Search found 24 matches

by DofD
Thu Mar 16, 2023 4:32 pm
Forum: Technical Help
Topic: [1.1.76] Cannot establish connection to modded headless server
Replies: 3
Views: 706

Re: [1.1.76] Cannot establish connection to modded headless server

OK i did some more testing Also on a new machine with a different dedicated server hoster The problem continued even on a complete new machine yet i discovered a very weird answer for the problem. No final solution tough. As soon as i added more than exactly 100 mods, i cannot connect anymore. If it...
by DofD
Wed Mar 15, 2023 4:50 pm
Forum: Technical Help
Topic: [1.1.76] Cannot establish connection to modded headless server
Replies: 3
Views: 706

Re: [1.1.76] Cannot establish connection to modded headless server

Disabeling user verification doesnt let me start the server at all :?
And another server running on the same machine has the same messages. But here i can connect without problem :cry:
by DofD
Wed Mar 15, 2023 2:58 pm
Forum: Technical Help
Topic: [1.1.76] Cannot establish connection to modded headless server
Replies: 3
Views: 706

[1.1.76] Cannot establish connection to modded headless server

Describe the problem as best as you can What did you do? I set up a headless linux server on my private machine. Complete new install, no old configs etc. Created a save with all the mods on my local machine. Uploaded the save and only the mods (no mods.json or mods.dat) to the remote machine. Set t...
by DofD
Thu Feb 11, 2021 10:04 am
Forum: Technical Help
Topic: Logitech RGB Controll does not work with 1.1 steam
Replies: 4
Views: 1551

Re: Logitech RGB Controll does not work with 1.1

OK so i tested a bit more I downloaded the current stable version as .zip With the non steam version it worked again. No problems with the LEDs Now i deleted all config from the steam version under \Roaming\Factorio\ and let steam validate the game stuff. No problems so far but again it didnt work w...
by DofD
Wed Feb 10, 2021 9:59 pm
Forum: Technical Help
Topic: Logitech RGB Controll does not work with 1.1 steam
Replies: 4
Views: 1551

Logitech RGB Controll does not work with 1.1 steam

Hello there. So i started noticing that my keyboard doesnt change color anymore when i started factorio with the current Version of Factorio. Some details: Steam Branch, Stabel, not experimental version, Logtech G 915, GHUB Version: 2020.12.9532 So i started the search for answers and came across th...
by DofD
Sun Nov 29, 2020 9:16 pm
Forum: Modding help
Topic: [1.0] Replacing base game textures
Replies: 4
Views: 1460

Re: [1.0] Replacing base game textures

Thanks Deadlock989 That really helped me geting in to that stuff. And i actually got it to work. But i hit another problem on my way. I also want this effect to be placed on the mod Atmoic Artillery. Now i went ahead and added it in a if function: if mods ["AtomicArtillery"] then table.ins...
by DofD
Sun Nov 29, 2020 6:04 pm
Forum: Modding help
Topic: [1.0] Replacing base game textures
Replies: 4
Views: 1460

Re: [1.0] Replacing base game textures

Ok got it
So if i want to supply a new atomic-bomb.lua in a mod, do is just supply a new atomic-bomb.lua in the mod under the same file structure as the original one or do i have to define it in a seperate file like data.lua, data-updates.lua or data-final-fixes.lua

And again, thanks for the help.
by DofD
Sat Nov 28, 2020 7:31 pm
Forum: Modding help
Topic: [1.0] Replacing base game textures
Replies: 4
Views: 1460

[1.0] Replacing base game textures

Hello there So i tried replacing the nuclear scorch mark files with transparent 10x10px files. I created the base mod and it is recognized by the game. But the textures arent replaced. I replaced the following files with the 10x10 px .png file : nonukescorch_0.5.0\data\base\graphics\terrain\hr-nucle...
by DofD
Fri Jul 05, 2019 6:20 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1377101

Re: Development and Discussion

Congrats to becoming a dad!

