Search found 88 matches

by Locane
Thu Mar 07, 2024 8:03 am
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 19914

Re: Above 60 fps (120 or 144).

Koub wrote: ↑
Tue Mar 05, 2024 6:43 am
[Koub] Merged into the older thread on the same subject. Bear in mind the devs have said a definitive "No"
Thanks for the info Koub. Can you show me where the definite no was said?
by Locane
Sun Mar 03, 2024 11:31 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 19914

Devs - Refresh rate comparison

As the FFFs get released, I've been getting more and more excited to buy and play the expansion - with the already talented team and adding Earendal and Raiguard, it's going to be an absolute banger and I just can't wait. Something has been forever ruined for me, though, and that's briefly playing t...
by Locane
Sat Jan 13, 2024 3:04 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 23080

Re: Friday Facts #388 - Smaller things for 2.0

Why not just make underground belts made with "track drag" try to use maximum distance by default? It would circumvent most of the use cases this feature is trying to solve I think. Underground belts and pipes already work like that. They don't when dragging track. Since everyone builds w...
by Locane
Sat Jan 13, 2024 3:00 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 28698

Re: Friday Facts #380 - Remote view

The tint indicator for whether a blueprint entity will be filled or not is RIGHT on, god, thank you! Im confused. This functionaly is completely useless. Why are getting exited about that? I've spent SO much time working with remote view and blueprints in my SE run and trying to pick out what's bui...
by Locane
Sat Jan 13, 2024 2:56 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 43326

Re: Friday Facts #393 - Putting things on top of other things

WOW. I had no idea there was a Bulk Items debate somewhere, but I can see why. I'm really excited about the dropping of filter inserters - I think the idea of them makes sense for the game and the purpose, but it's always seemed just a little too inconvenient. Great that we're getting so many awesom...
by Locane
Sun Jan 07, 2024 12:26 am
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 34
Views: 7322

Re: Container free space signal

Surprised this still isn't a thing. I have an array of storage warehouses I wanted to show free slots available on, and there's no way to do that apparently?

Just trying to get an idea of how full or not my storage space is.
by Locane
Wed Dec 20, 2023 10:05 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 24452

Re: Friday Facts #389 - Train control improvements

Oh my God "train color based on destination" is such a huge time saver for me. I am so excited to not have to fiddle with every single train I want to add as much! Love these improvements in this post!
by Locane
Wed Dec 20, 2023 9:56 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 23080

Re: Friday Facts #388 - Smaller things for 2.0

I really like the Max Range indicator idea. It was tough to see what the post was talking about because I intuitively assumed the *cursor piece* would be changing color, it took me a couple tries to realize it was the lined overlay that was being referred to. Why not just make underground belts made...
by Locane
Wed Dec 20, 2023 9:42 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 164
Views: 37160

Re: Friday Facts #387 - Swimming in lava

I know I'm late to the party, but this Big Mining drill described in the blog post is OP AF. 50% increase to the total resource in a mine? 5x mining speed? Larger mine area? AND 4 module slots to top it all off? Ignoring the absolute clownery that is Quality modules, are we planning on removing mini...
by Locane
Sun Dec 03, 2023 1:16 am
Forum: Questions, reviews and ratings
Topic: Any mods that let you prioritize things in the build order?
Replies: 1
Views: 307

Any mods that let you prioritize things in the build order?

Does anyone know if there are any mods that let you prioritize certain kinds of things in the build queue? For example, if I tile my base with 682,000 refined concrete, but later I need some landfill placed to bridge a gap, is there a mod that I can set landfill ghost orders to take priority over al...
by Locane
Sat Oct 14, 2023 10:57 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 28698

Re: Friday Facts #380 - Remote view

This is fantastic - QOL and visual updates like this are what I crave! I am especially excited about being able to mail-order modules in to machines. The tint indicator for whether a blueprint entity will be filled or not is RIGHT on, god, thank you! The one thing I will say is that in screenshot of...
by Locane
Fri Oct 06, 2023 8:42 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 74513

Re: Friday Facts #378 - Trains on another level

Trains can get pretty fast, but take a while to accelerate up to full speed, so intersections really bog things down. The intersections that these ramps will enable will make dense train bases far faster and more efficient than is currently possible. This is a bit like underground pipes or belts. I...
by Locane
Sat Sep 30, 2023 9:17 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 74513

Re: Friday Facts #378 - Trains on another level

I see a lot of people excited, but I honestly don't get it. So what? Trains that are elevated? So I can build a base under them? Why? My screen is already busy enough in a large base, what's the point? Why would I want this?
by Locane
Fri Sep 22, 2023 6:01 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 47808

Re: Friday Facts #377 - New new rails

All around excellent update. I was struck by the graphics as well, and I can't wait to place less frustrating rails!

Release when?? :D
by Locane
Sun Sep 17, 2023 12:03 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 53152

Re: Friday Facts #376 - Research and Technology

But being stuck forever in RNG is not Factorio, to us. Please only speak for yourself and let Factorio staff collect feedback and weight the significance themselves. Personally, I'm fine with the new functionality. Yeah good callout - I was speaking for the dissenters of the proposed Quality system...
by Locane
Sat Sep 16, 2023 6:15 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 53152

Re: Friday Facts #376 - Research and Technology

Thank You, and... Kovarex - your clarifications were welcome and it's clear that you understand the concerns, thank you. "The path to winning needs to be fun" is true and something said by Mark Rosewater as well! You're not wrong. Consider that a lot of people are telling you that the Qua...
by Locane
Fri Sep 08, 2023 11:59 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120532

Re: Friday Facts #375 - Quality

I'm sorry Kovarex but I have to agree with the other dissenters here - I don't think this feels very good from what I have felt the "spirit of the game" to be. Ultimately you get to define what that is, though, since it's your game, we're just playing it. To me, Factorio is about how well ...
by Locane
Tue Sep 05, 2023 3:55 am
Forum: Combinator Creations
Topic: Yet Another Kovarex Arrangement - But this time with a diagram
Replies: 9
Views: 1470

Re: Yet Another Kovarex Arrangement - But this time with a diagram

There is more work to do. You have to arrange for congestion-free U-238 flow. The 2 U-238 from the centrifuge must flow freely and not congest the U-235 belt lane. A 3rd inserter for U-238 is required to insert U-238 independently. It's required anyway, because if S=0, not even U-238 is inserted. T...
by Locane
Tue Sep 05, 2023 3:53 am
Forum: Combinator Creations
Topic: Yet Another Kovarex Arrangement - But this time with a diagram
Replies: 9
Views: 1470

Re: Yet Another Kovarex Arrangement - But this time with a diagram

You can build this with only a single decider combinator as memory that resets when 238 is put out, the input inserter gets the insert condition. 0eNq9VtuOozAM/Zc8w4ikpRe0+xX7uKoQBdNaAwlKQjXdin9fh0wvg5hpmWr3BeEQHx87xw4ntq1aaDRKy5ITw1xJw5LfJ2ZwJ7PKrdljAyxhaKFmAZNZ7awcpNVYtjtgXcBQFvDGEt4Fdx0LyLEAHeaq...
by Locane
Tue Sep 05, 2023 3:42 am
Forum: Combinator Creations
Topic: Yet Another Kovarex Arrangement - But this time with a diagram
Replies: 9
Views: 1470

Re: Yet Another Kovarex Arrangement - But this time with a diagram

You're cheating! Nobody uses stack filter inserters. However, this is so simple and elegant, I might even employ this solution myself. Usually, I don't care about the magic 40 and just insert until the centrifuge is full. On second thought, this solution might not be stable. If you have more than 1...

Go to advanced search