Search found 129 matches

by Brambor
Mon Apr 15, 2024 9:21 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 142
Views: 16410

Re: Friday Facts #406 - Space Age Music

May I suggest manual-auto-correct, like Grammarly? I often see missing "a" or "an" in FFF. Last week, it was the very first sentence: Hello, Today we have a quite a range of new features and improvements coming in 2.0. Which should have been "Today we have quite a range"...
by Brambor
Fri Mar 29, 2024 2:53 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 14170

Re: Friday Facts #404 - Frustration not found

One thing that would be really cool for pipetting: If you pipette a power pole you get a power pole entity. If you pipette a power pole twice you get a cooper wire entity (to cut wires/put wires without having to select wires elsewhere) If you pipette a power pole thrice, you get a green wire. If y...
by Brambor
Fri Mar 29, 2024 1:03 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 14170

Re: Friday Facts #404 - Frustration not found

QOLs are nice, but aren't exciting. I just hope that the devs are pushing out all QOL stuff first and once they run out of them they will post content FFFs (rather than the update and expansion being mostly about QOLs) To me, QoL are the most exciting thing! I loved the last FFFs! Namely: 397, 400,...
by Brambor
Fri Mar 29, 2024 12:28 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 14170

Re: Friday Facts #404 - Frustration not found

With these changes, an RTS (Real Time Strategy) in Factorio can be made! Imagine having blueprints for "unit production" "gold mining" "towers" etc. Then RTS could be a vanilla Factorio experience! Edit: it has been discussed: https://www.reddit.com/r/factorio/comments/...
by Brambor
Fri Mar 22, 2024 12:13 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16062

Re: Friday Facts #403 - Train stops 2.0

Amazing! I will feel some of those intensely. Remote control will be a huge time saver on large maps.

My current run of Space Exploration is more and more outdated. I cannot wait for 2.0!
by Brambor
Fri Dec 08, 2023 6:34 pm
Forum: Fixed for 2.0
Topic: [1.1.87] Freeze at specific time
Replies: 12
Views: 39924

Re: [1.1.87] Freeze at specific time

According to last FFF https://factorio.com/blog/post/fff-388, this will be solved for 2.0 coming out with the expansion in about a year or so.
by Brambor
Sun Dec 03, 2023 5:35 pm
Forum: Ideas and Suggestions
Topic: Accumulator charge history in electric info
Replies: 1
Views: 642

Re: Accumulator charge history in electric info

I have the same problem and feature request.
by Brambor
Fri Nov 17, 2023 12:45 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41872

Re: Friday Facts #381 - Space Platforms

alfredwallace wrote:
Fri Nov 17, 2023 12:33 pm
hi
i didn't play factorio since 1 year and see that
this will be released as something like a DLC ? If yes where can I found more info about this and when !?
Directly in previous FFF:
https://www.factorio.com/blog/post/fff-373
by Brambor
Sun Nov 12, 2023 9:32 pm
Forum: Ideas and Suggestions
Topic: Image selector for blueprint description
Replies: 0
Views: 233

Image selector for blueprint description

Please add an image selection button to the blueprint description. Factorio-image-selector.png I noticed now the image selector is in the name of blueprint, so at least I don't have to go to renaming station GUI whenever I need an item icon. I reported it as a bug since it seems like an oversight.
by Brambor
Fri Nov 10, 2023 8:14 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 327
Views: 44270

Re: Friday Facts #384 - Combinators 2.0

I would like to get a specific tick (morning perhaps) on this surface. I made combinator based calculation of how much power does my anti-meteor defence need until morning and checked that the accumulators will last. This is based on number of ticks in a day, solar power multiplier, ammount of sola...
by Brambor
Fri Nov 10, 2023 2:58 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 327
Views: 44270

Re: Friday Facts #384 - Combinators 2.0

I would like to get a specific tick (morning perhaps) on this surface. I made combinator based calculation of how much power does my anti-meteor defence need until morning and checked that the accumulators will last. This is based on number of ticks in a day, solar power multiplier, ammount of solar...
by Brambor
Sat Nov 04, 2023 7:29 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29043

Re: Friday Facts #383 - Super force building

Seems really cool! I love the landfill stuff in particular. While you are working in this anyways, what do you think about moving the automatic deconstruction if trees and rock to normal placement? To me personally it feels like I never don't force print as there always is any tree or rock or cliff...
by Brambor
Fri Nov 03, 2023 9:11 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29043

Re: Friday Facts #383 - Super force building

2 questions: 1: Would Waterfill be implemented in the game? 2: Will the space platform have the option to have a cleaner look (aka fewer details on the surface)? For example, if I choose to remove all the decorations from the land, I make my factory look way cleaner. 1: I think they mentioned in pa...
by Brambor
Thu Oct 26, 2023 1:01 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41872

Re: Friday Facts #381 - Space Platforms

if we can dump things in space, would we be able to also dump things into water for them to disappear in the same fashion? A similar fashion sounds like cool mechanics. Since Factorio is a game about polluting the world, throwing stuff into the water should release pollution, maybe with the excepti...
by Brambor
Tue Oct 24, 2023 12:07 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41872

Re: Friday Facts #381 - Space Platforms

There's something "off" about the thrusters visuals. I think it's the smoke. It moves backwards - shouldn't it just stay put (edit; or at least move away as fast as the platform is moving)? Maybe it works different in a vaccuum? I don't know. It looks weird, though, when the smoke is prod...
by Brambor
Sun Oct 22, 2023 5:23 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41872

Re: Friday Facts #381 - Space Platforms

I wonder how repair packs work...
by Brambor
Wed Jun 28, 2023 9:17 pm
Forum: Ideas and Suggestions
Topic: Boot game load save, then PAUSE the game with single button
Replies: 0
Views: 351

Boot game load save, then PAUSE the game with single button

You can launch specific save by launching with the command --load-game FILE source: https://wiki.factorio.com/Command_line_parameters I miss the option of making the game PAUSED after loading, or automatically pressing ESCape. Use case: Click play on Steam, go away. Return to the loaded game ready t...
by Brambor
Thu May 25, 2023 8:10 pm
Forum: Ideas and Suggestions
Topic: Crafting screen Pipette
Replies: 22
Views: 4361

Re: Enable "Q" pipette tool to work in crafting menu.

That would be cool. I just launched a game. I crafted artillery and wanted to place its blueprint while it was being crafted.

And Q doesn't collide with any other functionality in that menu.
by Brambor
Thu May 25, 2023 7:32 pm
Forum: Ideas and Suggestions
Topic: "Open folder" button inside menus
Replies: 3
Views: 1029

Open save folder button (from load/save game)

I would like a button, that would open wherever the save is saved.

For quick interests, like "I wonder how big my save file is"

Players would not have to google where their saves are.
by Brambor
Wed May 10, 2023 5:36 pm
Forum: Not a bug
Topic: [0.16.36] Bots don't auto-trash items if inventory full
Replies: 4
Views: 1678

[1.1.80] Auto-trash don't trash items if inventory full

Version 1.1.80 I have a similar issue: 1. Have a full inventory with one stack of miners (50). 2. Have free trash slots. 3. Set auto-trash to trash more than 50 miners (and request 0). 4. Deconstruct a miner with a hand. 5. Observe: "No space in the inventory" msg and the miner item is dro...

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