Search found 24 matches

by Florian
Tue Sep 01, 2020 5:09 pm
Forum: Gameplay Help
Topic: Train timetable
Replies: 4
Views: 1328

Re: Train timetable

I think this has been misunderstood. I meant that in a train schedule a station can only be approached if a condition (too little coal) is fulfilled.

a train goes to station A, then to station B and then to station D. if there is not enough coal, the train goes to station C and then to station D
by Florian
Tue Sep 01, 2020 4:53 pm
Forum: Gameplay Help
Topic: Train timetable
Replies: 4
Views: 1328

Train timetable

Is it possible to activate a station in the timetable only when a condition is fulfilled?

When a certain amount of coal or solid fuel has been reached, a further stop station should be approached during the next run.

Or is there a mod?
by Florian
Sat Aug 15, 2020 6:43 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 99131

Re: Version 1.0.0

Congratulations and many thanks for your great work.
by Florian
Fri Jun 05, 2020 10:20 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52574

Re: Friday Facts #350 - Electric mining drill redesign

I really like the new design. But somehow it bothers me that the ores suddenly appear on the transport belt now. Before, they came out of motion and onto the transport belt. At least that's what it looked like.
by Florian
Tue May 07, 2019 8:28 pm
Forum: Ideas and Suggestions
Topic: [0.17.4] Toolbelt Research Name Misleading
Replies: 18
Views: 4957

Re: [0.17.4] Toolbelt Research Name Misleading

I was about to report this as a bug because I didn't notice that the inventory had been enlarged. You could also delete the technology completely. Exploring one technology for 10 inventory slots is unnecessary. Either multiple technology levels with more slots or the tool belt actually gets 10 slots...
by Florian
Fri Mar 13, 2015 8:32 pm
Forum: Won't fix.
Topic: [0.11.17] Biters attacking Rails, Signals, power lines etc.
Replies: 3
Views: 8224

Re: [0.11.17] Biters attacking Rails, Signals, power lines etc.

Sry for Offtopic, but ...
kovarex wrote:If you want to play like a man, defend your systems :)
... you should add this to the pool of quotes on your Homepage ;)
by Florian
Sat Feb 14, 2015 5:00 pm
Forum: Gameplay Help
Topic: Console command to enable/disable Biter aggression?
Replies: 3
Views: 6308

Re: Console command to enable/disable Biter aggression?

Maybe you have fun with this Mod: https://forums.factorio.com/forum/viewtopic.php?f=14&t=8344 I didn't test it so far but it looks realy nice. It is not exactly what you asking for but an other option. ... Or you use the Peaceful Mode when you generate a Map. If you wanna play your actual Map bu...
by Florian
Fri Dec 19, 2014 6:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.7] Belts don't transport items
Replies: 5
Views: 3146

Re: [0.11.7] Belts don't transport items

We replaced every belt now.

More players reported this bug here: https://forums.factorio.com/forum/vie ... f=3&t=7438

But in the other games the bug appears only in corner belts.
by Florian
Fri Dec 19, 2014 5:49 pm
Forum: Releases
Topic: Version 0.11.7
Replies: 29
Views: 41723

Re: Version 0.11.7

We had the same problem in our multiplayer game. i reported the bug here (https://forums.factorio.com/forum/viewtopic.php?f=7&t=7442). Savefile will be there soon. @edit I removed the zig-zag and its appear to be solved. Maybe can be problem with the water borders. It's not the zig-zag. It appea...
by Florian
Fri Dec 19, 2014 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.7] Belts don't transport items
Replies: 5
Views: 3146

[0.11.7] Belts don't transport items

In our multiplayergame we had to rebuild nearly every single transport belt, because they stop transporting items. We didn't realize it when we start the game because we destroyed the enemy bases. so the savefile we have is 10-20 minutes after the map has been updated. The Savefile will be uploaded ...
by Florian
Fri Dec 19, 2014 4:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.7] Manuel save causes desync
Replies: 2
Views: 1449

[0.11.7] Manuel save causes desync

Manuel save causes desync. Auto save does not.
by Florian
Thu Dec 18, 2014 8:33 am
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Automatic mining during map view
Replies: 6
Views: 2437

Re: [0.11.6] Automatic mining during map view

Whatever it is. Please, don't fix it.
by Florian
Sun Dec 14, 2014 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Automatic mining during map view
Replies: 6
Views: 2437

Re: [0.11.6] Automatic mining during map view

I noticed this "feature " already in 0.10.12
by Florian
Tue Nov 11, 2014 12:53 pm
Forum: Gameplay Help
Topic: Bunch of questions from new player
Replies: 8
Views: 3077

Re: Bunch of questions from new player

Peter34 wrote:
Florian wrote:1. Poles are the only way afaik. but you can gather wood with construction robots by using the red bluprint (don't know the exact name).
Is this robotic wood-gathering process available in the early game phase?
i would say in early-mid game. You don't need blue sience packs.
by Florian
Mon Nov 10, 2014 1:08 pm
Forum: Gameplay Help
Topic: Bunch of questions from new player
Replies: 8
Views: 3077

Re: Bunch of questions from new player

1. Poles are the only way afaik. but you can gather wood with construction robots by using the red bluprint (don't know the exact name).

2. click on a pole and you get an overview of the electric network. but only the network which the pole is connected.
by Florian
Mon Nov 10, 2014 9:15 am
Forum: This Forum
Topic: This forum needs an easy way back to factorio.com
Replies: 21
Views: 20824

Re: This forum needs an easy way back to factorio.com

mark it - right click - open in new tab/window
by Florian
Wed Nov 05, 2014 10:44 am
Forum: Show your Creations
Topic: My latest factory
Replies: 14
Views: 10375

Re: My latest factory

Azeltorn wrote:Where do you have the windows of "Production and consumption numbers" i can't found it in the game, that a Research or a mod ?
click on an electric pole
by Florian
Sat Nov 01, 2014 7:06 pm
Forum: Not a bug
Topic: [0.11.1] car cannot destroy trees anymore
Replies: 4
Views: 2153

Re: [0.11.1] car cannot destroy trees anymore

It's not a bug. It's a feature ;)
by Florian
Sat Oct 04, 2014 10:41 pm
Forum: This Forum
Topic: Subforum for Let's Plays
Replies: 8
Views: 16945

Re: Subforum for Let's Plays

At the Moment 8 of the first 10 Topics in the "Show your Creations"-Forum are LP Topics. When somebody want to show his first base and want a comment and some tips for optimization the topic get not enough attention it needs. Maybe they come in the Forum see only Let's Play Topics on top a...
by Florian
Sat Oct 04, 2014 1:26 am
Forum: This Forum
Topic: Subforum for Let's Plays
Replies: 8
Views: 16945

Subforum for Let's Plays

I want to suggest a Subforum for Let's Play Topics. I think the "Show your Creations" Forum is overload with these kind of Topics. Don't understand me wrong. It is great that there are so many people who spread the word, but topics where player show there base with some pictures or one vid...

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