Search found 13 matches
- Sat Feb 08, 2014 9:45 pm
- Forum: Show your Creations
- Topic: let's play/tutorial series
- Replies: 7
- Views: 13140
Re: let's play/tutorial series
thanks for watching, in regard to sound, just bought a brand new samson meteor mic, and the audio is now outrageously clear, so all new episodes will be recorded on it instead of the headset mic i had been using. looking forward to oil and doing more episodes
- Tue Dec 31, 2013 10:33 am
- Forum: Energy Production
- Topic: [0.8.x] Big solar farm
- Replies: 49
- Views: 160387
Re: [0.8.x] Big solar farm
would you be interested in renting me out some power so i don't have to build something this massive LOL, very nice job, i love coming to the forums and seeing someone do something massive like this with the game. kudos again man.
- Wed Dec 18, 2013 3:19 pm
- Forum: Show your Creations
- Topic: let's play/tutorial series
- Replies: 7
- Views: 13140
let's play/tutorial series
hey guys, hope this is the right place for this, as it is indeed my creation i assume so. I've been doing a Let's play/tutorial type series of factorio on my youtube channel, and wanted to list it in here so that anyone looking for new ideas on how to do things, or for new people to the game looking...
- Tue Dec 17, 2013 12:45 am
- Forum: Gameplay Help
- Topic: belt control help
- Replies: 11
- Views: 26078
Re: belt control help
fast reply, thanks much, this might fix parts actually. i can see this helping if placed inline where the issues are, after posting this, another way i was thinking might be, to use boxes, and inserters to grab all plates off one side, and another set to grab all off the other just past the furnaces...
- Tue Dec 17, 2013 12:15 am
- Forum: Gameplay Help
- Topic: belt control help
- Replies: 11
- Views: 26078
belt control help
hey guys, me again, ive got most of the game under control but when it comes to the lines im at a loss.. the following pic is one part of the issue, let me explain. the issue im having is i run a line thru the entire area(line a in orange), i then split off it, to the left and right sides, to assemb...
- Mon Dec 16, 2013 11:35 pm
- Forum: Gameplay Help
- Topic: help, i need monsters...
- Replies: 4
- Views: 6639
Re: help, i need monsters...
yes, it just took a lot longer than normal, i am now happily swamped with biter nests, and they are slowly moving inward closer to my base, all is right in the game, having the settings i used, simply prolonged it much further than i had anticipated(mostly due im guessing to increasing starting zone...
- Mon Dec 16, 2013 10:10 pm
- Forum: Balancing
- Topic: [0.8.x] Logistics Robots
- Replies: 29
- Views: 39311
Re: [0.8.x] Logistics Robots
id like bigger ones with more charging slots as a tiered thing also, now im avoiding your issue by simply placing more roboports beside each other, 3 are capable of fully supporting approx 200 robots without losing any. i have that setup for my unloading station for my trains, they run almost consta...
- Mon Dec 16, 2013 9:37 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 49435
Re: Are bitters too hard to kill in end game?
as stated above, if approached properly, with a working setup, they're fodder. I myself choose to use the destroyer bots. with them, the game difficulty goes from difficult to easy immediately. prior to mk2 armor, you can have 9 destroyer bots, after your first base kill(i use the turret attack adva...
- Wed Dec 11, 2013 12:21 pm
- Forum: Gameplay Help
- Topic: help, i need monsters...
- Replies: 4
- Views: 6639
help, i need monsters...
ok i started the lets play im doing, and used basic settings, but set the biters settings to very low, very small, and very poor, just like i did in my 0.7.5 game. in 0.7.5 i got attacked, and it built up, to the point i was surrounded and getting attacked quite often, but i had a few real hours to ...
- Mon Dec 02, 2013 12:18 pm
- Forum: Gameplay Help
- Topic: solar day night cycle info needed
- Replies: 19
- Views: 16779
Re: solar day night cycle info needed
yeah it can get dicey, what the plan is, is to monitor consumption max's over a one night period, multiple nights on my current game (which i plan to use the same laser configuration of 14 turrets per section), and get an average of how much energy, my turrets use, to defend over a night, then multi...
- Fri Nov 22, 2013 2:56 am
- Forum: Gameplay Help
- Topic: solar day night cycle info needed
- Replies: 19
- Views: 16779
Re: solar day night cycle info needed
Thank you all very much, exactly the info I needed, now there won't be any guesswork, I can mathematically figure the maximum and minimum electric storage needed in accumulators to make it through the night by simply adding my total usage, to the possible max usage( by adding everything I lay down t...
- Thu Nov 21, 2013 8:22 pm
- Forum: Gameplay Help
- Topic: solar day night cycle info needed
- Replies: 19
- Views: 16779
Re: solar day night cycle info needed
very awesome information thanks a lot, my question is how do you know the length of time on yer chart, i cant find any thing on mine to help determine it? is there a way? or are you just guestimating, how long each thing is in your picture, based on measuring its length in relation to the full days ...
- Thu Nov 21, 2013 1:22 am
- Forum: Gameplay Help
- Topic: solar day night cycle info needed
- Replies: 19
- Views: 16779
solar day night cycle info needed
how long is the night cycle, im setting up a solar setup, to power my factories this game, and each accumulator outputs 300w, and stores 5kj(which is basically the same as saying 5kw is what it has to deplete i think yes?) so each accumulator would output 300w for 16.6 seconds before depleting its 5...