Search found 190 matches

by wahming
Tue Jan 19, 2021 12:17 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] Blueprinted rail under gate does not get built intermittently
Replies: 1
Views: 1669

[kovarex] [1.1.12] Blueprinted rail under gate does not get built intermittently

Using this blueprint string: 0eNrFne9uW8lyxN+FHwP5Yqrm/DVwA+w75FuwMGSLu0tAlgyK2mSx8APkPfJkeZKQkkVRNptnfr33Jl92Ydld6pkesmb6TNX5c/Xx9nH9Zbu5263e/7nafLq/e1i9//c/Vw+bX++ubw8/2/3xZb16v9rs1p9XV6u768+HP22vN7err1erzd3N+j9X7/X1ajHk9vphvX23e9xu17uTUH/9+Wq1vtttdpv1869++sMfH+4eP39cb/fYR4RPj9vf1zfvnn731erL/cM+5v...
by wahming
Thu Nov 07, 2019 8:55 pm
Forum: Duplicates
Topic: Pollution values are wrong after modules inserted
Replies: 8
Views: 2647

Re: Pollution values are wrong after modules inserted

The power source generates (or doesn't, in the case of solar and nuclear) its own pollution. The pollution on the tooltip is the pollution generated by building itself, regardless of how it gets its power. In our world, simply consuming electricity (running an refrigerator or an oven) does not, in ...
by wahming
Thu Nov 07, 2019 8:15 pm
Forum: Duplicates
Topic: Pollution values are wrong after modules inserted
Replies: 8
Views: 2647

Re: Pollution values are wrong after modules inserted

orzelek wrote: ↑
Thu Nov 07, 2019 8:14 pm
Thats correct.
You are increasing emissions by 5% and energy usage by 40% - thats 47% increase to pollution total.
Huh? Is it supposed to factor increased energy usage into that? What about those of us using solar or nuclear power?
by wahming
Thu Nov 07, 2019 8:07 pm
Forum: Duplicates
Topic: Pollution values are wrong after modules inserted
Replies: 8
Views: 2647

Pollution values are wrong after modules inserted

As you can see in the attached images, base pollution is 4 / minute, but jumps by a factor of about 47% for each prod 1 module that is inserted, much higher than the 5% stated in the tooltip.

Version: 0.17.76
Mods: Nothing to speak of, QoL only
by wahming
Fri Mar 22, 2019 5:41 am
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 39473

Re: Lategame mining options are lacking

[Koub] Maybe we could refocus on the OP's topic ? There has been quite some wandering in the off-topicness, hasn't there ? I don't know, that sums up Factorio gameplay pretty well. Plan one thing, get distracted by something else, then a resource patch runs dry.... hey, this place could be optimize...
by wahming
Fri Mar 22, 2019 4:25 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
Replies: 16
Views: 11363

Re: [0.17.1] "'Item' is in the way" message should not appear for the same item placed

kovarex wrote: ↑
Thu Mar 21, 2019 4:44 pm
Acknowledged problem that isn't fixed right away, so it stays on the top and is not reported repeatadly.
I suppose that means it'll be fixed next week instead of this week.
by wahming
Sat Mar 16, 2019 2:12 am
Forum: Releases
Topic: Version 0.17.12
Replies: 28
Views: 20187

Re: Version 0.17.12

Ranakastrasz wrote: ↑
Fri Mar 15, 2019 3:11 pm
Is this related to why the pollution display is less smooth in the megamap? Used to fade away to near transparency, but now it looks like it used to when hitting spawners, either pretty red or fully transparent.
That's a feature, to make it easier to see the borders
by wahming
Fri Mar 15, 2019 2:06 pm
Forum: Releases
Topic: Version 0.17.12
Replies: 28
Views: 20187

Re: Version 0.17.12

I don't understand the new pollution mechanics... Will the pollution now have a significantly lesser impact on the biter evolution rate, so this would mean killing nests and letting time go by are the dominant factors now? Thanks! There's no new pollution mechanics, unless you're a mod publisher wh...
by wahming
Thu Mar 14, 2019 1:40 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.4] Can not click inventory or menu buttons
Replies: 16
Views: 6222

