Search found 18 matches

by golress
Fri Aug 07, 2015 8:13 am
Forum: Mods
Topic: PowerBelts
Replies: 14
Views: 15044

Re: PowerBelts

I want this mod for 0.12 too.
by golress
Tue Jan 27, 2015 12:00 am
Forum: Ideas and Requests For Mods
Topic: [Request] Transport belt consume energy
Replies: 10
Views: 9267

Re: [Request] Transport belt consume energy

Don't worry about the delay, take the time you need and relax. ;)

I'm really looking forward to this.
by golress
Thu Jan 15, 2015 7:14 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 196583

Re: [MOD 0.11.x] 5dim's mod

I can not use any of trains stuff for example, when I try to place the straight power rail do I have the error : Error while running the event handler : __5dim_trains __ \ control.lua : 1139 : Map does not contain 1 player , this function can not be overused sorry for bad English I had this issue t...
by golress
Sat Jan 10, 2015 9:14 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 196583

Re: [MOD 0.11.x] 5dim's mod

i need help ? http://www.bilder-upload.eu/thumb/986b83-1420921497.png I had the same problem. Go to the file and at line 1139 remove the force thingy, the force is an optional modifier. I don't know if there are any negative consequences for not defining a force, but after removing it it worked for...
by golress
Sat Jan 10, 2015 9:06 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Transport belt consume energy
Replies: 10
Views: 9267

Re: [Request] Transport belt consume energy

Oh, that's awesome. Thanks for letting us know, I'm really looking forward to it.
by golress
Fri Jan 09, 2015 2:36 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 189913

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

I used rso 1.0.6 that I found here in 1 of the last comments. And I'm using factorio 0.11.10. I didn't change any of the settings in the mod config and didn't change any of the generation settings either, just everything 'normal'.
by golress
Thu Jan 08, 2015 8:28 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 189913

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

There's definitely something wrong with the oil spawn but I didn't give up and eventually after 2 hours I found an oil source. I'm now putting down a 2000 rail long railway to get the oil to my starting area. It's an expensive investment and I know pipes are a lot cheaper but... I like trains. :D
by golress
Wed Jan 07, 2015 1:59 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Transport belt consume energy
Replies: 10
Views: 9267

[Request] Transport belt consume energy

I would like a mod that makes transport belts consume energy. I know most people are against this but my friends and I would like the extra challenge that this brings. Is this possible?
by golress
Tue Jan 06, 2015 8:33 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 196583

Re: [MOD 0.11.x] 5dim's mod

I got an error message in multiplayer when I tried to place a power rail from the trains mod. Do you know when there will be a multiplayer version of the mod, if ever? Edit: I fixed the multiplayer issue. Edit2: When I connect my train to power, it seems to be generating 1 coal out of thin air. With...
by golress
Wed Nov 05, 2014 6:06 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Crash when hitting friend with a train
Replies: 3
Views: 1606

[0.11.1] Crash when hitting friend with a train

When my friend was between 2 cargo wagons of the train, I tried to drive the train. This caused my game to crash. When I'm not in the game my friend can continue playing but when I try to join my game keeps crashing. I don't know if it's useful but here is the crash report I get when I try to rejoin...
by golress
Wed May 21, 2014 5:59 am
Forum: Translations
Topic: [0.4.0] Dutch translation
Replies: 32
Views: 30241

Re: [0.4.0] Dutch translation

Ok, great, your translations were very good, so I look forward to your new translations this weekend. :D
by golress
Tue May 13, 2014 12:24 pm
Forum: Translations
Topic: [0.4.0] Dutch translation
Replies: 32
Views: 30241

Re: [0.4.0] Dutch translation

I noticed someone removed all the item-names with a '2' behind them. They are used in Dutch because some words lose a letter when they become plural 'plaat' -> 'platen'. In English this doesn't happen, so that's why they're available in Dutch but not in English. So what we did is: stone-brick=Bakste...
by golress
Mon May 12, 2014 1:53 pm
Forum: Translations
Topic: Translation guide
Replies: 65
Views: 50134

Re: Translation guide

nepp95 wrote:No idea how github works...
There was a missing entry in the dutch translation file: core/locale/nl/gui.cfg
(checking=Checking --> checking=Controleren)
...
Good find, I fixed it.
by golress
Thu May 08, 2014 8:35 pm
Forum: Translations
Topic: [0.4.0] Dutch translation
Replies: 32
Views: 30241

Re: [0.4.0] Dutch translation

It's good to hear that someone else will be re-doing the translations as they're indeed pretty crappy and untested ingame in most cases and I don't have a lot of time at the moment to do it myself. I haven't checked your branch yet, but just to make sure: did you start from the correct master? The l...
by golress
Thu May 08, 2014 8:31 pm
Forum: Gameplay Help
Topic: Can't access forum account
Replies: 2
Views: 1629

Re: Can't access forum account

Haha, it worked, silly me for not trying that. :oops:

Thanks a lot. :D
by golress
Sat Dec 21, 2013 5:49 pm
Forum: Translations
Topic: [0.8.0] Esperanto Translation
Replies: 5
Views: 11911

Re: [0.8.0] Esperanto Translation

It probably won't boost sales to millions, but why not. :D If there's actually people that know Esperanto and want to translate Factorio to it.

What really would boost sales to millions:
pictures of good-looking females on the beach
by golress
Thu Nov 07, 2013 9:13 pm
Forum: Translations
Topic: [0.4.0] Dutch translation
Replies: 32
Views: 30241

Re: [0.4.0] Dutch translation

It's my first time I'm using github so I spent most of the day messing around with it. But I think I finally managed to fork the correct branch, make some changes, and propose those changes to the correct branch. Atleast I think so... Well I'll find out soon enough when someone starts raging at me o...
by golress
Wed Nov 06, 2013 10:11 pm
Forum: Translations
Topic: [0.4.0] Dutch translation
Replies: 32
Views: 30241

Re: [0.4.0] Dutch translation

Hi Is there anyone still active here? I'm willing to help on the Dutch translation as it seems it's been a while this has been updated. I would send you guys a PM but I can't use that feature yet. Below is some more information about me: My name is Thomas. I'm from Belgium and my main language is Du...

Go to advanced search