ANd on the other subject, as others have mentioned make it to github. So this way you just have to check the commits done and approve and push the new update to the mod portal. Makes life wayyyyy easier for you
by DofD
Fri Oct 12, 2018 3:53 pm
Forum: Modding help
Topic: Alien Biomes "problem"
Replies: 0
Views: 750

Alien Biomes "problem"

Hey there I just stumbled upon Alien Biomes mod and downloaded it right away. Tough i have a little problem. After i regenerated the tiles of my current map, no more biters/ores spawn anymore. I double checked with "/c game.forces.player.chart(game.player.surface, {{x = -2000, y = -2000}, {x = ...
by DofD
Mon Jan 15, 2018 7:54 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 104505

Re: [MOD 0.16] Realistic Reactors

Awww yeah.
I waited a long time for this! Thank you fir porting and extending the mod from GotLag!
If you now make it Angels/Bobs compatible i will allways love you! ;)
Klasse gemacht! (ka ob man hier GEr schreiben darf ;) )
Cheers
by DofD
Fri Jan 12, 2018 11:25 am
Forum: Technical Help
Topic: Set max ping for Multiplayer
Replies: 3
Views: 1752

Re: Set max ping for Multiplayer

Exactly the contrary. I want people to be able to join even with a high ping. A friend of mine has a very bad provider in Berlin (Vodafone). He is able to play other games without a problem in MP/pvp Only Factorio is a prpblem Or does the architecture of the game simply prohibit something like a hig...
by DofD
Thu Jan 11, 2018 11:26 pm
Forum: Technical Help
Topic: Set max ping for Multiplayer
Replies: 3
Views: 1752

Set max ping for Multiplayer

Hey there
Is it somehow possible to set the max ping for a server, be it local or didicated headless client on linux?!

Thank you for your help!
by DofD
Mon Jan 08, 2018 5:07 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1377101

Re: Development and Discussion

Hey there Just wanted to ask if the following string errors are due to the ALPHA nature of the mod or if this is caused by another mod. Just so i can cross out the mod itself for this error. So not shure if this might also be worth a bug report in the appropriate thread ;) https://i.imgur.com/omHR9Y...
by DofD
Thu Apr 27, 2017 3:37 pm
Forum: Modding help
Topic: Restart a scenario (headless client)
Replies: 0
Views: 659

Restart a scenario (headless client)

Hello there So i was messing around with a scenario but then i wanted to start it anew after the mission was accomplished. So i searched for hints on how to do this but i havent found anything. Are we only able to restart the scenario via reloading the map/save from the start? Thank you for your time
by DofD
Sun Oct 09, 2016 12:30 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 110787

Re: [0.14] Reactors

Just wanted to share my power plant with you.
It has a bit messy circutry, but it works ;)
Image

The light light up if reactor at efficiency <21 red <95 yellow >95 green
And the surrounding lights light up if there is an emergency shutdown :D
by DofD
Wed Sep 28, 2016 7:58 pm
Forum: Releases
Topic: Version 0.14.10
Replies: 37
Views: 25140

Re: Version 0.14.10

[*] Fixed that Factorio wouldn't give an error when --start-server-load-scenario was combined with --start-server or --start-server-load-latest. (33055) I think you got a bit overzealous, there. New bug time! $ /nix/store/pgfys3md3z31dklrpypx0ckwks16fjw2-factorio-headless-0.14.10/bin/.factorio-wrap...
by DofD
Mon Sep 26, 2016 9:12 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 204570

Re: ModMyFactory - mod manager and more

Ohh and if i am at it :D Maybe color coding? So you could mark different mods with colors Search field. It gets very fast crowded in the mod list ;) A direct link to this thread maybe. Makes bug and feature reporting easier Does the login feature doesnt work atm? If it does do you have a debug optio...
by DofD
Mon Sep 26, 2016 8:12 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 204570

Re: ModMyFactory - mod manager and more

Great program!
Just a small suggestion. Drag and drop for factorio zip versions and mods would be awesome. Thanks
by DofD
Sat Apr 30, 2016 12:40 pm
Forum: Mods
Topic: [MOD 0.13.x] Shuttle Train v1.1.0
Replies: 46
Views: 39512

Re: [MOD 0.12.x] Shuttle Train v1.0.0

Got something new for you ;)
Image

It seems to conflict with the [MOD 0.12.x] The 8L Train Project v1.2.2 (Updated '16-04-12). It doesnt crash without this mod ^^
Just a heads up for you to prevent further complications in the future :D

Cheers

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