Search found 77 matches

by indjev99
Sun Mar 10, 2019 8:41 pm
Forum: Duplicates
Topic: [0.17.x] Just started the campaign
Replies: 0
Views: 653

[0.17.x] Just started the campaign

Error while running event level::on_tick (ID 0) __base__/lualib/compi.lua:97: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' __base__/lualib/compi.lua:97: in function 'stand_next_to' __base__/lualib/npe/helper-branches.lua:683: in function 'init' ...m/...
by indjev99
Tue Jan 22, 2019 1:05 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65406

Re: Friday Facts #278 - The new quickbar

As for the ghost cursor stuff, I don't really like having it disabled by default. You already know theres gonna be 100 million people who will never realise that its an option. I think it would be a good idea to turn it on automatically when you unlock construction robots, and give a quick popup to...
by indjev99
Thu Oct 05, 2017 12:37 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 22548

Re: Friday Facts #210 - Circuit connector module implementation

Bug? Looking at the top row, 2nd from the left, it has the Red network wire connecting to the terminal that has a green "internal" wire attached, and vice versa for the other pole. https://us1.factorio.com/assets/img/blog/fff-210-ccm-04b-new-belt-frames.png Horizontal wires bends due to g...
by indjev99
Sat Sep 02, 2017 4:40 am
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 39417

Re: Friday Facts #206 - Workflow optimisation

Fuegas wrote:When you upgrade your belts from yellow to red (for example) and a splitter is halfway, would that splitter be replaced with a single red belt? Currently you can upgrade just the belts and replace the splitters later without the need to be cautious around splitters.
This.
by indjev99
Fri Apr 14, 2017 4:41 pm
Forum: General discussion
Topic: Is there still hope for the space station?
Replies: 10
Views: 5244

Re: Is there still hope for the space station?

Hi, the idea is not dead, but currently is not planned to be part of 1.0. So, do you plan to update the game after 1.0? Or is it going to be a DLC. TBH I don't mind paying for a DLC, if it is as polished as the main game is. But it just feels weird that you are working on other albeit great ideas, ...
by indjev99
Fri Apr 14, 2017 4:37 pm
Forum: General discussion
Topic: Is there still hope for the space station?
Replies: 10
Views: 5244

Re: Is there still hope for the space station?

oh you mean the FF 74 where they said " I would just like to repeat that this is still in the planning phase" trying to hold them to the ideas they AMAZINGLY share with the community is asinine. What I'm saying is that there is no endgame currently. I would be okay with another idea, too....
by indjev99
Fri Apr 14, 2017 11:07 am
Forum: General discussion
Topic: Is there still hope for the space station?
Replies: 10
Views: 5244

Is there still hope for the space station?

I am sure I am not the only one who was extremely excited about having a proper endgame. Launching rockets into orbit and building a space station. Maybe even traveling to other planets. But was this idea completely scraped? Are we left with just another placeholder of an endgame? Will this be how i...
by indjev99
Sun Dec 04, 2016 3:29 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 56974

Re: Friday Facts #167 - Reactors Operational

Okay my first conclusion is... make the Reactors 6x6 and with 2 heat connections on each side, like so: Nuclear Power 1.png Allows for much better patterns when placing the Nuclear Reactors next to one another. Also allows for two 2x3 Boilers on each reactor side. 5x5 is really bad when combining s...
by indjev99
Tue Sep 13, 2016 11:45 am
Forum: Not a bug
Topic: [SOLVED] JSON Parser error in package metadata
Replies: 0
Views: 1372

[SOLVED] JSON Parser error in package metadata

I haven't played Factorio in a while, and now when I start it I get the following error.
bug.png
EDIT: Turns out that some mods were downloaded from playing multiplayer and one of them had a problem. Just deleted it and that fixed the problem.
by indjev99
Sat Jun 04, 2016 10:49 am
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79508

Re: Friday Facts #141 - Mod Portal

The new train graphics are amazing!!!
HammerPiano wrote:Me when I saw that no 0.13 for today
http://www.nooooooooooooooo.com/
But the train graphics are awesome! :D
Take your time, and make this game even more wonderful :)
https://www.youtube.com/watch?v=WWaLxFI ... rUWvuiQnzZ :D
by indjev99
Thu May 05, 2016 6:53 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 163439

Re: Count to 1,000,000

Tory fell on the 24th of April (a.k.a. 4.24).
by indjev99
Sat Apr 30, 2016 9:11 am
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 41855

Re: Friday Facts #136 - Map Transfers

The post was really interesting, even though I didn't manage to follow everything (although that might have been caused by the fact that I read it at 3am).
by indjev99
Mon Apr 25, 2016 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
Replies: 8
Views: 3355

Re: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save

Smarty wrote:Seems like this problem has been resolved?
Yes, it has. Sorry if I was not clear enough.
by indjev99
Sat Apr 16, 2016 11:02 am
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 36794

Re: Friday Facts #134 - Signal placement indicator

Since this is my first post on this forum - this game is so great. And the new signal placement indicators will help alot. Now that thats out of the way, I would like to join the players petitioning to keep "illegal" signal placement. It lets you create sections of track that can only be ...
by indjev99
Mon Apr 11, 2016 10:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
Replies: 8
Views: 3355

Re: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save

The save didn't load in 0.12.30, but it did load in 0.11.22. 0.000 2016-04-09 19:07:23; Factorio 0.12.30 (Build 17998, win64, alpha) 0.000 Operating system: Windows 7 Service Pack 1 0.000 Program arguments: "D:\Games\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "8080&qu...
by indjev99
Fri Apr 08, 2016 8:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
Replies: 8
Views: 3355

Re: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save

kovarex wrote:Hello, but I don't see the link to the save game. Without the savegame, I can't obviously try it and see what is happening.
I must have forgotten to attach it, anyway here is the savegame:
Game1.zip
(10.71 MiB) Downloaded 186 times
I also tested it on a different PC and the same thing happens.
by indjev99
Tue Apr 05, 2016 1:37 am
Forum: Resolved Problems and Bugs
Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
Replies: 8
Views: 3355

Re: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save

Loewchen wrote:
indjev99 wrote:I described the issue in this thread: viewtopic.php?f=8&t=23069
No you did not.
Oops, linked the wrong thread.
by indjev99
Mon Apr 04, 2016 9:58 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 163439

Re: Count to 1,000,000

Sure :D

Image
by indjev99
Mon Apr 04, 2016 9:55 pm
Forum: Show your Creations
Topic: Chess in Factorio (inspired by the awesome Tetris)
Replies: 7
Views: 4025

Re: Chess in Factorio (inspired by the awesome Tetris)

Xterminator wrote:This is pretty cool actually. I feel like it would take forever to actually play a game this way, but still cool idea nonetheless. :p
Meh, a game of chess already takes forever.

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