Search found 3 matches

by zacharias2k
Thu Jun 20, 2019 3:06 pm
Forum: Duplicates
Topic: Game crash on saving
Replies: 2
Views: 866

Re: Game crash on saving

Looks like a duplicate of: https://forums.factorio.com/72168 PS: A method pointer+an object pointer. Don't tell me thats a std::bind/lambda workaround :shock: You mean the std::_LaunchPad line? That's some internal STL call ... we use constructor(3) https://en.cppreference.com/w/cpp/thread/thread/t...
by zacharias2k
Wed Jun 19, 2019 8:19 pm
Forum: Duplicates
Topic: Game crash on saving
Replies: 2
Views: 866

Game crash on saving

Hi there, My game crashes randomly in the event of saving - in like 20% off all cases. Vanilla 0.17.50. Seems to be a access violation. PS: First guess: train related, changing signals a lot. PS: A method pointer+an object pointer. Don't tell me thats a std::bind/lambda workaround :shock: 0.000 2019...
by zacharias2k
Wed Jan 09, 2019 12:24 pm
Forum: Technical Help
Topic: [SOLVED] Headless Server + Login Credentials? (Connection Problems)
Replies: 13
Views: 4457

Re: Headless Server + Login Credentials?

Using the same account for server and client is standard practice for factorio servers afaik and any restrictions would not make sense anyway since account authentication for clients is purely optional and keep in mind that your client successfully connected to the server already, the issue arises ...

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