Search found 660 matches
- Fri Feb 23, 2024 10:28 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35378
Re: Friday Facts #399 - Trash to Treasure
there are already 3 tires of modules, and pretty quickly in the game everyone ignores tire 1 and tier 2 (or at least i do) , or people like me directly aims at tier 3 directly. Tier 1 and 2 modules are pretty much only there to reach tier 3. now there are 5 quality levels ... ?? .. do we really nee...
- Tue Jan 30, 2024 3:17 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17191
Re: Friday Facts #395 - Generic interrupts and Train stop priority
That's great that you can replace the icon in rich text but what if I use the name of the resourse such as "Iron Depot", "Copper Depot" instead of the icons. Can we have support for replacing any text in the stop names instead of just icons? So you can do "[item] Depot"...
- Mon Oct 16, 2023 3:41 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78109
Re: Friday Facts #378 - Trains on another level
this is great
- Mon Oct 16, 2023 1:45 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56453
Re: Friday Facts #376 - Research and Technology
I don't like the changes to make more recipes unlock by mining or crafting a certain number of them because it will be a pain for blueprints. It's already bad having to manage updating blueprints in mid to end game that can be built from the beginning due to tiers of assemblers, belts etc. Now with ...
- Mon Oct 16, 2023 12:23 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128485
Re: Friday Facts #375 - Quality
The idea sounds cool and could be a lot of fun to play with. This however introduces some issues with blueprints and construction in general. A great example is power poles. You say they can connect farther. Now that means that in blueprints you will have issues if you blueprint a legendary or above...
- Thu Sep 07, 2023 6:50 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70151
Re: Friday Facts #373 - Factorio: Space Age
I don't like how you lock existing technology behind the new progression system like spidertron and the artillery. I think this is a bad design decision. I think you should leave these as they are and instead think of new cool technology you could give the players from the new planets instead of lo...
- Thu Sep 07, 2023 6:47 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70151
Re: Friday Facts #373 - Factorio: Space Age
This feels lazy. Hey, you had spidertron, artillery etc, now you don't. The expansion you have to buy will take those away from you and instead give them back to you as a reward for doing the expansion content. As I specified in the original post, these are not the only rewards, and you get more st...
- Sat Aug 26, 2023 1:54 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70151
Re: Friday Facts #373 - Factorio: Space Age
This is cool and as most of us expected. A space expansion. I'm cautiously optimistic about the expansion but there are things I don't like about the changes you have made already even in just this one post. I don't like how you lock existing technology behind the new progression system like spidert...
- Sun Dec 18, 2022 12:45 am
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 26796
Re: Friday Facts #370 - The journey to Nintendo Switch
The expansion has taken more than a year to this point, hasn't it? Wasn't it promised to be done in about 1 year from initial announcement? Now it's going to be at least another year. This is disappointing. No news on the expansion, just delays. You would think that will all the resources spent on p...
- Sat Nov 07, 2020 2:43 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 79208
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Spidertron logistic requests One of the main uses for spidertron is to let them build using the personal roboports, but the lack of an automated resupply method made the process less flawless than intended. This applies also to using them for combat, as restocking ammunition, repair packs and such,...
- Thu Nov 05, 2020 8:46 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 79208
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Can we please have at least the change for train station soft limits before the weekend?
- Fri Jul 31, 2020 5:15 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33341
Re: Friday Facts #358 - Alien decoratives & Polluted water
I don't like the idea of polluted water. I don't like the look. The landscape looks better with blue water. I hope there will be an option to disable it as currently there are only 2 late game clean energy solutions, solar and nuclear. So the entire early and mid game we will have to look at ugly po...
- Fri Jul 31, 2020 2:40 pm
- Forum: Not a bug
- Topic: [0.18.37] show all items in selection lists should work for factories
- Replies: 4
- Views: 1293
Re: [0.18.37] show all items in selection lists should work for factories
I moved your first post about this to ideas and suggestions. When technolgy research unlocks a recipe, it enables it in GUI. Player not being able to set a recipe on a machine is the only thing that prevents players from producing those items before they researched required technology. That's how i...
- Fri Jul 31, 2020 2:32 pm
- Forum: Duplicates
- Topic: [0.18.38] can't use my own blueprints
- Replies: 1
- Views: 754
[0.18.38] can't use my own blueprints
Half of my blueprints are unusable every time I load a multiplayer game even though I have used them in the same game before and they are even in my hotbar. The game gives an error when I click my hotbar blueprint. To work around this issue, every time I load the game, I have to open the blueprint l...
- Thu Jul 30, 2020 11:52 am
- Forum: Not a bug
- Topic: [0.18.37] show all items in selection lists should work for factories
- Replies: 4
- Views: 1293
[0.18.37] show all items in selection lists should work for factories
show all items in selection lists option should work for factories
- Thu Jul 30, 2020 12:35 am
- Forum: Not a bug
- Topic: [0.18.36] I have to download my own blueprint books as the host of a multiplayer game
- Replies: 4
- Views: 1581
Re: [0.18.36] I have to download my own blueprint books as the host of a multiplayer game
Can you please fix this issue. It's not intuitive and extremely annoying.
- Mon Jul 27, 2020 1:15 am
- Forum: Not a bug
- Topic: [0.18.36] I have to download my own blueprint books as the host of a multiplayer game
- Replies: 4
- Views: 1581
Re: [0.18.36] I have to download my own blueprint books as the host of a multiplayer game
Thanks for the report however that's working as intended. The blueprint library is completely separate from the running game - regardless of how you are running the game. It still has to be loaded, sent, and processed by the running game before it can be used. Then please make them all auto downloa...
- Sun Jul 26, 2020 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 73
- Views: 29039
Re: Do not pause game when looking at research in single player
I want my factory to keep making things while I look at research. Making this a game option would be the correct solution.
- Sun Jul 26, 2020 5:37 pm
- Forum: Not a bug
- Topic: [0.18.36] I have to download my own blueprint books as the host of a multiplayer game
- Replies: 4
- Views: 1581
[0.18.36] I have to download my own blueprint books as the host of a multiplayer game
BUG: I have to download my own blueprint books as the host of a multiplayer game.
I should not have to manually click on some of my blueprint books from the blueprint library every time I host a game before being allowed by the game to use my own blueprints.
I should not have to manually click on some of my blueprint books from the blueprint library every time I host a game before being allowed by the game to use my own blueprints.
- Sun Jul 26, 2020 5:34 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Console command to unlock Research Queue
- Replies: 10
- Views: 41666
[0.18.36] allow research queue should be a general setting that can be changed for existing games
Allow research queue should be a general setting that can be changed for existing games and should not only be available on new game creation. Disabling the research queue being default is not good. The research queue is of benefit to new and existing long time players but if you are still set on ha...