Search found 13 matches

by applemachine
Fri Sep 13, 2013 4:56 pm
Forum: General discussion
Topic: Forum theme
Replies: 5
Views: 7991

Re: Forum theme

I think instand of inbuilt icons game graphics can be used and instead of the background just a factorio map and voila, it should really look like factorio. The darkness is ok, I think always for so dark layouts, that it makes headache or so. I agree with this. You can use the new dark theme, but u...
by applemachine
Fri Sep 13, 2013 5:12 am
Forum: Show your Creations
Topic: 12 furnaces + beacon
Replies: 17
Views: 35303

Re: 12 furnaces + beacon

I personally prefer to create 2 rows of furnaces and a row of beacons down the middle and on the outsides. I'm not sure if it's worth the resources to produce the beacons and the modules, but it sure is fun to watch once it gets going.
by applemachine
Wed Sep 04, 2013 9:48 pm
Forum: Implemented Suggestions
Topic: More Stats?
Replies: 13
Views: 6268

Re: More Stats?

I could imagine stats for items mined/produced as well, I think that Factorio players like graphs
Graphs are like crack man...
by applemachine
Mon Sep 02, 2013 11:58 pm
Forum: General discussion
Topic: The sense of the provider chest
Replies: 10
Views: 20765

Re: The sense of the provider chest

I found myself not using storage chests either. I thought I could use them to prevent the uneven distribution of resources in some areas of the factory, but the problem is that you can't control how much goes into storage. I use the wire system to limit the number of products being made so that reso...
by applemachine
Mon Sep 02, 2013 11:50 pm
Forum: Implemented Suggestions
Topic: More Stats?
Replies: 13
Views: 6268

More Stats?

During my last play through my focus was on using robots to move all of my resources. They make resource distribution too easy. So my challenge became making sure I had unlimited resources pouring into my factory. At one point I had maybe 5 or 6 trains constantly bringing in full loads of iron and c...
by applemachine
Mon Sep 02, 2013 11:42 pm
Forum: Ideas and Suggestions
Topic: Ideas for creeper types
Replies: 35
Views: 15706

Re: Ideas for creeper types

I actually had creepers act as saboteurs once in a while. For some reason my pipes were being destroyed during attacks. I think it may have been caused accidentally by my flame thrower without me noticing. In any case, my power was draining away and an attack was coming so I checked my power and not...
by applemachine
Sun Sep 01, 2013 4:49 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 996466

Re: Factorio Roadmap

Cool! Never saw these pics. Got any more?
by applemachine
Wed Aug 28, 2013 4:05 am
Forum: Ideas and Suggestions
Topic: Ore Hopper
Replies: 10
Views: 14005

Re: Ore Hopper

when opening the "chest-cloud" you don't see all stacks of all chests, you see only a list how many stacks of each item are filled. If I understand what you're trying to say, this already exists in the form of provider chest (the red ones). Every item in every provider chest becomes part ...
by applemachine
Wed Aug 28, 2013 3:45 am
Forum: General discussion
Topic: Rail Kill
Replies: 9
Views: 11675

Re: Rail Kill

haha maybe...
by applemachine
Tue Aug 27, 2013 4:26 pm
Forum: General discussion
Topic: Rail Kill
Replies: 9
Views: 11675

Rail Kill

I decided to bring in my new resources using open TTD style train system because I thought it would be more efficient and also fun to build. These trains are bringing in a ton of resources and look cool doing it. The only problem is that whenever I have to leave my base or cross the tracks I have to...
by applemachine
Sat Aug 24, 2013 2:39 am
Forum: Ideas and Suggestions
Topic: Ore Hopper
Replies: 10
Views: 14005

Re: Ore Hopper

I see where this idea is coming from, but you can build your own hopper out of inserters and chests. I prefer to be able to build my own unique hopper system each playthrough than having a building do it for me.
by applemachine
Sat Aug 24, 2013 2:17 am
Forum: Ideas and Suggestions
Topic: Transport Belt Overhaul
Replies: 6
Views: 8273

Re: Transport Belt Overhaul

I had a similar problem with the belts. They seem to do the most work and require no energy to move. Still I'm glad I don't have to power belts over long distances. I'm willing to concede some realism in order to keep the game fun. I do, however, see the push towards trains if belts required power. ...
by applemachine
Sat Aug 17, 2013 5:45 pm
Forum: General discussion
Topic: 18 hours and counting
Replies: 0
Views: 4103

18 hours and counting

I just found this game a few days ago and have not been able to stop playing. Super addicting game play lol... Welp, back to the ol' factory. Keep up the good work. Love the game so far... as you can probably tell.

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