Search found 16 matches

by _italics_
Sat Mar 09, 2019 7:55 pm
Forum: Implemented mod requests
Topic: Midnight darkness
Replies: 5
Views: 1757

Re: Midnight darkness

Cool, completely dark. I'm making a small mod for it.

edit: Alone in the Dark
by _italics_
Fri Mar 08, 2019 10:06 pm
Forum: Not a bug
Topic: NPE doesn't support Multiplayer
Replies: 2
Views: 968

Re: NPE doesn't support Multiplayer

I am introducing a friend to Factorio, and we made plans to do the intro together. So we set up a server and transferred a save. We connected, cheered, then timed out with "Server not responding". We tried several times, "Server not responding" every time. Eventually I got this e...
by _italics_
Fri Mar 08, 2019 6:21 pm
Forum: Implemented mod requests
Topic: Midnight darkness
Replies: 5
Views: 1757

Re: Midnight darkness

And those who wants it absolutely dark can turn down the monitor brightness? :P

Playing with RimWorld's Realistic Darkness mod is an interesting challenge and makes lights much more important.
by _italics_
Fri Mar 08, 2019 7:30 am
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 62009

Re: Satisfactory alpha

You know, I'm going to install the Epic launcher just because the Steam 30% cut is so high and I'd like the devs to get more of the money instead of the distributor. Apparently Epic takes 12%: https://www.gameinformer.com/2018/12/03/tim-sweeney-answers-questions-about-the-new-epic-games-store How di...
by _italics_
Wed Mar 06, 2019 2:44 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 29539

Re: Removing fluid temperature - thoughts?

Could even get rid of nuclear steam entirely, replacing the current nuclear setups with something else, perhaps some expensive, huge self-contained buildings more like the ones in the real world? Using this logic, wouldn't you also want to "replace the current [boiler + steam engine] setups wi...
by _italics_
Wed Mar 06, 2019 8:06 am
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 29539

Re: Removing fluid temperature - thoughts?

After playing a bit more with nuclear I've realized that the heat pipe/steam/turbine part is not that uninteresting, it was my designs that were uninteresting.
by _italics_
Tue Mar 05, 2019 11:56 pm
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 59177

Re: Personal robots prioritizing nearest first

Try out the Closest First mod: https://mods.factorio.com/mod/ClosestFirst You can see a little demo here: https://www.reddit.com/r/factorio/comments/afx4ih/closest_first_release_announcement One of these days I'll get around to making it a bit tighter, but it does the job without noticeable performa...
by _italics_
Sat Mar 02, 2019 10:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 26356

Re: [0.17.4] [MacOS] Delays in control

Wow, I can also confirm there's no lag using an external mouse.
by _italics_
Sat Mar 02, 2019 8:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 26356

Re: [0.17.4] [MacOS] Delays in control

I attached a log made with --verbose, where I opened a game, made it lag like hell by zooming in and out, then exited. I have tried many different settings and compared with my Windows machine. I assume you don't have access to a Mac? Here's a few clues: 1. When I run it on Windows with V-Sync off a...
by _italics_
Fri Mar 01, 2019 7:55 am
Forum: Not a bug
Topic: Manually clearing inventory clears too much
Replies: 8
Views: 2981

Re: Manually clearing inventory clears too much

Perhaps it could be possible to lock some of the inventory slots?
by _italics_
Thu Feb 28, 2019 8:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 26356

Re: [0.17][Mac] Delays in control

With V-Sync off it's playable, but with a lot of tearing. Whenever the frame rate drops (e.g. when zooming in on a bunch of active labs), it stops responding to input until it has caught up.

No such issues on my Windows machine.
by _italics_
Sat Jan 26, 2019 3:43 am
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 29539

Re: Removing fluid temperature - thoughts?

My main gripe is that hot things should get colder. It shouldn't be possible to store steam in tanks indefinitely, or transport it long distance in pipes/trains without any temperature loss. However, I don't see that implementing more realism here would improve the game. Cooling steam would quickly ...
by _italics_
Sat Jan 12, 2019 5:22 pm
Forum: Modding interface requests
Topic: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
Replies: 4
Views: 1303

Re: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered

More careful profiling showed that it was the to_be_deconstructed(player.force) call that took the most amount of time: 00001.758: 00:14:08.00: Tick: 50880 00000.276: 00:14:08.00: finding entities 00090.411: 00:14:08.00: done finding 32406 entities 00019.670: 00:14:08.00: filtering loops 00027.862: ...
by _italics_
Sat Jan 12, 2019 2:14 pm
Forum: Modding interface requests
Topic: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
Replies: 4
Views: 1303

Re: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered

Yep, but it's a quite time-consuming step for me. I expect using a filter will be faster, presumably avoiding creating a lot of LuaEntities that will be discarded garbage anyway. Here's a profile log from a large search area: 00001.630: 00:14:08.00: Tick: 50880 00000.159: 00:14:08.00: finding entiti...
by _italics_
Fri Jan 11, 2019 7:10 am
Forum: Modding interface requests
Topic: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
Replies: 4
Views: 1303

Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered

Instead of using LuaSurface.find_entities and looping through the entire set of results to see if they are deconstructible or a ghost, I'd like to use find_entities_filtered. local entities = player.surface.find_entities(area) for index,entity in pairs(entities) do if entity.to_be_deconstructed(play...
by _italics_
Sat Jan 05, 2019 3:31 pm
Forum: Modding help
Topic: Send construction bot to specific ghost entity
Replies: 0
Views: 773

Send construction bot to specific ghost entity

Hello!

I have tried to go through the api docs, but I cannot see a way to control the construction bots.

Am I missing something?

Thanks in advance

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