Search found 8 matches

by freyr_666
Mon Jun 15, 2020 3:30 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206417

Re: ModMyFactory - mod manager and more

On the version 2.0.0.2 when you select some mods for download (For example F.A.R.L) the gui close without giving an error on the logs
by freyr_666
Sat Feb 17, 2018 11:01 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206417

Re: ModMyFactory - mod manager and more

using username instead of e-mail works. Thanks for the fix and great work!
by freyr_666
Wed Feb 07, 2018 4:13 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206417

Re: ModMyFactory - mod manager and more

Same problem here, Probgram is able to locate un updated mods, but after click update it says no internet connection,

I think the problem comes since the mod portal update some weeks ago
by freyr_666
Wed Dec 13, 2017 2:06 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 109653

Re: Version 0.16.0

FactorioBot wrote:
Major Features
[*]The players main inventory can now be filtered.
This mean that player inventory bar is now a shortcut to items that can be ven ghost if you have 0 or it still be another inventory and this change will go for later or 0.17?

https://www.factorio.com/blog/post/fff-191
by freyr_666
Thu Apr 27, 2017 2:48 pm
Forum: Balancing
Topic: About Base / PVP scenario
Replies: 0
Views: 731

About Base / PVP scenario

I really like this scenario so you can play with friends every one on their base and you really do good work with this scenario, but i have some problems on this, i don't know if they are bugs or intentional, i will put it here - Bittens spawn over your area on a massive way, theres no way to combat...
by freyr_666
Wed Oct 21, 2015 10:21 am
Forum: Maps and Scenarios
Topic: TheCity - Custom Scenario for 0.12.10
Replies: 25
Views: 30238

Re: TheCity - Custom Scenario for 0.12.10

Factorio/temp/currently-playing/control.lua:5: attempt to index global 'game' (a nil value) when try to start a new game in factorio 0.12.11
by freyr_666
Wed Sep 30, 2015 7:55 am
Forum: General discussion
Topic: Poll: Faster crafting speed?
Replies: 58
Views: 31021

Re: Poll: Faster crafting speed?

Maybe a idea could be do faster crafting at the start when the game is more tedious until you research the blue assembly and then let normal speed, or set it as opttion at the game setup Also A problem i found on trying total automation games is some items cant be automated when they are researched,...
by freyr_666
Tue Apr 28, 2015 8:53 pm
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 39103

Chage the liqud input/output of refineries/chemical plants

A way to change the liquid inputs of refineries and Chemical plant

Image

If i can change thats inputs of chemical plants, or refinery or the outputs of refinery on the recipe window or otherwise will be much easy to put that factory

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