Search found 27 matches

by Graiver
Mon Aug 23, 2021 10:28 am
Forum: Technical Help
Topic: Performace issues on High-End PC
Replies: 12
Views: 4354

Re: Performace issues on High-End PC

Hi Guys, Thanks for the swift replies, love the interactions in this community. I'll try my best to keep the discussion going and to reply to most of the things said. Since you didn't say anything about it and it's a laptop, make sure your power mode is on "best performance". Click the bat...
by Graiver
Sun Aug 22, 2021 6:49 pm
Forum: Technical Help
Topic: Performace issues on High-End PC
Replies: 12
Views: 4354

Performace issues on High-End PC

EDIT1: Since there was already some amount of feedback concerning base optimisations, this is not the point of this post. True, the base is messy for a large part and a lot of things are left to optimise but this post is to elucidate the perfomance issues I'm experiencing and to answer the question ...
by Graiver
Wed Jun 19, 2019 12:05 pm
Forum: Gameplay Help
Topic: [TRAINS] How to properly make a big train stacker?
Replies: 16
Views: 23117

Re: [TRAINS] How to properly make a big train stacker?

When a train is at a station and it gets deactivated it does not affect the train. The train still waits untill some waiting condition is met. It only affects trains, which are on the way to the station or have this station on scedule at all. If what you said was true 100% of the time, I wouldn't b...
by Graiver
Tue Jun 18, 2019 11:40 am
Forum: Gameplay Help
Topic: [TRAINS] How to properly make a big train stacker?
Replies: 16
Views: 23117

Re: [TRAINS] How to properly make a big train stacker?

As for the behavior of the train i think when a station disable they immediatly try to go to the next one on schedule, which if you happen to close all iron unload at the same time , all train would leave each station even if the condition was set to 'empty cargo'. But quote me on that if i'm wrong...
by Graiver
Tue Jun 18, 2019 11:39 am
Forum: Gameplay Help
Topic: [TRAINS] How to properly make a big train stacker?
Replies: 16
Views: 23117

Re: [TRAINS] How to properly make a big train stacker?

To the original problem. You can't have a waiting bay that you enable as needed. Trains leaving A will check if W is enable. If not they skip it. So all your trains are then targeting B. When the first train arrives W is enabled but all trains still go to B, none of them will go to W. Yes but then ...
by Graiver
Tue Jun 18, 2019 11:19 am
Forum: Gameplay Help
Topic: [TRAINS] How to properly make a big train stacker?
Replies: 16
Views: 23117

Re: [TRAINS] How to properly make a big train stacker?

TC, if what you have works, then what you are faced with is not a redesign of the parking system, it is a relocation of the parking system. You said that all your trains are forced through that section of track you circled in Red. Shorten that considerably. You, ideally, want a minimum distance bet...
by Graiver
Tue Jun 18, 2019 11:15 am
Forum: Gameplay Help
Topic: [TRAINS] How to properly make a big train stacker?
Replies: 16
Views: 23117

Re: [TRAINS] How to properly make a big train stacker?

I'm trying to design a waiting bay for my circuit factory so that, if I want to have 16 Iron trains running back and forth, I don't need 16 dedicated Iron stations.: Hi, in your ideal setup do you have a number of belt you need to unload ? because when i see the scale of the circuit factory i'm won...
by Graiver
Sun Jun 16, 2019 8:58 pm
Forum: Gameplay Help
Topic: [TRAINS] How to properly make a big train stacker?
Replies: 16
Views: 23117

[TRAINS] How to properly make a big train stacker?

Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues... In my first naive attempt I thought I'd keep it simple. For 2 trains going from A to B I'd have one waiting bay (W) which is standard deactivated, but activates when B is full (W enables...
by Graiver
Mon Mar 11, 2019 9:12 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Space Optimized Green Circuit Design
Replies: 23
Views: 38844

Re: Space Optimized Green Circuit Design

A few questions, Don't you have a problem with the copper wire throughput? I always use a 3:2 ratio... EDIT: I see you tweaked this with the beacons. Verri naajs. The chests between the iron belts and the circuit factory are there for transfer only I assume? And lastly; I believe you'll get a shorta...
by Graiver
Mon Mar 11, 2019 7:02 am
Forum: Not a bug
Topic: [0.17.1] Personal roboport not functioning
Replies: 2
Views: 5802

Re: [0.17.1] Personal roboport not functioning

Wow, I feel like a newb again. It did seem way too clean to be a bug. Verri thank for your quick reply. Still some getting used to the 0.17 mechanics so it seems.

