Search found 26 matches

by Sastas
Sun Jan 22, 2017 6:07 pm
Forum: Multiplayer
Topic: Instand Desync Multiplayer
Replies: 6
Views: 2990

Re: Instand Desync Multiplayer

We updated the mods, but nothing changes, just the log get bigger.
On the link previously provided, you can see the other file as well
by Sastas
Sun Jan 15, 2017 5:23 pm
Forum: Multiplayer
Topic: Instand Desync Multiplayer
Replies: 6
Views: 2990

Re: Instand Desync Multiplayer

Yes we have about 5-6 online. I just dont get the point, as it launch in singleplayer without problem on both side, but it going wrong in multi. I think I don't even want to understand :arrow:
by Sastas
Sun Jan 15, 2017 5:54 am
Forum: Multiplayer
Topic: Instand Desync Multiplayer
Replies: 6
Views: 2990

Re: Instand Desync Multiplayer

We will see the updated modpack tomorrow. Until that, here is the whole report:

https://drive.google.com/drive/folders/ ... sp=sharing
by Sastas
Fri Jan 13, 2017 7:29 pm
Forum: Multiplayer
Topic: Instand Desync Multiplayer
Replies: 6
Views: 2990

Instand Desync Multiplayer

Hello guys. I have a desync problem. We have a map, and when I try to connect it, my client said, Saving local variable. And the host see as I connect and instantly desync The desync LOG added. You need the map as well? Anyway, we have a couple of hours(about 30-40) ingame and we played it in livest...
by Sastas
Sun Nov 13, 2016 5:31 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 154237

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

So today I met a griefer, I couldnt do more than 1 screenshoot. The first he cut the power from defenses and invited some biter to them. Then he started to kill things and peoples with tanks, then he simply set all our base for deconstruction.
Username: itzbryann55
by Sastas
Tue Apr 12, 2016 9:55 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145011

Re: Bugs and problems

Hi! 5dim removes some of Factorio Basics's items? (blue ammo,mk2 tank,etc) If yes,how can i turn off removing these items? They shouldn't just place them under other tabs. Some mods change recipes, and give new stuffs, but everything in vanilla factorio is still madeable, just sometimes need to fin...
by Sastas
Thu Apr 07, 2016 12:25 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120634

Re: [MOD 0.12.x] HardCrafting 0.3.8

@Sastas: I don't know what went wrong but yes the recipe-name for the lab is in there twice ;) I will write a script to check for such problems in the futur. If you are interested in translating a language you can just copy the english locale files (except for the generated*.cfg) and replace all th...
by Sastas
Thu Apr 07, 2016 12:13 am
Forum: Balancing
Topic: Supression of the size shift of electric furnaces
Replies: 86
Views: 60454

Re: Supression of the size shift of electric furnaces

Yeah, that's why I usually use a setup something like this: Output }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} I I I I []P[] []P[] [] [] [] [] bL bL bL bL Coal }}}}}}}}}}}}} Ore }}}}}}}}}}}}}} Where } are belts, [ and ] are the outline of furnaces, P is a power pole I is an inserter, b is a Burner inserte...
by Sastas
Tue Apr 05, 2016 6:38 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145011

Re: Bugs and problems

I ran into the same problem. I added 1 masher, and the plate what you made with the masher, I use just for more mashers and MK2 electrical furnices.
by Sastas
Thu Mar 31, 2016 11:30 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 63079

Re: [MOD 0.12.x] Crafted Artifacts v1.2.3

GotLag wrote:That shouldn't prevent the game from running the mod, but I've removed it anyway and uploaded a new version.
Thanks. Here is a hungarian translation as reward :D
by Sastas
Thu Mar 31, 2016 10:58 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120634

Re: [MOD 0.12.x] HardCrafting 0.3.8

I ran into an error, with all 0.3.x modes. It says, __hardcrafting__/locale/hu/generated.cfg(36): duplicated key.

Edit: Can I somehow translate the mod completly?
by Sastas
Thu Mar 31, 2016 10:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.28] [Michal] Logistics drone behavior
Replies: 2
Views: 3617

Re: [0.12.28] [Michal] Logistics drone behavior

Yes, I understand the thing, you know I just spot it. The drones, works weirdly anyway, Build thing differently if you order them tu build recipes with a lot of components. So it should be improve. Not a big issue, just annoying, and for a common user seems not logical.
by Sastas
Thu Mar 31, 2016 10:19 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 63079

Re: [MOD 0.12.x] Crafted Artifacts v1.2.2

GotLag wrote:That's an optional dependency, it isn't required to run.
I ran into the same error. 0.12.29, and I cannot find anywhere the Liquid recpies mod at all. And I cannot really proceed.
by Sastas
Wed Mar 30, 2016 11:42 am
Forum: Not a bug
Topic: [0.12.29] Building drone system behavior
Replies: 1
Views: 1397

[0.12.29] Building drone system behavior

So I just found, the logistic drones works weird. Basically I lay down concrete with them. The provider chest is full with concrete, and I have 279 drones in the system at the first picture, and 329 on the second(I add 50 with hand, wait 10 seconds, prtscn) I playing on hungarian language, but I thi...
by Sastas
Sun Mar 27, 2016 12:45 pm
Forum: Implemented Suggestions
Topic: Rename the diesel locomotive to burner locomotive.
Replies: 19
Views: 6818

Re: Rename the diesel locomotive to burner locomotive.

sillyfly wrote:Maybe the devs still dream of implementing diesel and other liquid fuels (IIRC it was discussed at some point, although not sure if actually planned)
Well but there can be a burner locomotive. And when they implement, there is a diesel locomotive, and maybe later there will be electrical locomotive.
by Sastas
Sun Mar 27, 2016 12:34 pm
Forum: Ideas and Suggestions
Topic: Requester Chest, Default Amount of Items
Replies: 14
Views: 5324

Re: Requester chest

There are so many ways it could work, it's not a good idea to make a poll : I think it would spread out the results too much : Any combination of : - NULL/1/one stack upon item selection (with exceptions set by item for some expensive items) - No delay/fixed delay (with an option to set it)/validat...
by Sastas
Thu Mar 24, 2016 2:56 pm
Forum: Ideas and Suggestions
Topic: Requester Chest, Default Amount of Items
Replies: 14
Views: 5324

Re: Requester chest

NomisCode wrote:if this logic bugs won't be repaired, i will must use mods.
The items not that random. They got 1 stack when you set it. long time ago, the value was 1 piece. That was more annoying than this, trust me... :)
by Sastas
Wed Mar 23, 2016 6:23 pm
Forum: Not a bug
Topic: [0.12.28] Logistics network behavior
Replies: 2
Views: 1329

Re: [0.12.28] Logistics network behavior

The last one is minor, but still... I like, your fast replies :)
by Sastas
Wed Mar 23, 2016 5:54 pm
Forum: Not a bug
Topic: [0.12.28] Logistics network behavior
Replies: 2
Views: 1329

[0.12.28] Logistics network behavior

Well, its maybe not a bug, but feature :) 1: The thing is, I think you noticed as well, if something in requester chest, the system doesn't count it. I mean it said not in logistic system(if you hower mouse over a requester chest, it said X amount in it, and the other screen said Y amount in the sys...
by Sastas
Wed Mar 23, 2016 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.28] [Michal] Logistics drone behavior
Replies: 2
Views: 3617

[0.12.28] [Michal] Logistics drone behavior

So logistic drones works weird. If you use your clear(items what you dont want in your inventory) slots, and there are requester chest, what need that item, for example: alien artifacts, the drones transport it to a storage chest and from storage chest they carry to the requester. I think its should...

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