Search found 133 matches

by provet
Wed Oct 07, 2020 5:38 pm
Forum: Ideas and Suggestions
Topic: Electric Discharge Defense trigger on melee damage
Replies: 7
Views: 3933

Re: Electric Discharge Defense trigger on melee damage

+1, in it's current configuration I've only used it once and then never again, not looking back once. But to fire it when shields deplete or gets under a certain threshold would actually both make sense and give this (right now) useless item a reason to exist. Though I find this necroing a tad late,...
by provet
Wed Mar 20, 2019 4:49 pm
Forum: Ideas and Suggestions
Topic: Cursor placement in "Select a signal"
Replies: 46
Views: 13478

Re: Cursor placement in "Select a signal"

Is this even possible to add as a mod just to experiment with the feature and see what side-effects it would have?
by provet
Tue Mar 05, 2019 9:26 pm
Forum: Ideas and Suggestions
Topic: Cursor placement in "Select a signal"
Replies: 46
Views: 13478

Re: Cursor placement in "Select a signal"

1+

Was just about to suggest it myself. Been thinking of suggesting it for a long time just to find out that it has already been :)
by provet
Fri Jan 25, 2019 6:52 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 74324

Re: Friday Facts #279 - Train GUI & Modern Spitter

Will the new ranged attack slow vehicles as well?

Will the train know if it's a dead end where you create the temp. station?
by provet
Sat Dec 08, 2018 9:41 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 32680

Re: Friday Facts #272 - Mod GUI

Pleeeaase consider adding folders to the mod selection menu!!

Paint mockup:
Image
by provet
Fri Aug 17, 2018 2:32 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 46366

Re: Friday Facts #256 - The little things 3

Awesome as always!

Quick question, is the roboport priority for personal roboports something that can be set for other mobile roboports outside the main network (like the one in bobs mods with trains and other vehicles)?
by provet
Sun Aug 05, 2018 4:40 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81151

Re: Friday Facts #254 - No research queue for you

Come on now guys, let's be civilized about this. I'm 100% sure Kovarex meant well with his decision to take the game in a interactive and fun direction rather than a tech waiting game. Most of the research (besides repetitive bonus research) provide lots of new content to explore, so it shouldn't be...
by provet
Fri Aug 03, 2018 1:12 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81151

Re: Friday Facts #254 - No research queue for you

There you go:
Image

On another note: Great that you added optional notifications for mod creators, I've seen lots of "don't leave feedback here cause I won't get any notification about it" and this will definitely help with that!
by provet
Fri Jun 29, 2018 8:05 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 68821

Re: Friday Facts #249 - Dead end exploration

Was wondering when this would be discussed, nice to see all the though you put into this.
by provet
Fri Jun 08, 2018 7:26 am
Forum: Tools
Topic: FactorioModsSync
Replies: 4
Views: 14063

Re: FactorioModsSync

Yay, now we don't have to wait for 0.17!
by provet
Fri Jun 08, 2018 7:24 am
Forum: Tools
Topic: Factsim - A Factorio combinator simulator
Replies: 12
Views: 11161

Re: Factsim - A Factorio combinator simulator

interesting idea, too bad it hasn't got much attention
by provet
Mon Apr 02, 2018 9:20 am
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 26403

Re: I feel hollow after finishing a game of Factorio.

Goal: Building your super factories to get to other planets and start colonies where the alien resistance is much higher. Natural phenomenons will stand in your way (huge meteorites that with damage in the range of nukes) which require you to build shield domes, but these shield domes needs energy o...
by provet
Fri Mar 30, 2018 2:54 pm
Forum: Bob's mods
Topic: bobs logistics mod belt overhaul
Replies: 1
Views: 4597

bobs logistics mod belt overhaul

What does this overhaul do in mod settings?

Only says "turn this on if you like what bob did to transport belts."
Problem is I don't really know when (in time) and what he did to them.
by provet
Sun Jan 28, 2018 9:57 am
Forum: Technical Help
Topic: Automatic Steam update notice, "ok" for the 100:th time
Replies: 7
Views: 2540

Automatic Steam update notice, "ok" for the 100:th time

I'm playing on a dedicated server which uses 0.16.19 the host of the server ain't available to update each time a new update comes out. How many times do I have to press "ok" on this message before it understands that I do know I'm not updating automatically? https://i.imgur.com/40ugmdZ.png
by provet
Sat Jan 27, 2018 12:17 am
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 45486

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

What do you think about "Factorio RTS" scenario? It will be something like: PvP. You start in god mod without a character. You start with a Roboport,a few bots, a chest of some starting supplies, and the necessary technology. (already placed) You cannot place anything directly, only ghost...
by provet
Wed Jan 24, 2018 1:57 pm
Forum: Mod portal Discussion
Topic: My wishes for Mod Portal 2.0
Replies: 28
Views: 12297

Re: My wishes for Mod Portal 2.0

Advanced search!
search/filter by;
compatible factorio version
author
date
tags
name
downloads
likes
number of discussions
update date or sort by update date

Also make all the searchable elements sortable from A-Z or 0-9 and vice versa
by provet
Mon Jan 22, 2018 4:18 pm
Forum: Ideas and Suggestions
Topic: Circuit network connections for splitters
Replies: 42
Views: 16856

Re: Circuit network connections for splitters

If only the same would be true for all robot chest-only logistic #ItsNotaNerfIfItsCombinators
by provet
Tue Jan 16, 2018 5:10 pm
Forum: Ideas and Suggestions
Topic: Circuit network connections for splitters
Replies: 42
Views: 16856

Re: Circuit network connections for splitters

This sounds useful and probably needed to compete with the bots
by provet
Wed Jan 10, 2018 4:49 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 49481

Re: Version 0.16.16

First! Changes Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type. Does this mean that the magic splitter sorters will stop working now? https://i...
by provet
Sun Jan 07, 2018 6:56 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338685

Re: Friday Facts #224 - Bots versus belts

I don't think bots are the problem, but better belts as described, the complexity for bots could go up, yes. But I rather have them controlled by combinator than nerfing their logistic capability for increased complexity. Also: Why not just introduce a start-up setting that disables them instead of ...

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