Search found 23 matches

by tbarros
Thu Feb 20, 2014 6:57 pm
Forum: Ideas and Suggestions
Topic: Recipe overhaul
Replies: 6
Views: 2315

Re: Recipe overhaul

Though the idea for some primitive usage of the oil from soon into the game is nice. well if i may had something on this, it would be nice to have a very crude way of getting rubber in the early stages just so that we have this middle material betteween iron and copper (again i played too many year...
by tbarros
Thu Feb 20, 2014 11:48 am
Forum: Balancing
Topic: [0.9] Big Worms at start
Replies: 7
Views: 14506

Re: [0.9] Big Worms at start

yeah there was a discussion on this link about it
https://forums.factorio.com/forum/vie ... =16&t=1779

I think the Devs are doing something about it at the moment :)
by tbarros
Tue Feb 18, 2014 7:57 pm
Forum: Mods
Topic: [MOD 0.10.x] Quick Start v0.1.2
Replies: 11
Views: 18190

Re: [MOD 0.9.x] Quick Start v0.1.1

Thank you so much for this.

i restarted so many times that its hard for me to start from scratch all the time! :) and this seems balanced enough without sounding to OP
by tbarros
Tue Feb 18, 2014 7:51 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 49448

Re: Are bitters too hard to kill in end game?

Thank you for the report of the gameplay frustrations, there are few things we would like to do with it eventually. a) Introduce difficulties for freeplay b) Indicate enemy evolution somehow c) Implement the longer range artillery. d) Try to make the starting conditions more stable. I didnt want to...
by tbarros
Tue Feb 18, 2014 7:39 pm
Forum: Ideas and Suggestions
Topic: Furnace upgrades
Replies: 3
Views: 1514

Re: Furnace upgrades

TGS wrote:Chop a tree, stick all the unwanted items into a wooden chest. Shoot wooden chest with 'c' until it is destroyed. Tada, you've just gotten rid of them.
dont forget to put your pistol there too! :D
by tbarros
Tue Feb 18, 2014 7:35 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149072

Re: RTS direction

...Early Game we, the players, already resemble the Commander in SupCom very much... Loads of building capabilities and a lot of room for upgrades in the combat department. Like the Commander we still would spearhead pretty much all assaults until midgame. Later on we would be the last line of defe...
by tbarros
Tue Feb 18, 2014 1:50 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 49448

Re: Are bitters too hard to kill in end game?

Noob here, and after 10 hours ish of gameplay and fiddling around my starting areai ran out of iron... current stituation: F*cked got capsules, modular armor, grenads + every single freaking research from red and green packs vs 2 spwaners + 3 big worms + some medium i think = getting owned every tim...
by tbarros
Mon Feb 17, 2014 4:34 pm
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 21158

Re: Feedback 0.9

Would recommend a sort of building that burns up the excess material of the specific pipeline system when the storage is 100% full, and ONLY then. It surves no other purposes and generates no energy or other things. Or as mentioned before let us convert light oil/heavy oil/petroleum gas into each o...
by tbarros
Mon Feb 17, 2014 1:39 pm
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 21158

Re: Feedback 0.9

After roughly 4 hours into game, got into oil and got completly lost on what to do and how to lay out my factory. first i got a bit frustrated that you cannot gather oil earlier (you can make steel 30 mins into game but cant gather oil until 4h later?) second the recipe changes made me quite happy b...
by tbarros
Mon Feb 17, 2014 1:21 pm
Forum: Ideas and Suggestions
Topic: Electricity with Oil = (happy face)
Replies: 7
Views: 3208

Electricity with Oil = (happy face)

Could we have a new electric powerplant?
size of the refinery?
eating lots of light oil or heavy oil?
producing tons of nice energy? and bye bye steam engines? :)))))

:D
by tbarros
Mon Feb 17, 2014 11:36 am
Forum: Show your Creations
Topic: Factorio Experimental Patch Overview 0.9.0
Replies: 7
Views: 14116

Re: Factorio Experimental Patch Overview 0.9.0

That was quite a nice overview. music didnt bother me and already listen\watched the video 3 times (i am on the office so.. yeah) when you planning on doing a new lets play? i feel quite lost with the new oil industry specially when you unlock it, theres way to many things to be aware once you get o...
by tbarros
Mon Feb 17, 2014 11:31 am
Forum: Ideas and Suggestions
Topic: Recipe overhaul
Replies: 6
Views: 2315

Re: Recipe overhaul

Yeah i dont like the wait but then again we are on balancing phase now so who knows?! maybe oil can be more accessible on a later patch :P

is just that cmon coal is so old school now-a-days :P. its a good surplus product for other things (rubber! grenades? <- coal is still explosive :P)
by tbarros
Mon Feb 17, 2014 10:51 am
Forum: General discussion
Topic: Music for Factorio
Replies: 14
Views: 7064

Re: Music for Factorio

i dunno about you guys but...

Act on Instinct:
http://www.youtube.com/watch?v=n4AUY-v1nsE

its kinda too much but it pumps you up to start a new game
by tbarros
Mon Feb 17, 2014 10:30 am
Forum: Ideas and Suggestions
Topic: Recipe overhaul
Replies: 6
Views: 2315

Recipe overhaul

Hi first this update made me ignore my gf for the weekend (she was not happy) love the new oil industry. nough said! Now for question, why couldn't we start with oil industry from the start? or as a basic research? reason? -first of all exposure, after unlocking the tech i was pretty much overwhelme...
by tbarros
Mon Feb 17, 2014 10:12 am
Forum: News
Topic: Friday Facts #21 - Happy St. Valentines day
Replies: 15
Views: 22573

Re: Friday Facts #21 - Happy St. Valentines day

Well, here are my thoughts on the experimental release! ---====Absolutely brilliant Factorio Staff! ===---- This video shows my thoughts and experience on a 4 hour factory rebuilding from the 0.9.0 recipes, new oil stuff : http://youtu.be/jlYN7C7iBmQ Oh your the guy that made me buy factorio :) i r...
by tbarros
Sat Feb 15, 2014 11:02 am
Forum: Not a bug
Topic: [0.9.0] Severe Lag with trees present
Replies: 1
Views: 3011

[0.9.0] Severe Lag with trees present

Hi i am running factorio on a laptop (which already say a lot) its not the best around but it worked fine before even having a 11h game with several machines + clouds on + pollution visible. i know it would drop to 30 fps when completely zoomed out in 0.8.x on a closer inspection i realized that eac...
by tbarros
Fri Feb 14, 2014 8:09 pm
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 45719

Re: Version 0.9.0

I shall never be seen again...

until next updated
by tbarros
Fri Feb 14, 2014 8:03 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 12172

Re: 0.9

rk84 wrote:Because of a great disturbance in the F, my script were suddenly silenced. (page fails to load from time to time :lol:)

EDIT: OMG OMG NOW NOW NOW
What? wait where? TELL ME!!!! :shock:
by tbarros
Fri Feb 14, 2014 7:30 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 12172

Re: 0.9

i cant handle this much more... my browser history is filled with factorio pages... i keep refreshing every 5 secs... :shock: I have more patience... I let userscript do it once per min. "0.9" will launch youtube video in new tab to get my attention :lol: :o i sense the force is strong in...
by tbarros
Fri Feb 14, 2014 7:05 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 50547

Re: Friday Facts #20 The release buzz

xng wrote:"In total there are 42 users online :: 14 registered, 1 hidden and 27 guests" that are F5'ing the forum like crazy right now.
+1 on that :lol:

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