Search found 59 matches

by markheloking
Fri Apr 13, 2018 10:35 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 37770

Re: Friday Facts #237 - Rich & interactive text

Aaahhh, that would explain a lot actually.

[EDIT]
It's finally up folks!
by markheloking
Fri Apr 13, 2018 10:28 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 37770

Re: Friday Facts #237 - Rich & interactive text

Yep... they're late again...

Only the second time in years though, I mean, pretty impressive overall imo.

I wonder if they actually just forgot or if they're still working on it :P
by markheloking
Sun Nov 26, 2017 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [for 0.17] [0.15.38] Local Blueprint storage does not sync over steam
Replies: 2
Views: 1347

[posila] [for 0.17] [0.15.38] Local Blueprint storage does not sync over steam

I had to reinstall my laptop (due to repairs where they flashed a factory image onto my laptop), and after reinstalling factorio I noticed that all my local blueprints were gone. I tried the same thing with my desktop, but it didn't sync to my laptop either. Why aren't blueprints and blueprint books...
by markheloking
Sun Nov 26, 2017 4:46 pm
Forum: Technical Help
Topic: Where are blueprints stored?
Replies: 2
Views: 5248

Re: Where are blueprints stored?

Unfortunately I had to find out the hard way that steam blueprint storage is not sync'ed over steam. Had to ship my laptop in for repairs, and tadaaa! Gone are all the blueprints :(
by markheloking
Mon Apr 24, 2017 6:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] Sorting in Browse Games sorts wrong column
Replies: 10
Views: 4593

Re: [0.15.0] Sorting in Browse Games sorts wrong column

Can confirm this as well. 0.15.0 experimental version through steam.
by markheloking
Tue Jul 19, 2016 10:36 pm
Forum: News
Topic: Friday Facts #147 - Multiplayer rewrite
Replies: 68
Views: 32674

Re: Friday Facts #147 - Multiplayer rewrite

The only bad thing about world snapshots is the additional latency. Not only that. The whole world snapshot would be the whole save. How are you going to send the whole world save (which can get over 20MB even on normal size bases, let alone mega bases) within fractions of a second (fast enough so ...
by markheloking
Tue Jun 28, 2016 10:49 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] [kovarex] Player kick reason doesn't work (Unknown key)
Replies: 3
Views: 2407

Re: [0.13.0] Player kick reason doesn't work (Unknown key)

Actually, you can (for a tiny amount of time) see it in the chatlog of the game if you're looking. But yeah, no box or anything telling you what happened.
by markheloking
Tue Jun 28, 2016 10:44 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] [kovarex] Player kick reason doesn't work (Unknown key)
Replies: 3
Views: 2407

[0.13.0] [kovarex] Player kick reason doesn't work (Unknown key)

When an admin kicks a player and denotes a reason, all the chatlog says is

Code: Select all

Unknown key:""test""
Reproducible by going into multiplayer game and just kicking yourself with a reason.
by markheloking
Mon Jun 27, 2016 8:16 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 175382

Re: [Vanilla|0.13.0|US] SUG Dedicated Server

I can't seem to join any server (including yours)... I'm getting a " server not responding" right after I try to join. I used to be able to connect to your server fine with 0.12.X
:cry:
by markheloking
Mon Jun 27, 2016 3:25 pm
Forum: Multiplayer
Topic: [EU][0.13.6][Dedicated] pve.flsw.io
Replies: 89
Views: 21445

Re: [EU][0.12.35] pve.flsw.io

There probably won't be a whole lot of mods when the new 0.13 fresh start is here as all the mods need to be updated as well (otherwise we'll see A LOT of desyncs and errors).
by markheloking
Mon Jun 27, 2016 1:49 pm
Forum: Pending
Topic: [Pending] Slowmode On multiplayer*only SteamClient.
Replies: 8
Views: 2899

Re: [Pending] Slowmode On multiplayer*only SteamClient.

What's weird about it though is that he claims this problems doesn't appear to be the case on the non-steam client.

Is there any hook between steam and the factorio client? Because I don't believe that could really affect performance much, now could it?
by markheloking
Mon Jun 20, 2016 9:46 am
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 175382

Re: [Vanilla|0.12.35|US] MP Dedicated Server

Now I only got 110kB/s... We also already launched over a 100 rockets btw.
by markheloking
Sun Jun 19, 2016 1:36 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 175382

Re: [Vanilla|0.12.35|US] MP Dedicated Server

This server seems to be much slower though. Download speed for me was only 200kB/s.
by markheloking
Mon May 09, 2016 6:21 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 175382

Re: [Vanilla|0.12.33|US] MP Dedicated Server

Some people on the server are trying to claim I'm making the server way laggy. Here's a screenshot of me testing my ping to the server to prove otherwise. Your upload speed is probably not high enough, which will cause ping spikes while playing (those won't show up in your average CMD pingtest). We...
by markheloking
Mon May 09, 2016 2:10 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 175382

Re: [Vanilla|0.12.33|US] MP Dedicated Server

For me it's consistently ~350kB/s and I have a 300Mb/s down 30Mb/s up connection.

Also the player by the name bodom is trying to reconnect over and over, but he's making the server lagg.
by markheloking
Mon May 09, 2016 1:16 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 175382

Re: [Vanilla|0.12.33|US] MP Dedicated Server

Map download speeds today are ~350kB/s, which takes quite a while for a 55MB map to download. Also players (Jake0126) with crazy high ping who don't understand networking and didn't want to leave the server which ruined gameplay for me. I still find it so stupid that everyone is punished by just a s...
by markheloking
Mon May 09, 2016 11:58 am
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 112305

Re: [Public][EU] Dedicated Server with Crash Detection

Status page is broken, it gives a 403
by markheloking
Wed Apr 27, 2016 12:19 am
Forum: Releases
Topic: Version 0.12.31
Replies: 20
Views: 23288

Re: Version 0.12.31

HanziQ, I get it that the networking stuff is then postponed to 0.13 instead?
by markheloking
Wed Apr 13, 2016 12:09 pm
Forum: Multiplayer
Topic: [Public 0.12.30][NA - Toronto][Vanilla] Dedicated Server
Replies: 51
Views: 15416

Re: [Public 0.12.30][NA - Toronto][Vanilla] Dedicated Server

Pinging the server it seems that the server is offline.
by markheloking
Tue Mar 29, 2016 4:35 pm
Forum: Multiplayer
Topic: [whitelist/0.12.29/EU] BobsMod - looking for few players
Replies: 2
Views: 1586

Re: [whitelist/0.12.29/EU] BobsMod - looking for few players

I don't play too much as I don't have the time, but I'm up for playing. I'm sooo done with all the griefing that's happening on the public servers.

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