Search found 12 matches
- Thu Jan 11, 2018 2:30 am
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 124252
Re: Splitter not working properly
I just spent the last few days figuring out splitter sorters and now finally got them to work! Some splitter sorter blueprints leak a few items here and there, I guess that is because of the compressed input and the changed way of sideloading, but here are my results: As teleksterling wrote, you fir...
- Fri Dec 29, 2017 10:30 am
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 124252
Re: Splitter not working properly
Sorry for reviving this thread. I was trying to figure out how sorting with splitters work, but I can't get it to work at all. Is it possible that Factorio v0.16 broke it? If I am not mistaken, this is the exact same splitter sorter setup as tzwaan has come up with, but it doesn't seem to work with ...
- Wed May 24, 2017 4:28 pm
- Forum: Gameplay Help
- Topic: Train Roundabouts
- Replies: 59
- Views: 46447
Re: Train Roundabouts
Yeah, that's the exact style I was using, the one that deadlocks :D. It'll deadlock if the train tries to switch stations (in the opposite direction say) while in the round-about, trying to do a 270 degree (or more) turn. Even with chain signals, it'll deadlock on its own last car (even if there's ...
- Wed May 24, 2017 3:59 pm
- Forum: Gameplay Help
- Topic: Train Roundabouts
- Replies: 59
- Views: 46447
Re: Train Roundabouts
@porcupine Can you post me a screenshot or give me the blueprint string of your roundabout (or both)? I might be able to help so that they will no longer deadlock themselves every X minutes. Thanks for the offer. I already nuked the BP on the roundabout though. It was the smallest possible round-ab...
- Mon May 22, 2017 8:46 pm
- Forum: Gameplay Help
- Topic: Train Roundabouts
- Replies: 59
- Views: 46447
Re: Train Roundabouts
@porcupine
Can you post me a screenshot or give me the blueprint string of your roundabout (or both)? I might be able to help so that they will no longer deadlock themselves every X minutes.
Can you post me a screenshot or give me the blueprint string of your roundabout (or both)? I might be able to help so that they will no longer deadlock themselves every X minutes.
- Sat May 13, 2017 11:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Train signals showing red for no reason
- Replies: 4
- Views: 2545
[0.15.10] Train signals showing red for no reason
Hello devs, I've encountered a bug twice where unexpectedly rail signals are turned red permanently as soon as they are placed down. The only way to fix them are to remove and place them again. Sadly, I cannot replicate the bug (yet). The bug might have been caused via a mod (actually a mod I made),...
- Mon May 01, 2017 10:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Fast Filter Fill
- Replies: 19
- Views: 31941
Re: [MOD 0.12.x] Fast Filter Fill
Hey, sorry for un-burying this thread but this mod is amazing. It still works for v0.15 by just editing the info.json, so I did!
Download link is here: https://burnysc2.github.io/FactorioMods/
Or direct link: https://burnysc2.github.io/FactorioMods ... _0.6.2.zip
Download link is here: https://burnysc2.github.io/FactorioMods/
Or direct link: https://burnysc2.github.io/FactorioMods ... _0.6.2.zip
- Sat Mar 12, 2016 10:40 pm
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 20423
Re: [MOD 0.12.x] More Locomotives!
I did some more research and statistics, changed around the variables of your locomotive, because I wanted to find out how the variables affect the acceleration. The best approximation of reverse-engineering the developers code I could come up with, is: Each ingame loop (there are 60 in a second if ...
- Sat Mar 12, 2016 2:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 20423
Re: [MOD 0.12.x] More Locomotives!
What do you think? Haha, I am not really sure. All I am saying is, higher max speed would make train use "easier" or it requires to send less trains per station. The idea to limit max speed so you can't get killed by the train if you have some proper shield equipment on, seems good! After...
- Thu Mar 10, 2016 2:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 20423
Re: [MOD 0.12.x] More Locomotives!
I'm currently thinking of increasing its speed a little more, but I this needs some testing. Haha, the cargo-locomotive is indeed quite slow. I have to send 15x 1-8 trains with cargo-locomotives to my furthest iron mining outpost at the moment to be able to keep up with it's mining speed. On the ot...
- Wed Mar 09, 2016 12:35 am
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 20423
Re: [MOD 0.12.x] More Locomotives!
Hey, great mod idea! In my savegame, it really starts to be annoying to travel from main base to the latest mining outpost. Even if I travel only in a single locomotive, it still takes about 2 minutes to get there. The faster locomotive will help me on that. Additionally I tried to use single-headed...
- Sun Aug 30, 2015 4:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][posila] Crash on load game after autosave
- Replies: 1
- Views: 2178
[0.12.4][posila] Crash on load game after autosave
Hello, I hope I can still post bugs from version 12.4! I could recover my game from an earlier savegame but I encountered a bug on a more recent autosave. The game basically crashed on the autosave so I tried to reload from savegame, but the last two autosaves (autosave1 and autosave2) are causing a...