Search found 32 matches

by Chaoseed
Sat Jun 13, 2020 4:04 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 71930

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I don't think I've ever even built any beacons...
by Chaoseed
Sat Mar 21, 2020 1:49 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88177

Re: Friday Facts #339 - Beacon HR + Redesign process

Albert wrote: It has to look modern. It reminds of a soviet space capsule.
... πŸ€”

Modern...Soviet space capsule...

...

Β―\_(ツ)_/Β―
by Chaoseed
Fri Jan 10, 2020 9:13 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 32783

Re: Friday Facts #329 - Campaign reassessment

Por que no los dos?
by Chaoseed
Sat Dec 28, 2019 1:39 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52094

Re: Friday Facts #327 - 2020 Vision

-You have purchased the Transport Belt Repair Man membership. This is your upgrade code: (...) - -Steam game access - -Your membership allows you to own the game both at our website as well as on the Steam platform. The Steam key is meant for you personally. Giving it away / selling it would be a v...
by Chaoseed
Mon Sep 30, 2019 3:39 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 46235

Re: Friday Facts #314 - 0.17 stable

The more I think about this, the stupider it seems. "When it is harder to find a group, it has also more value when the group is already assembled"? That's false value. These things aren't good because they're inherently good, they're "good" because you had to sink time into them...
by Chaoseed
Sat Sep 28, 2019 6:57 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 46235

Re: Friday Facts #314 - 0.17 stable

Oh yeah, this reminds me of Minecraft Prison servers. People spend hours and hours doing repetitive tasks on those...why? Because when they rank up, they feel an intense sense of accomplishment, and they feel like all the time they spent was worth it.
by Chaoseed
Sat Sep 14, 2019 8:45 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 63349

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

That landfill graphic is GREAT! I'm suddenly realizing how weird it was that my factory-making-player could just conjure up beautiful grassy meadows.
by Chaoseed
Sat Jul 13, 2019 5:05 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 56705

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

We have been asked a few times when stable will be released, but my question is, why does it matter exactly which version we call stable? Are you waiting for stable to play a new playthrough? Well...yeah? Obviously? How many of the players who own Factorio on Steam are willing to right-click the ga...
by Chaoseed
Sat Jun 29, 2019 2:48 am
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 25941

Re: Friday Facts #301 - Crash site: First state

Amarula wrote: ↑
Fri Jun 28, 2019 5:52 pm
Pinga wrote: ↑
Fri Jun 28, 2019 4:27 pm
The numbers, what do they mean?
You are number six! Who is number one?
I am not a number, I am a free man!

...

Seriously though, 079 and 041. Anyone? Wait a minute...Gold and niobium?
by Chaoseed
Mon Jan 14, 2019 3:03 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 41920

Re: Friday Facts #277 - GUI progress update

However I have some indecision within myself, and there are several advantages and disadvantages between a handmade custom maps and randomly generated worlds. Why not both? Include a few handmade Wave Defense maps, also include the option to randomly generate maps. Every so often, release another c...
by Chaoseed
Sat Aug 04, 2018 1:41 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81130

Re: Friday Facts #254 - No research queue for you

So, some objections to the research queue are that when you finish a research, that changes your priorities, you have to figure out what you can build now, you have to reevaluate the situation that you're in and see if you want to change what projects you're building and what you want to research ne...
by Chaoseed
Sat Apr 07, 2018 3:52 am
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 37336

Re: Friday Facts #237 - Rich & interactive text

This is great stuff! Also, I especially love that a couple of save games are just named "Biter Biter Biter Biter" mushroom mushroom
by Chaoseed
Fri Feb 16, 2018 9:36 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 45114

Re: Friday Facts #230 - Engine modernisation

Those bugs, while probably painful to deal with, were pretty amusing to look at! (And somewhere, Fred Brooks is nodding.)
by Chaoseed
Fri Jan 05, 2018 7:48 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338570

Re: Friday Facts #224 - Bots versus belts

I never use bots. It's such a pain to create all the engines and frames and blueprints and stuff. The one thing I use them for, when I get really late in the game, is to "deconstruct" trees, since chopping them down is so tedious! And yet, somehow watching those trees just vanish seems lik...
by Chaoseed
Sat May 06, 2017 3:12 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 72906

Re: Friday Facts #189 - Specifying the 1.0

The reason for it is, that we usually tend to automate mining drill production at this stage anyway as it crafts slowly and is needed in large quantities. The point of the science packs usually is to guide the player to automate things that he should have automated anyway, and this seems like more ...
by Chaoseed
Fri Apr 01, 2016 9:37 pm
Forum: General discussion
Topic: Who is the player, REALLY?
Replies: 1
Views: 1580

Who is the player, REALLY?

So the player lands on this alien planet, with only a couple of tools...Then manages to build up industrial infrastructure. The player cuts down trees, mines out resources, destroys the native life. Not only that, but the player seems to have some sort of an environment suit. They have no trouble ru...
by Chaoseed
Fri Apr 01, 2016 9:29 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 64448

Re: Friday Facts #132 - Side Project

Ahahaha...A little TOO realistic, almost. :P
by Chaoseed
Sat Mar 26, 2016 2:42 am
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 55911

Re: Friday Facts #131 - Roadmap shuffle

Underground pipes and belts can also be built the same way as poles in 0.13:
...Wait, what? What does that mean? Electric poles? You have to place electric poles one at a time, right?
by Chaoseed
Sat Mar 19, 2016 9:40 am
Forum: News
Topic: Friday Facts #130 - Steam release side effects
Replies: 30
Views: 43496

Re: Friday Facts #130 - Steam release side effects

So as we all know, when you first go head to head with the train system in factorio, normally the train comes out on top. It's good to hear that. I don't feel quite so stupid any more. ^_^; I remember when I played the campaign (which is some time ago, so maybe things have changed in the mean time)...
by Chaoseed
Sat Mar 12, 2016 11:59 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 132906

Re: Friday Facts #129 - The late game

But the problem arises if they don't intend on building a huge factory, but they are simply completionists, so they force themselves to work on it even when they don't enjoy it anymore. I can imagine, that one of the solutions could be to allow infinite technologies. You can, for example, research ...

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