Search found 359 matches

by Gammro
Mon Jun 19, 2023 11:19 am
Forum: 1 / 0 magic
Topic: [1.1.85] Crash on selecting "entity time" from debug
Replies: 1
Views: 597

[1.1.85] Crash on selecting "entity time" from debug

Seeing as my UPS got below 60, I wanted to see what was the cause and so I selected to view "entity time usage" from the F4 menu. On clicking the selection box, a window opened with the error(repeated in the log excerpt below). The bad news is that upon reloading the latest save, I could n...
by Gammro
Thu Jun 15, 2023 9:51 am
Forum: Ideas and Suggestions
Topic: Option to disable Logistics system storage tooltip
Replies: 0
Views: 354

Option to disable Logistics system storage tooltip

TL;DR Add an option to the settings to disable the logistics system tooltip because it can get too big to practically make use of. What ? When hovering over a logistics system chest, the game shows all the contents of the network it's placed in. I'd like to be able to disable this, preferably as a ...
by Gammro
Thu Jun 08, 2023 6:30 am
Forum: Logistic Train Network
Topic: [K2SE] Parked at depot with residue
Replies: 1
Views: 685

Re: [K2SE] Parked at depot with residue

I have had the same(or at least very similar) issue yesterday. What I've found out is that a number of depots had their combinator disabled, making it a normal (non-LTN) stop. I guess LTN didn't reset the schedule on it because it became a "manual" schedule. So I'd check if that is the cas...
by Gammro
Tue May 24, 2016 11:57 pm
Forum: Mods
Topic: [MOD 0.12.x] Colorblind Ores (1.0.1)
Replies: 9
Views: 9009

Re: [MOD 0.12.x] Colorblind Ores (1.0.1)

looney wrote:On the subject of colour, can you tweak the hue of oil fields on the map? When zoomed out, I always mistake them for biters at first glance.
This should be possible iirc. I might work on that somewhere this week.
by Gammro
Thu Apr 07, 2016 7:34 pm
Forum: Releases
Topic: Version 0.12.30
Replies: 25
Views: 35799

Re: Version 0.12.30

spinba11 wrote:There is only one option for me which is none.
If the dropdown menu doesnt show this, restart steam to see if that works. (It often does)

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by Gammro
Thu Apr 07, 2016 3:17 pm
Forum: Releases
Topic: Version 0.12.30
Replies: 25
Views: 35799

Re: Version 0.12.30

Stop asking for stable release. A stable release wont make .13 show up any faster. It just stops fixes/updates that are done while working on .13 from being backported. So please keep up with the updates on .12 devs. There is no advantage in delaying them. Also it seems to me the hash check on mods...
by Gammro
Wed Mar 30, 2016 9:47 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 108447

Re: [MOD 0.12.20+] Misanthrope 0.3.1 -- Better Biter Mechanics

Thanks, I removed WaiTex to cut down on filesize but I dont think that should be too much of a problem. (please dont judge that they almost immediately destroy my rail network. it worked fine in 0.2.4 :lol: ) File available here: https://dl.dropboxusercontent.com/u/16933717/save%2Bmods.zip I found ...
by Gammro
Wed Mar 30, 2016 4:57 pm
Forum: Modding discussion
Topic: [Multiplayer] independant mods ?
Replies: 12
Views: 4227

Re: [Multiplayer] independant mods ?

One question: Is it currently saved as a bitmap then? If this is a yes I might have an idea on paper in front of me I drew up in a few minutes. Edit: Is similar to ratchetfreak's idea http://i.imgur.com/zNqZFbP.jpg?1 Sorry for the weird format, the other side is a receipt for my pizza order :lol:
by Gammro
Wed Mar 30, 2016 4:26 pm
Forum: Modding discussion
Topic: [Multiplayer] independant mods ?
Replies: 12
Views: 4227

Re: [Multiplayer] independant mods ?

For reference, this is the mod: https://forums.factorio.com/viewtopic.php?f=92&t=22652 The mod has a tiny amount of scripting to refresh the minimap to update to the correct colors on existing saves. Outside of that its only for graphics change. I think making it possible to have client side on...
by Gammro
Wed Mar 30, 2016 4:21 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 108447

Re: [MOD 0.12.20+] Misanthrope 0.3.1 -- Better Biter Mechanics

Thanks, I removed WaiTex to cut down on filesize but I dont think that should be too much of a problem. (please dont judge that they almost immediately destroy my rail network. it worked fine in 0.2.4 :lol: ) File available here: https://dl.dropboxusercontent.com/u/16933717/save%2Bmods.zip I found i...
by Gammro
Wed Mar 30, 2016 4:10 pm
Forum: Modding discussion
Topic: [Multiplayer] independant mods ?
Replies: 12
Views: 4227

Re: [Multiplayer] independant mods ?

