If I understood your need and the way RSO works correctly, I think you could try to
- change the config.lua to increase enemy spawn chance
- then run remote.call("rso", "regenerate", false) from the console
Search found 245 matches
- Thu Sep 17, 2015 1:22 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 195802
- Thu Sep 17, 2015 5:42 am
- Forum: Mods
- Topic: Advanced personal roboports
- Replies: 9
- Views: 12954
Re: Advanced personal roboports
The question is, can it do Logistics? What would be the benefit of that? The personal roboport's radius (even the advanced one's) is not big enough that it really helps to get materials from chests. And for the most part, your general production area, where you craft the high-tier products is cover...
- Wed Sep 16, 2015 11:50 am
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 43827
Re: [MOD 0.12] PersonalRoboportFix (0.2.1) - Disable inside net
PersonalRoboportFix crashes in multiplayer on line 95 (forgot to capture the error, sorry) when a player dies.
We were way before getting a modular amor, so noone had a roboport (but the mod was active). Whenever a player died, the game reported an error in PersonalRoboportFix and then shut down.
We were way before getting a modular amor, so noone had a roboport (but the mod was active). Whenever a player died, the game reported an error in PersonalRoboportFix and then shut down.
- Wed Sep 16, 2015 11:45 am
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 45001
Re: Feedback
Spawning of ore has no idea about regions. I'm not sure if the hard cut is not happening because it tries to put ore on chunk that has not been charted yet - it would be tricky to fix I think. Placing resources in not-yet-charted chunks works - tested this myself. It may also be the polygon-generat...
- Tue Sep 15, 2015 12:36 pm
- Forum: General discussion
- Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
- Replies: 24
- Views: 29047
Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.
Right-handed driving. Reason for me: Used to this from driving a car, it thus comes more natural
- Mon Sep 14, 2015 3:05 pm
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 45001
Re: Feedback
Spawning of ore has no idea about regions. I'm not sure if the hard cut is not happening because it tries to put ore on chunk that has not been charted yet - it would be tricky to fix I think. Placing resources in not-yet-charted chunks works - tested this myself. It may also be the polygon-generat...
- Sun Sep 13, 2015 9:28 pm
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 45001
Re: Feedback
regions are not a major problem. Resources are sparse in RSO, but it is not due to using regions. RSO seems to not place resources across region borders, so with large patches you sometimes end up with unnaturally long, hard edges, but I think that is only a minor flaw. I think the tricky part when ...
- Sat Sep 12, 2015 12:41 am
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 45001
Re: Feedback
The problem with Perlin noise is that you cannot go for RSO's more distance --> bigger patches approach. The fact that you have no true control is the strength of Perlin, generating organic looking landscapes. I wrote an RSO-similar mod for 11.x, because I didn't like how RSO distributed resources /...
- Fri Sep 11, 2015 1:52 pm
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 45001
Re: Feedback
This creates a lot of effort and inefficiency, compared to little benefit, I think. RSO hooks into the "chunk generated" event. There is no "tile generated" event. Now if you were to define a region size that is not a multiple of the chunk size, then you would suddenly have to do...
- Thu Sep 10, 2015 2:50 pm
- Forum: Modding help
- Topic: train signal control
- Replies: 9
- Views: 6087
Re: train signal control
In that case, checkout Choumiko's Smart Trains mod: https://forums.factorio.com/forum/vie ... 97&t=14432
I do not think it does exactly what you want, but it is very close - so might be better to built off that.
I do not think it does exactly what you want, but it is very close - so might be better to built off that.
- Wed Sep 09, 2015 1:41 pm
- Forum: Balancing
- Topic: Target prioritising of turrets
- Replies: 23
- Views: 32188
Re: Target prioritising of turrets
I do not think this is a balancing issue, it is much more an issue about turret AI. I see the problem you outline. The problem with your approach is that if I had a mod which puts in spawners which spawn a lot of small enemies at a high rate, the turret would only fire on the biters, not the true th...
- Tue Sep 08, 2015 9:35 pm
- Forum: Modding help
- Topic: train signal control
- Replies: 9
- Views: 6087
Re: train signal control
For that kind of pathing control of trains, you'll have to put your hopes up for 0.13, though I doubt that will be in there. While tighter control over train scheduling/routing allows for much more optimized control, I am not sure that this will ever be the focus of the devs. Yes, everyone loves Ope...
- Tue Sep 08, 2015 9:29 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Minable Rock
- Replies: 12
- Views: 20792
Re: [MOD 0.12.x] Minable Rock
I was already using this mod. So I double-checked and saw that you released this mod back in July.0.0.1: First Release
I assume this is mainly to use the new forum format, but I am curious to know if there are any other changes you made?
- Tue Sep 08, 2015 9:24 pm
- Forum: Multiplayer
- Topic: 2 mods crashing in MP
- Replies: 6
- Views: 13454
Re: 2 mods crashing in MP
What are the error messages you are getting?
Does the game simply crash or do you get a message box with an error?
With that we could see if it is a bug in the mod (probably wrong player index) or within the game itself.
Does the game simply crash or do you get a message box with an error?
With that we could see if it is a bug in the mod (probably wrong player index) or within the game itself.
- Tue Sep 08, 2015 6:35 am
- Forum: Technical Help
- Topic: Multiplayer error not a valid address (No such host is known
- Replies: 2
- Views: 5578
Re: Multiplayer error not a valid address (No such host is known
He also get this error when trying to connect to anyone in general. Are you referring to anyone running Factorio? My best guess is an interplay between Factorio's new client-server model and how Tunngle works. Short background: Tunngle installs an additional network adapter in Windows and bridges i...
- Tue Sep 08, 2015 6:29 am
- Forum: Technical Help
- Topic: Just purchased game, Need tech help
- Replies: 7
- Views: 7871
Re: Just purchased game, Need tech help
I have the same problems on my laptop. When I have an external monitor connected and my laptop screen disabled, the Factorio window never comes up. It was supposed to be fixed in one of the 11.x patches I believe, but the issue was never resovled.The preferred monitor setting didn't do the trick eit...
- Mon Sep 07, 2015 9:59 am
- Forum: Modding help
- Topic: train signal control
- Replies: 9
- Views: 6087
Re: train signal control
No, but it is generally not a good idea to post another question to in the thread of an already existing question, as people won't read that.
- Thu Sep 03, 2015 9:53 am
- Forum: Gameplay Help
- Topic: Small pumps: use cases
- Replies: 2
- Views: 4502
Re: Small pumps: use cases
That is a simple AND brilliant idea.
I like that - thank you
I like that - thank you
- Thu Sep 03, 2015 8:50 am
- Forum: Gameplay Help
- Topic: Stuck with Oil Refinery
- Replies: 8
- Views: 17150
Re: Stuck with Oil Refinery
Not directly the cause of your problem, but: it is generally a good idea to use tanks for light/heavy oil and petroleum gas. Because your refinary only works if none of its outputs are clogged.
- Thu Sep 03, 2015 8:48 am
- Forum: Gameplay Help
- Topic: Small pumps: use cases
- Replies: 2
- Views: 4502
Small pumps: use cases
I am still wondering about good use cases for small pumps. The use cases I have found so far are somewhat nice, but not really necessary: - using small pumps to selectively direct water to steam engines, i.e. only when you need it. But then again, you can turn off power production by steam engines w...