Re: [0.17.4] Can not click inventory or menu buttons

This seems to be happening quite often but we have no idea what it is. A full process dump might give us something to look in. If you encounter the problem again, go to task manager, right click on factorio.exe and select "Create Dump File". It will be a large 2GB file but you can compres...
by wahming
Sun Mar 10, 2019 10:34 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.4] Can not click inventory or menu buttons
Replies: 16
Views: 6222

Re: [0.17.4] Can not click inventory or menu buttons

This seems to be happening quite often but we have no idea what it is. A full process dump might give us something to look in. If you encounter the problem again, go to task manager, right click on factorio.exe and select "Create Dump File". It will be a large 2GB file but you can compres...
by wahming
Sat Mar 09, 2019 3:58 am
Forum: Duplicates
Topic: [0.17.9] Research shows wrong number when complete
Replies: 1
Views: 850

[0.17.9] Research shows wrong number when complete

Pre-research.jpg
Pre-research.jpg (844.83 KiB) Viewed 850 times
Post Research.jpg
Post Research.jpg (917.43 KiB) Viewed 850 times
Research Tree.jpg
Research Tree.jpg (321.14 KiB) Viewed 850 times
by wahming
Fri Mar 08, 2019 4:04 pm
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 20259

Re: Version 0.17.8

Wouldn't it make a lot of sense to distribute the files as torrents? Delivering the downloads with a CDN would be better / easier. Torrents have an negative image and some hosters for dedicated servers block traffic on specific ports unless you ask them to open the firewall for your ip-adress. Sinc...
by wahming
Thu Mar 07, 2019 8:04 pm
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 8408

Re: Version 0.17.8

lordaeron1 wrote: ↑
Thu Mar 07, 2019 8:03 pm
wow, we are already at 0.17.8 version O_O. does this mean 0.18 is around the corner?
Oh yeah. A 2-year long corner.
by wahming
Wed Mar 06, 2019 6:52 pm
Forum: Releases
Topic: Version 0.17.7
Replies: 26
Views: 19651

Re: Version 0.17.7

Now to wait for Steam to process the update.
by wahming
Wed Mar 06, 2019 1:42 am
Forum: Duplicates
Topic: [0.17.2] Quickbar stopped responding
Replies: 6
Views: 2138

Re: [0.17.2] Quickbar stopped responding

invisus wrote: ↑
Wed Mar 06, 2019 12:22 am
Sounds similar to [0.17.4] Can not click inventory or menu buttons
Quite possible. It's elusive enough that it's tough to gather info. Good catch.
by wahming
Tue Mar 05, 2019 11:56 pm
Forum: Duplicates
Topic: [0.17.2] Quickbar stopped responding
Replies: 6
Views: 2138

Re: [0.17.2] Quickbar stopped responding

Encountered the issue again. None of the quickbar buttons or drone alerts were responding either. Tried taking a screenshot to display my cursor over the buttons, realised my screenshot doesn't capture the cursor. When I exited the screenshot tool (lightshot) it was working again. In common with the...
by wahming
Tue Mar 05, 2019 11:07 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209325

Re: [MOD 0.16] Upgrade planner

ManaUser wrote: ↑
Tue Mar 05, 2019 11:03 pm
Dune wrote: ↑
Sun Mar 03, 2019 2:15 am
I hope the old upgrade planner is updated to 0.17, though its written by the devs, so it probably won't be. The new one requires bots, which you don't get for some time.
You might be interested in the Construction Drones mod (also made by a dev as it happens).
Ooh, looks interesting
by wahming
Tue Mar 05, 2019 10:55 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209325

Re: [MOD 0.16] Upgrade planner

Roang wrote: ↑
Tue Mar 05, 2019 10:47 pm
I've created a working version of the old planner at: https://mods.factorio.com/mod/upgrade-planner-next
Nice!
by wahming
Tue Mar 05, 2019 5:19 pm
Forum: Releases
Topic: Version 0.17.6
Replies: 29
Views: 21212

Re: Version 0.17.6

Woo, just in time for my daily fix!

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