For reference, this is the mod: https://forums.factorio.com/viewtopic.php?f=92&t=22652 The mod has a tiny amount of scripting to refresh the minimap to update to the correct colors on existing saves. Outside of that its only for graphics change. I think making it possible to have client side onl...
by Gammro
Wed Mar 30, 2016 12:25 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 108447

Re: [MOD 0.12.20+] Misanthrope 0.3.1 -- Better Biter Mechanics

After I upgrade to 0.3.1, the FPS/UPS goes down a bit(3 to 15 UPS/FPS lower) for a while every 5-10 seconds. It seems the scriptupdate for Misanthrope uses a lot of time every time this happens. Not sure if this will stabilize because it needs to update all biters first or that the script for 0.3.1 ...
by Gammro
Tue Mar 29, 2016 5:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Colorblind Ores (1.0.1)
Replies: 9
Views: 9009

Re: [MOD 0.12.x] Colorblind Ores (1.0.0)

ratchetfreak wrote:
- Map colours only work on new games and unexplored chunks, have to find out how to update on an existing save.
maybe on all forces do a rechart()?
Thanks, that's exactly what I was looking for. Updated to 1.0.1 with a migration script that does that.
by Gammro
Tue Mar 29, 2016 12:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Colorblind Ores (1.0.1)
Replies: 9
Views: 9009

[MOD 0.12.x] Colorblind Ores (1.0.1)

Name: Colorblind_ores Description: Changes the color of ores to be more distinguishable to colour-blind players License: https://licensebuttons.net/l/by-nc/4.0/88x31.png Version: 1.0.1 Release: 2016-03-29 Tested-With-Factorio-Version: 0.12.29 Download: See below Long description Changes the sprites ...
by Gammro
Sun Mar 20, 2016 9:27 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 305588

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

I love this mod, great work! But there might be something wrong with the yellow inserter: http://i.imgur.com/NI6maIw.png I'm using Factorio 0.12.26 and WaiTex 1.0.0 and a couple of other mods. There is definetly something wrong with that inserter. I will i will make a new release today that will fi...
by Gammro
Tue Mar 15, 2016 2:26 am
Forum: General discussion
Topic: Illegal copies and youtube
Replies: 55
Views: 21968

Re: Illegal copies and youtube

Im generally against DRM, but these solutions seemed pretty funny: Operation Flashpoint/ARMA series: Degrading game experience. Your weapons get more inaccurate over time and eventually you turn into a seagull or rabbit. Garry's mod: Gave an error 'Unable to shade polygon normals' with the steamID a...
by Gammro
Mon Mar 14, 2016 3:19 pm
Forum: Mods
Topic: [MOD 0.12.x] Menu++ 0.1.0
Replies: 4
Views: 16020

Re: [MOD 0.12.x] Menu++ 0.1.0

Looks like some good improvements. However the download comes out as Menu%2B%2B_0.1.0.zip and the game expects it to be Menu++_0.1.0.zip. It only requires a rename of the file, but it would be nice if you could fix that :)
by Gammro
Mon Mar 14, 2016 8:32 am
Forum: General discussion
Topic: Quantified lack of sleep
Replies: 9
Views: 4934

Re: Quantified lack of sleep

Guess where I started playing Factorio again :D
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by Gammro
Fri Mar 04, 2016 7:02 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 201358

Re: Friday Facts #128 - Back down to earth

Lubricant sounds good! As well as that it can't be places perpendicular to the belt direction, and possibly only from chest to belt and belt to chest. With that, I can see it be a valuable addition.
by Gammro
Wed Mar 02, 2016 11:34 am
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 50045

Re: Performance comparison for different computer setups

Just built my new PC so I can test the steam version:
CPU: Intel i5-6500(running stock 3,2GHz with 3,6GHz Turbo)
RAM: 16GB DDR4-2133
GPU: Asus STRIX-GTX970-DC2OC-4GD5

UPS: ~28000
FPS: 28-29

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