Search found 1428 matches

by Oxyd
Tue Jul 30, 2019 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.59] insane large save file (>500MB)
Replies: 12
Views: 6782

Re: [Oxyd] [0.17.59] insane large save file (>500MB)

I suppose it's a tradeoff between biters not being able to go around lakes and saves becoming massive.

I tipped the balance back in favour of biters not pathfinding, which should make your saves smaller.
by Oxyd
Mon Jul 29, 2019 6:14 pm
Forum: 1 / 0 magic
Topic: [Oxyd] [0.17.59] Linux Headless, non-blocking save fails
Replies: 12
Views: 5012

Re: [0.17.59] Linux Headless, non-blocking save fails

If anyone of you gets this hang again, could you attach GDB to the saving process (the one whose PID is in the log) and run `thread apply all bt` and post the output here?
by Oxyd
Mon Jul 29, 2019 4:14 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.59] Biters will path through cliffs
Replies: 1
Views: 2078

Re: [Oxyd] [0.17.59] Biters will path through cliffs

Thanks, will be fixed in 0.17.60.
by Oxyd
Tue Jul 23, 2019 2:05 pm
Forum: Pending
Topic: [Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true
Replies: 1
Views: 839

Re: [Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true

Did this happen once or did it happen multiple times? Is there any way it could be reproduced?
by Oxyd
Tue Jul 23, 2019 12:38 pm
Forum: Pending
Topic: [Oxyd] [0.17.54] Path issue for headless Linux server
Replies: 2
Views: 1428

Re: [Oxyd] [0.17.54] Path issue for headless Linux server

Works for me. Is this still an issue in current releases or is it just that one particular release? Do you have config-path.cfg in $DIR?
by Oxyd
Mon Jul 22, 2019 4:27 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.54] Biters are ideling / not finding way to base
Replies: 4
Views: 3827

Re: [Oxyd] [0.17.54] Biters are ideling / not finding way to base

You are right that there is a chokepoint that they struggle with, which should be fixed in the next release.

The other part was the topology of the map – they struggled to pathfind around the lakes. Which should be fixed in 0.17.59.
by Oxyd
Fri Jul 19, 2019 3:34 pm
Forum: Not a bug
Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
Replies: 15
Views: 3816

Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle

But have you seen They are billion? imagine BILLIONS of biters They Are Billions doesn't have multiplayer. And it doesn't have to simulate an entire factory in addition to simulating units. So yes, imagine billions of biters – but also imagine no belts, no inserters, no assemblers, no trains, no bo...
by Oxyd
Fri Jul 19, 2019 3:15 pm
Forum: Not a bug
Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
Replies: 15
Views: 3816

Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle

BlueTemplar wrote: ↑
Fri Jul 19, 2019 2:54 pm
I guess that they... don't ?
And neither do we.
BlueTemplar wrote: ↑
Fri Jul 19, 2019 2:54 pm
while there are hints that AotS might have done something about the parallelization... but I don't have much more information than what I already gave here, sorry...
Yeah, that blog post you linked doesn't go into much detail at all.
by Oxyd
Fri Jul 19, 2019 2:37 pm
Forum: Not a bug
Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
Replies: 15
Views: 3816

Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle

BlueTemplar wrote: ↑
Fri Jul 19, 2019 2:33 pm
But surely this is the case for the gameplay portion of all(?) RTS games? (Considering how they all(?) seem to be plagued by desync issues from time to time...)
So how do they solve it?
by Oxyd
Fri Jul 19, 2019 1:49 pm
Forum: Not a bug
Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
Replies: 15
Views: 3816

Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle

I was wondering, Ashes of the Singularity seems(?) to have managed to parallelize its AI (including pathfinding??) : A long rambling series on Ashes of the Singularity (Scroll down to "Something new" - that "META unit" sounds a lot like Biter groups though?) Why threading matter...
by Oxyd
Fri Jul 19, 2019 11:17 am
Forum: 1 / 0 magic
Topic: [0.16.51] Server with custom port sets different port than specified
Replies: 18
Views: 10681

Re: [0.16.51] Server with custom port sets different port than specified

Also maybe check that game is connectable from the ping-pong server and fail loudly if the port is actually not reachable? It sucks to have users report after 2-3 hours that they can't enter a server and 80% just thought "oh well, I'm gonna go elsewhere". But it is reachable. The pingpong...
by Oxyd
Fri Jul 19, 2019 10:18 am
Forum: Not a bug
Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
Replies: 15
Views: 3816

Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle

There are about 900 pathfinding requests currently going on in that save. I can see one attack group with 700 members, most of which are still trying to reach the group, making up a large portion of the pathfinding requests. In other words, this is ridiculous. You need to contact the scenario autho...
by Oxyd
Fri Jul 19, 2019 9:24 am
Forum: 1 / 0 magic
Topic: [0.16.51] Server with custom port sets different port than specified
Replies: 18
Views: 10681

Re: [0.16.51] Server with custom port sets different port than specified

One of the Gridlock members sent me a packet trace and it showed the pingpong packets being resent with a different source port.

To me this sounds very much like misconfigured networking on the server side.
by Oxyd
Thu Jul 18, 2019 2:43 pm
Forum: Not a bug
Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
Replies: 15
Views: 3816

Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle

There are about 900 pathfinding requests currently going on in that save. I can see one attack group with 700 members, most of which are still trying to reach the group, making up a large portion of the pathfinding requests. In other words, this is ridiculous. You need to contact the scenario author...
by Oxyd
Thu Jul 18, 2019 12:03 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.52] - Biters making never ending gangbang party
Replies: 1
Views: 2439

Re: [Oxyd] [0.17.52] - Biters making never ending gangbang party

Thanks, fixed in 0.17.59. It will take a few minutes for the clog to clear up after loading the save, but they should get going again.
by Oxyd
Tue Jul 16, 2019 9:22 pm
Forum: Not a bug
Topic: [0.17.56] Performance issue with large rcon commands
Replies: 5
Views: 1531

Re: [0.17.56] Performance issue with large rcon commands

From clusterio team member's conversations with Oxyd, it seems that this is due to having to synchronise with clients. Is there a way to allow us to run rcon commands that do not interact with clients outside of this restriction? No, there is obviously not as the command affects the gameplay. Fragm...
by Oxyd
Tue Jul 16, 2019 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.54] UDP Receive queue may overflow on Windows
Replies: 11
Views: 6438

Re: [Oxyd] [0.17.54] UDP Receive queue may overflow on Windows

Well I added retransmission logic for those messages, so that should hopefully fix that.
by Oxyd
Mon Jul 15, 2019 10:43 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.56] Crash sending large rcon commands
Replies: 1
Views: 810

Re: [Oxyd] [0.17.56] Crash sending large rcon commands

This looks like this bug which will be fixed in 0.17.57.
by Oxyd
Fri Jul 12, 2019 4:47 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Replies: 18
Views: 7579

Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]

grilledham wrote: ↑
Fri Jul 12, 2019 4:35 pm
The last two logs I uploaded use non-asynchronous or blocking saving. Is the problem likely fixed for blocking saving too?
Yes.

Go to advanced search