Search found 18 matches

by libik
Sat Jan 30, 2021 9:06 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35800

Re: Friday Facts #364 - 1.1 stable

About saving time - could you just create image of what-you-want-to-save in memory first and then continue the game? Then compressing it and saving to disk in background without affecting gameplay?
by libik
Sun Jun 03, 2018 10:09 pm
Forum: General discussion
Topic: Logistic Network Research
Replies: 37
Views: 12541

Logistic Network Research

Hi, I have started once again after some time. What I have noticed is that researching of logistic network became quite difficult. You can get roboports etc. quite easily, so I was hoping that for recipes that requires lot of special ingredients, I can start using the robots... However I was surpris...
by libik
Mon Dec 01, 2014 7:28 am
Forum: General discussion
Topic: How do YOU fight biter nests?
Replies: 21
Views: 17216

Re: How do YOU fight biter nests?

In early game, I rush for laser turrets and use them offensively (the small electric pole is cheap),
later on I use shields and destroy capsules (and combat shotgun)
by libik
Tue Apr 22, 2014 11:50 pm
Forum: News
Topic: Busy weekend
Replies: 15
Views: 20651

Re: Busy weekend

Congratz! I am so happy for you (really) :).
by libik
Sun Apr 06, 2014 8:23 pm
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 27373

Re: Friday Facts #27 The roadmap

The game itself is good enough to be released at steam now.

But if something, it would be the multiplayer, which makes this game "viral".

Campaign would be nice also :).
by libik
Wed Feb 12, 2014 5:25 pm
Forum: Ideas and Suggestions
Topic: Factorio MMO [Idea]
Replies: 19
Views: 7381

Re: Factorio MMO [Idea]

I would like something like "simcity" mmo :).

It would be simple, you start near borders (that borders should be only on one side, so the map is still infinite) and you can send or recieve items throuth that border :).
by libik
Sun Feb 09, 2014 11:23 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 50631

Re: Friday Facts #20 The release buzz

What I was thinking about is having something lime Mission 0. It would be on the earth, and the player would travel by train over some distance passing big and complex factories/mining sites/refineries/train stations etc. of different kinds. Everything would be working and moving, it would be huge ...
by libik
Sun Feb 09, 2014 11:09 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 50631

Re: Friday Facts #20 The release buzz

The demo is fine, but it should be better. I think that demo SHOULD start in awesome-looking factory with few simple quests which help you understand basics like "bring me these laser turrets", "there is missing one tile of -someting- go there and repair it " with highlighting th...
by libik
Wed Feb 05, 2014 11:59 pm
Forum: General discussion
Topic: Music for Factorio
Replies: 14
Views: 7084

Re: Music for Factorio

Well I dont think these songs I sent we should use as they are. They are quite short and they are not consistent. But if you like it and you would like to cooperate with trevs (he actually did some special music effects just for me), I think it could work. The most songs here are not created as &quo...
by libik
Wed Feb 05, 2014 8:29 pm
Forum: General discussion
Topic: Music for Factorio
Replies: 14
Views: 7084

Re: Music for Factorio

ssilk - yea, I agree that the soundtrack should be "consistent", however I dont think that strong good music is distracting at all (distracting would be song "hello kitty" :D ). For example soundtrack for starcraft had really "strong" parts which really gets you even in...
by libik
Tue Feb 04, 2014 5:02 pm
Forum: Balancing
Topic: Module Reballance
Replies: 48
Views: 22513

Re: Module Reballance

What about turn down customability a bit for more balance control? Level 2 factory can have 1/1/1 slots and level 3 factory 2/2/2, in each group you can add modules of different groups (so the best factory can have 2 productivity, 2 speed, 2effectivity modules). Also I think if we keep it on the rul...
by libik
Tue Feb 04, 2014 4:37 pm
Forum: Ideas and Suggestions
Topic: Mobile turrets (aka mechs)
Replies: 5
Views: 3446

Re: Mobile turrets (aka mechs)

I actually like the the idea of "moving fortress". You just set up a moving platform, add wheels and (A LOT) power for moving (and shooting)... if you place enough resources in there, it could have roboport with repair bots, accumulators(so you return to charge up) or generators. That woul...
by libik
Tue Feb 04, 2014 3:27 pm
Forum: Ideas and Suggestions
Topic: Recursive use of Blueprint
Replies: 11
Views: 7605

Re: Recursive use of Blueprint

In this topic, you can see the link to buildcraft forums, where I talk about my fantasies of making auto replicating factory. https://forums.factorio.com/forum/viewtopic.php?f=27&t=1393 The lack of possibilities in these mods and the lack of minecraft engine capabilities was one of the first im...
by libik
Tue Feb 04, 2014 2:33 pm
Forum: Ideas and Suggestions
Topic: Recursive use of Blueprint
Replies: 11
Views: 7605

Recursive use of Blueprint

Hi, we all know that the blue print is coming and it will be huge :). So what about to make it even more huge? I love how we can automate almost everything in factorio, so what about to automate building production a bit too? For those who does not know, what recursion is - it is function that call ...
by libik
Sun Feb 02, 2014 10:21 pm
Forum: General discussion
Topic: Music for Factorio
Replies: 14
Views: 7084

Re: Music for Factorio

Dysoch wrote:your links are cut short. you need to encase the entire link for us to check it :P
tx, its fixed
by libik
Sun Feb 02, 2014 9:39 pm
Forum: General discussion
Topic: Music for Factorio
Replies: 14
Views: 7084

Music for Factorio

Hi, a few years ago, we were creating game at university. It was just school project, but I spent a lot time on internet to discover proper music background for our game (it was 2D in 3D graphic (like Trine) where your main hero got black hole gun, which enabled him to create small black hole for sh...
by libik
Tue Oct 01, 2013 11:02 am
Forum: Ideas and Suggestions
Topic: Moving Fortress
Replies: 17
Views: 13623

Re: Moving Fortress

Having ways to transport resources to your stationary defense systems is one of the main purposes of the game. Those are 2 different things. For defend you always need good stationary defense system with transporting resources. For attacking enemy base, you can create moving platform. It should req...
by libik
Mon Sep 30, 2013 8:32 pm
Forum: Ideas and Suggestions
Topic: Moving Fortress
Replies: 17
Views: 13623

Moving Fortress

Hi, the idea is simple - creating moving platforms which should be something like huge fortress for frontal assault. Platform itself is created just from "ground" and almost any objects on the platform can be used in the same way as usual. The main difference is only that you have to add h...

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