Search found 441 matches

by Dysoch
Sun Nov 19, 2023 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.97] Crash with Dyworld Dynamics 2 simulation "TransportLineGroup: members.count(related) was not true"
Replies: 6
Views: 1185

Re: [1.1.97] Crash with Dyworld Dynamics 2

okay, i looked at the log Peps posted, which isnt actually the crashing log

I have attached it
by Dysoch
Sun Nov 19, 2023 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.97] Crash with Dyworld Dynamics 2 simulation "TransportLineGroup: members.count(related) was not true"
Replies: 6
Views: 1185

Re: [1.1.97] Crash with Dyworld Dynamics 2

it is actually both. Since i alter transport belts internally it crashes on that, but it is crashing on TransportLine.cpp as well, which i do, and can not, alter. I have no idea why it is crashing on this part (look for fast-transport-belt in the log), but it happened with 4 different persons after ...
by Dysoch
Sun Nov 19, 2023 11:46 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.97] Crash with Dyworld Dynamics 2 simulation "TransportLineGroup: members.count(related) was not true"
Replies: 6
Views: 1185

Re: [1.1.97] Crash with Dyworld Dynamics 2

Issue is caused by the big defense simulation. Disabling that via the utility-constants seems to work and not let it crash anymore.
Testing to see if more simulations can cause it
by Dysoch
Mon Aug 06, 2018 4:29 pm
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.7.5 Date: 06. 08. 2018 Features: - Added Russian Translation. Made by EthereanOne and Anton. It is far from perfect, but acceptable - Inserters can now be rotated to side loading. Similar functions to Side Inserters mod - New chain for making batteries! Use conductive fluids to fill the b...
by Dysoch
Sun Jul 29, 2018 2:19 pm
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.7.4 Date: 29. 07. 2018 Features: - Metal Tiles now correctly colored. Spice up your world! (No High Res) - Added high output clean water recipe. Locked behind Purple Science (Fluid Handling 4), but gives to you ability to create massive amounts of clean water - Added new mod setting for m...
by Dysoch
Wed Jul 25, 2018 9:40 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.7.3 Date: 25. 07. 2018 Features: - Beacons can now be unlocked with Blue Science Packs - Added a new entity to the Material System: Tiles! Made from metals only, can be used to place on the ground. GRAPHICS ARE TEMPORARY, Will be fixed next update! Balancing: - Reduced base arc of turrets...
by Dysoch
Sat Jul 21, 2018 9:52 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.7.2 Date: 21. 07. 2018 Features: - Added a new intermediate: Gunpowder. Used in all ammo related items now! - Added a new recipe to create Acid Balancing: - Changed some recipes of ore cracking to be more random and recipes are quickers now - Rock Boilers use slightly less power Materials...
by Dysoch
Tue Jul 17, 2018 9:59 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.7.1
Date: 17. 07. 2018
Balancing:
- Changed some recipes of ore cracking to be more logical
Bugfixes:
- Fixed debug statement causing errors on a server
by Dysoch
Mon Jul 16, 2018 9:02 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.7.0 Date: 16. 07. 2018 Features: - Added new dynamic resistances for enemies. They scale up with higher and stronger units. They now truly get stronger and stronger the bigger they get. - Loaders now snap to entities with inventories. Same functionality as DeadLockLoaders. (Taken with his...
by Dysoch
Fri May 25, 2018 10:00 am
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28080

Re: DyWorld General Discussion

Quazaka wrote:Any news? Really looking forward to it.
I have so many stuff (moving to new house, cleaning old house, working 60 hours a week and more) to do in rl, that i sadly have no time to work on DyWorld. I expect halve of July everything to cool down, and then i can work on it again.
by Dysoch
Fri Apr 13, 2018 6:26 am
Forum: DyWorld
Topic: DyWorld Bug Reports
Replies: 0
Views: 2551

DyWorld Bug Reports

All bug reports can be given oin the following area's: Github Issues: https://github.com/Dysoch/DyWorld/issues (MOST PREFERED METHOD, AS IT IS THE TO DO LIST AS WELL) Discord: https://discord.gg/yR5vBWy (use #bug-reports channel) In this topic. All bug reports outside these 3 places will be ignored....
by Dysoch
Fri Apr 13, 2018 6:14 am
Forum: DyWorld
Topic: Legal (License, etc)
Replies: 1
Views: 3899

DeadLockLoaders

--- Original --- https://mods.factorio.com/mod/DeadlockLoaders made by Deadlock989. This is an alteration of his work --- Permissions --- Permission given by Deadlock989 on April 11 2018. --- Assets taken --- Graphical assets for Transport Belts, Underground Belts and Loader Entities and Icons Scrip...
by Dysoch
Fri Apr 13, 2018 6:10 am
Forum: DyWorld
Topic: Legal (License, etc)
Replies: 1
Views: 3899

Legal (License, etc)

DyWorld has the GNU GPL v3 license (since v0.7.0). This has been changed from the Apache license in order to allow Dysoch, and others, to share content more freely between each other. GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org...
by Dysoch
Fri Apr 13, 2018 6:06 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.6.5 Date: 07. 04. 2018 Features: - Launching a rocket with certain electric mining drills give resources. This always has a chance for stone, coal and sand, and depending on the mining drill material, will give its respective ore. - Added PvP Scenario. All modules must be enabled, and the...
by Dysoch
Fri Apr 13, 2018 6:06 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.6.4 Date: 19. 03. 2018 Features: - Added a new resistance type: Radiation - Made Ammo damage more realistic. Impact Damage first, then the materials damage type. Lead and Uranium have different damage types then the rest Bugfixes: - Fixed tungsten requiring unknown key: dyworld-hydrogen. ...
by Dysoch
Fri Apr 13, 2018 6:05 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.6.3
Date: 11. 03. 2018
Bugfixes:
- Fixed issue with character logistics slots research and the bug that followed
by Dysoch
Fri Apr 13, 2018 6:05 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.6.2 Date: 08. 03. 2018 Features: - Added new intermediates: Gears, Wires, Coils and PCB's of every metal. Hand crafting is expensive and requires you to manually craft them. Craft them with the specialised assemblers for way better ratio's - The first new recipes for Circuits. This is cur...
by Dysoch
Fri Apr 13, 2018 6:05 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.6.1 Date: 06. 01. 2018 Features: - Added technologies to improve your batteries of worker robots - Added a minigun, fires 120 shots per second! Materials System: - Added all modules to the Material System - Added normal armor to the Material System - Added steam engines to the Material Sy...
by Dysoch
Fri Apr 13, 2018 6:05 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.6.0 Date: 14. 12. 2017 Notes: - This has been released quick to get you guys playing on Factorio 0.16! Certain things are unfinished, or still require some polishing. - VERY IMPORTANT NOTE: OLD MAPS MIGHT NOT WORK!!!! Warfare: - Added a difficulty setting. This changes a lot of things lik...
by Dysoch
Fri Apr 13, 2018 6:05 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14266

Re: DyWorld Changelog

Version: 0.5.1 Date: 30. 11. 2017 Major Features: - Added last 3 resources: Aluminium, Zinc and Nickel - Added in first Super Alloy: Stainless-Copilinvar-Tungstate Balancing: - Changed Elinvar to also use Nickel like it should Changes: - Removed Cadmium Ore, but replaced it with Zinc Ore - Removed a...

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