Search found 168 matches

by Kewlhotrod
Sat Sep 09, 2023 5:59 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 803
Views: 126329

Re: Friday Facts #375 - Quality

lol pft long time since iv gave input, very mixed opinions of everyone but everyone has lost the point of it? the concept to build tall doesn't exist yet in factorio and I don't know if this was the right way to go about it .. prehaps a rethink? -
by Kewlhotrod
Sun Feb 19, 2023 1:05 pm
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33295

Re: Is game dead or not? [Not at all]

does anyone got that old early access backers google drive link to get behind the scenes stuff they was developing?(wip stuff) I remember way back looking at that and getting to see stuff before they announced it. is that still a thing :?:
by Kewlhotrod
Sat Feb 18, 2023 12:35 pm
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33295

Re: Is game dead or not? [Not at all]

a promise to have 1.2 about this year This year? I mentally postponed it to next year. That's no issue for me, just a thing to keep in my mind about what (in my gaming realm) will happen when. I have well enough to do in the current Factorio, so no need to rush things. this aged well, me scrolling ...
by Kewlhotrod
Fri Aug 23, 2019 7:41 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 110549

Re: Friday Facts #309 - Controversial opinions

fire wheybags, thanks.
by Kewlhotrod
Mon Oct 29, 2018 6:29 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208219

Re: Friday Facts #266 - Cleanup of mechanics

why would you remove the sense of progression by crafting new items that are stronger for a weak idea that you just get better speed? like I don't get it? pls explain kthxs you know what would be a good idea though? if we removed all weapon slots so you no longer have to craft and weapons and just h...
by Kewlhotrod
Fri Jan 12, 2018 6:41 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 369319

Re: Friday Facts #225 - Bots versus belts (part 2)

I do see how you guys are between a rock and a hard place with this decision, but saying you're going to remove a well used feature of your game was obviously going to garner some negative attention don't play coy btw nobody enjoys using bots so obviously just make bot bases more fun, explore the id...
by Kewlhotrod
Fri Dec 29, 2017 7:44 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 101762

Re: 0.16 Map generation Feedback

That's a cool map, can you share 0.15 map seed? I think it was a 0.12 map >>>AAAPACgAAAACAwYAAAAEAAAAY29hbAMEBQoAAABjb3BwZXItb3Jl AwQFCQAAAGNydWRlLW9pbAMEBQoAAABlbmVteS1iYXNlAQEFCAAAAGl yb24tb3JlAwQFBQAAAHN0b25lBAUFXZJvYICEHgCAhB4ABQABAQF7FK 5H4XqUPwEAAAAAAAAuQAEAAAAAAADwPwEAAAAAAFi7QAEAAAAAAOCFQ A...
by Kewlhotrod
Wed Dec 27, 2017 12:56 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 101762

Re: 0.16 Map generation Feedback

100% prefer the old style of map generation, don't know how not to generate the snakey maps, want something more that looks like an actual landmass. not Pandora box map
Avezo wrote: I miss being able to make map like this. Just saying.
+1
by Kewlhotrod
Tue Dec 26, 2017 9:19 pm
Forum: Ideas and Suggestions
Topic: Only replace different belt types if they are the same tier
Replies: 14
Views: 4854

Re: Only replace different belt types if they are the same tier

whats worse you cant even rebind that function, somebody needs to be fired
by Kewlhotrod
Tue Dec 26, 2017 3:23 pm
Forum: Ideas and Suggestions
Topic: revert the .16 belt replacing other splitters etc
Replies: 3
Views: 1337

revert the .16 belt replacing other splitters etc

splitter replacing a belt, yes
belt replacing a splitter, no

underground replacing a belt and removing the middle, yes
belt replacing undergound, no
by Kewlhotrod
Thu Dec 21, 2017 1:13 pm
Forum: Gameplay Help
Topic: steel chests
Replies: 3
Views: 1656

Re: steel chests

manually placed without blueprint ghost
by Kewlhotrod
Thu Dec 21, 2017 12:14 pm
Forum: Gameplay Help
Topic: steel chests
Replies: 3
Views: 1656

steel chests

why are they getting limited by default? and is there anyway I can change that?
by Kewlhotrod
Mon Dec 18, 2017 10:43 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 101762

Re: 0.16 Map generation Feedback

It's a bad thing because when you set "very rare / very small" settings for a resource, you don't want to see several humongous patches in your immediate vicinity. And with 0.16 this is exactly what happens with oil and uranium. Not even as exception, this is typical map generator's behav...
by Kewlhotrod
Mon Dec 18, 2017 10:11 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 101762

Re: 0.16 Map generation Feedback

Seams fine to me, I kind of like it. .15 was way too many resources at the start I think that searching for them at the start is not a bad deal. Yeah, but it's a bit too far in the other direction. Like only having 30k or so coal and half a dozen a miners. It's not even consistent. No coal or stone...
by Kewlhotrod
Fri Jul 29, 2016 6:25 pm
Forum: General discussion
Topic: Whats the stance on griefing ?
Replies: 67
Views: 22589

Re: Whats the stance on griefing ?

Evidence #1: You are opposed to anti-griefing measures of any sort, as would anyone who intends to be a griefer. It is logical to keep the option to grief open if possible when one intends to. Evidence #2: Your most recent statement implies that you will not be using the same name in-game as you do...
by Kewlhotrod
Thu Jul 28, 2016 11:35 pm
Forum: General discussion
Topic: Whats the stance on griefing ?
Replies: 67
Views: 22589

Re: Whats the stance on griefing ?

I feel like the only sane human being on this forum, everyone advocating this sort of shit blows my fucking mind. No, I think you're the only one here who is unwilling to even attempt to maintain an enjoyable game experience for most players. I'd even go as far as say you are so opposed to griefing...
by Kewlhotrod
Thu Jul 28, 2016 8:07 pm
Forum: General discussion
Topic: Whats the stance on griefing ?
Replies: 67
Views: 22589

Re: Whats the stance on griefing ?

I guess I've never seen a multiplayer game that doesn't have a (usually hidden) policy like this? If you had to manage this game, would you want obviously malicious players to keep roaming around? I still can't see how the blacklist is supposed to work though. Any kind of "evidence" or wh...
by Kewlhotrod
Thu Jul 28, 2016 7:58 pm
Forum: General discussion
Topic: Whats the stance on griefing ?
Replies: 67
Views: 22589

Re: Whats the stance on griefing ?

The server owner has full control over who can join and who can't. If you don't want to require authentication, you can disable it. If you don't like what they're doing with the server list, players can go around the whole thing and connect by ip. I don't think "in short, yes" was in resp...
by Kewlhotrod
Thu Jul 28, 2016 7:10 pm
Forum: General discussion
Topic: Whats the stance on griefing ?
Replies: 67
Views: 22589

Re: Whats the stance on griefing ?

The game doesn't require you to login in order to play multiplayer. You can connect to servers with their ip just fine, and as a host you can also disable authentication if you want to. Servers and players are free to connect without using our authentication or matching server so players which you ...

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