Thanks!
by Graiver
Mon Mar 11, 2019 6:41 am
Forum: Not a bug
Topic: [0.17.1] Personal roboport not functioning
Replies: 2
Views: 5802

[0.17.1] Personal roboport not functioning

Hey, I'm playing on factorio 0.17.1 (standard) and I came across an issue where my roboport isn't functioning all of the sudden. I was playing for some time and before it worked properly as usual. I have loaded batteries in my power armor MK2, I have it equipped and am within range of the constructi...
by Graiver
Wed Oct 24, 2018 7:01 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994786

Re: Factorio Roadmap for 0.17+

Um guys... Where are they at now?... The last update was in July? That's an awful lot of quiet... :((
by Graiver
Mon Jul 04, 2016 9:52 pm
Forum: Railway Setups
Topic: I Haven't Seen Any Bigger Train Base Than This One...
Replies: 16
Views: 16305

Re: I Haven't Seen Any Bigger Train Base Than This One...

Once I start using 0.13 I'll try and imply mods such as smart trains etc. I'll gladly use your combinator magick then, once updated ;) Not knowing the first thing about combinators, I might learn a thing or two. (I never use anything without understanding it.) Thanks for the link, it's a lot to proc...
by Graiver
Sun Jul 03, 2016 10:21 pm
Forum: Ideas and Suggestions
Topic: Bridges
Replies: 7
Views: 10848

Re: Bridges

I personally crave for bridges/ tunnel in factorio, because of the crappyness of crossroads but I think your idea for game implementation is crap, no offense meant off course :) What you imply is some sort of Gnomoria like looks for factorio and that just doesn't seem right :| With some thinking I b...
by Graiver
Sun Jul 03, 2016 10:03 pm
Forum: Railway Setups
Topic: I Haven't Seen Any Bigger Train Base Than This One...
Replies: 16
Views: 16305

Re: I Haven't Seen Any Bigger Train Base Than This One...

By the way, you mentioned gridlocks being impossible when having a decent railway set-up. Any chance I get to see your own gridlock-free designs because I'm having gridlocks with only 3 car long trains :?
by Graiver
Sun Jul 03, 2016 10:00 pm
Forum: Railway Setups
Topic: I Haven't Seen Any Bigger Train Base Than This One...
Replies: 16
Views: 16305

Re: I Haven't Seen Any Bigger Train Base Than This One...

I think Dave's base looks awesome! And as for the throughput, well no one can argue with that now can we? I'd never plan nor make my bases in that way though, both because of the loss of romance and expandability. Just looking at the use of belts sends shivers up my spine :p Planning, creating and m...
by Graiver
Sun Jul 03, 2016 1:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Landscaped! A Factory with its Shirt Tucked In
Replies: 6
Views: 5598

Re: Landscaped! A Factory with its Shirt Tucked In

Wow, really going hard on the aesthetic aspect are we? :p You should try and reach those far away, rewardingly large resources and build awesome outposts around them, would make for a nice humanoid look of a real life world with cities etc. Or maybe that's just my inner train addict talking ;) Great...
by Graiver
Sun Jul 03, 2016 1:05 pm
Forum: Railway Setups
Topic: I Haven't Seen Any Bigger Train Base Than This One...
Replies: 16
Views: 16305

Re: I Haven't Seen Any Bigger Train Base...

I don't see how terminal stations are usefull in Factorio. Wouldn't they immediatly jam up your system due to face-off gridlocks? And even without, this implies two way trains wich are a mess in keeping fueled or loading/ unloading due to the veriable length (one waggon/two waggon trains) I use Ro-R...
by Graiver
Sun Jul 03, 2016 12:07 am
Forum: Railway Setups
Topic: I Haven't Seen Any Bigger Train Base Than This One...
Replies: 16
Views: 16305

Re: I Haven't Seen Any Bigger Train Base...

Roundabouts are b*tches. Usefull at first, worthless towards the end. I started with using them everywhere and soon realised my mistake. By that time I had placed about 150-200 of em so replacing them all wasn't an option. I tried replacing the bussiest intersections with 'normal' crossroads and sta...
by Graiver
Sat Jul 02, 2016 4:02 pm
Forum: Railway Setups
Topic: I Haven't Seen Any Bigger Train Base Than This One...
Replies: 16
Views: 16305

Re: I Haven't Seen Any Bigger Train Base...

A piece of my life ;) Tips/ Tricks?

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