I suppose it's a tradeoff between biters not being able to go around lakes and saves becoming massive.
I tipped the balance back in favour of biters not pathfinding, which should make your saves smaller.
Search found 1428 matches
- Tue Jul 30, 2019 4:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.59] insane large save file (>500MB)
- Replies: 12
- Views: 6782
- Mon Jul 29, 2019 6:14 pm
- Forum: 1 / 0 magic
- Topic: [Oxyd] [0.17.59] Linux Headless, non-blocking save fails
- Replies: 12
- Views: 5012
Re: [0.17.59] Linux Headless, non-blocking save fails
If anyone of you gets this hang again, could you attach GDB to the saving process (the one whose PID is in the log) and run `thread apply all bt` and post the output here?
- Mon Jul 29, 2019 4:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.59] Biters will path through cliffs
- Replies: 1
- Views: 2078
Re: [Oxyd] [0.17.59] Biters will path through cliffs
Thanks, will be fixed in 0.17.60.
- Tue Jul 23, 2019 2:05 pm
- Forum: Pending
- Topic: [Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true
- Replies: 1
- Views: 839
Re: [Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true
Did this happen once or did it happen multiple times? Is there any way it could be reproduced?
- Tue Jul 23, 2019 12:38 pm
- Forum: Pending
- Topic: [Oxyd] [0.17.54] Path issue for headless Linux server
- Replies: 2
- Views: 1428
Re: [Oxyd] [0.17.54] Path issue for headless Linux server
Works for me. Is this still an issue in current releases or is it just that one particular release? Do you have config-path.cfg in $DIR?
- Mon Jul 22, 2019 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.54] Biters are ideling / not finding way to base
- Replies: 4
- Views: 3827
Re: [Oxyd] [0.17.54] Biters are ideling / not finding way to base
You are right that there is a chokepoint that they struggle with, which should be fixed in the next release.
The other part was the topology of the map β they struggled to pathfind around the lakes. Which should be fixed in 0.17.59.
The other part was the topology of the map β they struggled to pathfind around the lakes. Which should be fixed in 0.17.59.
- Fri Jul 19, 2019 3:34 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
- Replies: 15
- Views: 3816
Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
But have you seen They are billion? imagine BILLIONS of biters They Are Billions doesn't have multiplayer. And it doesn't have to simulate an entire factory in addition to simulating units. So yes, imagine billions of biters β but also imagine no belts, no inserters, no assemblers, no trains, no bo...
- Fri Jul 19, 2019 3:15 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
- Replies: 15
- Views: 3816
Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
And neither do we.
Yeah, that blog post you linked doesn't go into much detail at all.BlueTemplar wrote: βFri Jul 19, 2019 2:54 pmwhile there are hints that AotS might have done something about the parallelization... but I don't have much more information than what I already gave here, sorry...
- Fri Jul 19, 2019 2:37 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
- Replies: 15
- Views: 3816
Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
So how do they solve it?BlueTemplar wrote: βFri Jul 19, 2019 2:33 pmBut surely this is the case for the gameplay portion of all(?) RTS games? (Considering how they all(?) seem to be plagued by desync issues from time to time...)
- Fri Jul 19, 2019 1:49 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
- Replies: 15
- Views: 3816
Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
I was wondering, Ashes of the Singularity seems(?) to have managed to parallelize its AI (including pathfinding??) : A long rambling series on Ashes of the Singularity (Scroll down to "Something new" - that "META unit" sounds a lot like Biter groups though?) Why threading matter...
- Fri Jul 19, 2019 1:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.54] Unit Group gets stuck between move and attack commands in a compound command.
- Replies: 1
- Views: 2708
Re: [Oxyd] [0.17.54] Unit Group gets stuck between move and attack commands in a compound command.
Thanks, fixed in 0.17.59.
- Fri Jul 19, 2019 11:17 am
- Forum: 1 / 0 magic
- Topic: [0.16.51] Server with custom port sets different port than specified
- Replies: 18
- Views: 10681
Re: [0.16.51] Server with custom port sets different port than specified
Also maybe check that game is connectable from the ping-pong server and fail loudly if the port is actually not reachable? It sucks to have users report after 2-3 hours that they can't enter a server and 80% just thought "oh well, I'm gonna go elsewhere". But it is reachable. The pingpong...
- Fri Jul 19, 2019 10:18 am
- Forum: Not a bug
- Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
- Replies: 15
- Views: 3816
Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
There are about 900 pathfinding requests currently going on in that save. I can see one attack group with 700 members, most of which are still trying to reach the group, making up a large portion of the pathfinding requests. In other words, this is ridiculous. You need to contact the scenario autho...
- Fri Jul 19, 2019 9:24 am
- Forum: 1 / 0 magic
- Topic: [0.16.51] Server with custom port sets different port than specified
- Replies: 18
- Views: 10681
Re: [0.16.51] Server with custom port sets different port than specified
One of the Gridlock members sent me a packet trace and it showed the pingpong packets being resent with a different source port.
To me this sounds very much like misconfigured networking on the server side.
To me this sounds very much like misconfigured networking on the server side.
- Thu Jul 18, 2019 2:43 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
- Replies: 15
- Views: 3816
Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
There are about 900 pathfinding requests currently going on in that save. I can see one attack group with 700 members, most of which are still trying to reach the group, making up a large portion of the pathfinding requests. In other words, this is ridiculous. You need to contact the scenario author...
- Thu Jul 18, 2019 12:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.52] - Biters making never ending gangbang party
- Replies: 1
- Views: 2439
Re: [Oxyd] [0.17.52] - Biters making never ending gangbang party
Thanks, fixed in 0.17.59. It will take a few minutes for the clog to clear up after loading the save, but they should get going again.
- Tue Jul 16, 2019 9:22 pm
- Forum: Not a bug
- Topic: [0.17.56] Performance issue with large rcon commands
- Replies: 5
- Views: 1531
Re: [0.17.56] Performance issue with large rcon commands
From clusterio team member's conversations with Oxyd, it seems that this is due to having to synchronise with clients. Is there a way to allow us to run rcon commands that do not interact with clients outside of this restriction? No, there is obviously not as the command affects the gameplay. Fragm...
- Tue Jul 16, 2019 1:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.54] UDP Receive queue may overflow on Windows
- Replies: 11
- Views: 6438
Re: [Oxyd] [0.17.54] UDP Receive queue may overflow on Windows
Well I added retransmission logic for those messages, so that should hopefully fix that.
- Mon Jul 15, 2019 10:43 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.56] Crash sending large rcon commands
- Replies: 1
- Views: 810
Re: [Oxyd] [0.17.56] Crash sending large rcon commands
This looks like this bug which will be fixed in 0.17.57.
- Fri Jul 12, 2019 4:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 7579
Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Yes.grilledham wrote: βFri Jul 12, 2019 4:35 pmThe last two logs I uploaded use non-asynchronous or blocking saving. Is the problem likely fixed for blocking saving too?