Search found 14 matches

by SpaghettiCrazy
Sat Jan 26, 2019 6:22 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 74284

Re: Friday Facts #279 - Train GUI & Modern Spitter

The new aliens look awesome! I have been playing this pretty addictive game for a while and have an idea on a alien creature that might add more diversity to your enemies. Currently, the extremely expensive, massive, laser turret, roboport reinforced, dragon teeth and solid wall defense works pretty...
by SpaghettiCrazy
Tue Jan 22, 2019 1:04 am
Forum: Ideas and Suggestions
Topic: Stuff to launch into space
Replies: 5
Views: 1962

Re: Stuff to launch into space

A very expensive satellite that gives you continuous science packs. Could end up being too OP, maybe have it degrade without (relatively cheaper) resupply launches. Trading satellite, lets you sell (and buy?) supplies on the Galactic Network. Power satellite, that beams down power to a base station...
by SpaghettiCrazy
Tue Jan 22, 2019 1:04 am
Forum: Ideas and Suggestions
Topic: Stuff to launch into space
Replies: 5
Views: 1962

Re: Stuff to launch into space

I think it would be cool to launch other types of satellites into space. The satellites are only used for winning the game (Although that's being changed https://www.factorio.com/blog/post/fff-275) and getting space packs, but I think it would be cool if there were many versions of the satellite wi...
by SpaghettiCrazy
Tue Jan 15, 2019 10:25 pm
Forum: Ideas and Suggestions
Topic: Stuff to launch into space
Replies: 5
Views: 1962

Stuff to launch into space

I think it would be cool to launch other types of satellites into space. The satellites are only used for winning the game (Although that's being changed https://www.factorio.com/blog/post/fff-275) and getting space packs, but I think it would be cool if there were many versions of the satellite wit...
by SpaghettiCrazy
Tue Jan 15, 2019 6:36 pm
Forum: Ideas and Suggestions
Topic: Logistics Robot Balance
Replies: 36
Views: 9664

Re: Logistics Robot Balance

Another idea I had was the robots being ground based and going along a player set track. This wouldn't need the same pathfinding. Well one of my non pathfinding ideas including having the robots be ground based going along paths made by the player. There could be intersections and systems giving mo...
by SpaghettiCrazy
Tue Jan 15, 2019 4:46 pm
Forum: General discussion
Topic: Iron is too needed and copper is nearly useless
Replies: 15
Views: 8129

Re: Iron is too needed and copper is nearly useless

I do think that copper needs more uses. I rarely have a problem that comes down to not enough copper.
by SpaghettiCrazy
Tue Jan 15, 2019 4:43 pm
Forum: Ideas and Suggestions
Topic: Logistics Robot Balance
Replies: 36
Views: 9664

Re: Logistics Robot Balance

I think I've annoyed Rseding enough with discussion of fantasy pathing algorithms that I can't actually say I want implemented anyways. I can say that Wube is set pretty hard against *any* further drone intelligence. They'll do one thing and one thing only, go from point A to point B along a straig...
by SpaghettiCrazy
Tue Jan 15, 2019 2:24 pm
Forum: Ideas and Suggestions
Topic: Logistics Robot Balance
Replies: 36
Views: 9664

Re: Logistics Robot Balance

I think I've annoyed Rseding enough with discussion of fantasy pathing algorithms that I can't actually say I want implemented anyways. I can say that Wube is set pretty hard against *any* further drone intelligence. They'll do one thing and one thing only, go from point A to point B along a straig...
by SpaghettiCrazy
Tue Jan 15, 2019 2:20 pm
Forum: Ideas and Suggestions
Topic: Logistics Robot Balance
Replies: 36
Views: 9664

Re: Logistics Robot Balance

As I said in the forum description, the ignoring of an aspect of the game just feels wrong. Like just not playing Hanzo in Overwatch. Sure you can do it but playing anything else makes it seem like you're missing out. Plus, I would like to use logistics robots! Robotic transport sounds cool and is ...
by SpaghettiCrazy
Tue Jan 15, 2019 2:15 pm
Forum: Ideas and Suggestions
Topic: Logistics Robot Balance
Replies: 36
Views: 9664

Re: Logistics Robot Balance

if the flying robots had to navigate around each other. there's one big reason why they don't right now. Performance. Path finding is pretty expensive, being more expensive the longer the range. Robots are intentionally unlimited by where they can fly to simplify the path finding, and simplified to...
by SpaghettiCrazy
Tue Jan 15, 2019 1:48 am
Forum: Ideas and Suggestions
Topic: Logistics Robot Balance
Replies: 36
Views: 9664

Re: Logistics Robot Balance

If you find an optional aspect of the game to be not fun, don't partake in that optional activity. Problem solved. As I said in the forum description, the ignoring of an aspect of the game just feels wrong. Like just not playing Hanzo in Overwatch. Sure you can do it but playing anything else makes...
by SpaghettiCrazy
Tue Jan 15, 2019 12:58 am
Forum: Ideas and Suggestions
Topic: Logistics Robot Balance
Replies: 36
Views: 9664

Re: Logistics Robot Balance

oh god, stirring up the shit again. My solution for balance, remove the roboport, replace it with roboparts. a storage, an effect transmitter, a charge pad, 3 separate entities. That's a great idea but I feel It's just the same thing a bit more complicated. Maybe if the robots were ground based, fo...
by SpaghettiCrazy
Sat Jan 12, 2019 9:06 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 213918

Re: Peace with Aliens

I like this idea. You are the kind of alien colonist in this world and real natives usually don't have a guilty until proven innocent policy. In fact the aliens treat you as guilty, period. I think it would be nice to be able to have a relationship with the aliens. I also think that there should be ...
by SpaghettiCrazy
Sat Jan 12, 2019 8:56 pm
Forum: Ideas and Suggestions
Topic: Logistics Robot Balance
Replies: 36
Views: 9664

Logistics Robot Balance

Making transport belt systems with rails, trains and construction robots is fun. It creates puzzles and problems of which have meaning to solve, but the logistics robots in Factorio are way too overpowered. Who needs belts, inserters and just general problem solving when you can set up a system of l...

Go to advanced search