas and Suggestions
Topic: "connected" electrical poles & powering machines
Replies: 2
Views: 2058

Re: "connected" electrical poles & powering machines

I'm using this mod and it'a quite useful but that power entities can't be connected manually and they have quite large connection distance (like medium pole). So when I place assemblers or beacons too close, they are all connected and I can't make separate networks.
by Neotix
Sun Jul 17, 2016 10:09 am
Forum: Ideas and Suggestions
Topic: [0.13] Add Loader into game (officially)
Replies: 17
Views: 15948

[0.13] Add Loader into game (officially)

As many people know, we have mods that unlock loader in v0.13. It's unofficial entity and not supported but give opportunity to test them in factory. Right now I'm playing with them and find out that I don't use them everywhere and aren't so OP as many would say. They're also not redundant with stac...
by Neotix
Fri Jul 15, 2016 3:16 pm
Forum: Ideas and Suggestions
Topic: [0.13] Ideas to Improve the Rail-Planner (Bring back the Curved Rail)
Replies: 15
Views: 5448

Re: [0.13] Bring back the Curved Rail

New rail system is ok but it allow to place too short rails like 1/4 of circle. Because of that it's little hard to determine is I need 1 or 2 more segment to connect parallel rails and 90% of the time I make mistake and have to rebuild it.

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