Search found 356 matches

by jockeril
Wed Feb 07, 2024 3:30 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12079

Re: Friday Facts #396 - Sound improvements in 2.0

I've read through the comments after reading this one because, from experience, sound is very individual - it's a known fact the younger people hear different sound frequencies then older ones and being in my 50th year of life (albeit still playing video games like I'm 15) I know there is a noticeab...
by jockeril
Wed Feb 07, 2024 3:03 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12079

Re: Friday Facts #396 - Sound improvements in 2.0

I'd also like to see an "alert mode" added whenever the Radar sees an incoming attack, whether by Biters, players, or other things like asteroids. Something that will sound an audible alarm, switch on red lighting, and automatically power up defenses when an attack starts, and shut the de...
by jockeril
Wed Feb 07, 2024 2:12 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12079

Re: Friday Facts #396 - Sound improvements in 2.0

TheKingOfFailure wrote: ↑
Fri Feb 02, 2024 5:49 pm
aka13 wrote: ↑
Fri Feb 02, 2024 5:34 pm

Are you a magician by chance? :D
How would one differentiate temperature by sound...
Steve Mould explains it in 3 minutes :ugeek:

https://youtu.be/Ri_4dDvcZeM
BOOM - fact provided, proof made 8-)
by jockeril
Sun Dec 17, 2023 1:58 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 24448

Re: Friday Facts #389 - Train control improvements

This really is a big change - it transcends every thing possible so far in the game - I almost forgot how great it is to play Factorio and started wondering why I had so many hours registered in it and this reminded me - I love playing with your trains ! :lol:
by jockeril
Wed Jul 27, 2022 2:01 am
Forum: Releases
Topic: Version 1.1.62
Replies: 18
Views: 14973

Re: Version 1.1.62

here is the Windows log about it: Name of the faulting application: Factorio.exe, Version: 1.1.62.59925, time stamp: 0x62dfd129 Name of the faulting Moduls: ntdll.dll, Version: 10.0.19041.1806, time stamp: 0x1000a5b9 exception code: 0xc0000374 Error offset: 0x00000000000ff609 ID of the faulty proce...
by jockeril
Sun Apr 03, 2022 1:07 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 50959

Re: Friday Facts #369 - To the moon

Kyralessa wrote: ↑
Sun Apr 03, 2022 1:01 pm
jockeril wrote: ↑
Sun Apr 03, 2022 12:48 pm
Toll wrote: ↑
Fri Apr 01, 2022 5:20 pm
Also love that blueprint wallet string :mrgreen:
What's special about the wallet string :?:
Put it in a hex-to-UTF8 converter like this one:

https://onlinehextools.com/convert-hex-to-utf8
Thanks ! (wobe - nice one...)
by jockeril
Sun Apr 03, 2022 12:48 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 50959

Re: Friday Facts #369 - To the moon

Toll wrote: ↑
Fri Apr 01, 2022 5:20 pm
Also love that blueprint wallet string :mrgreen:
What's special about the wallet string :?:
by jockeril
Sun Apr 03, 2022 12:40 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 50959

Re: Friday Facts #369 - To the moon

I enjoyed this April fools day post ! and as someone who was absent from the forums and the game for a long time - I'm happy I checked it :)
by jockeril
Thu Feb 25, 2021 7:09 am
Forum: Releases
Topic: Version 1.1.25
Replies: 14
Views: 19256

Re: Version 1.1.25

I can not buy it in any way in buying mode, is what I wanted most, the country where I live does not have any kind of tarts of those or money from other types ... do not worry, I will not follow anymore for Here ... Good luck to all and greetings ... It was a pleasure to have shared messages with a...
by jockeril
Thu Feb 04, 2021 10:48 pm
Forum: Releases
Topic: Version 1.1.20
Replies: 8
Views: 11838

Re: Version 1.1.20

Hmm - I thought we have stable, guess folks found more bugs after it came out
by jockeril
Mon Jan 25, 2021 7:45 am
Forum: General discussion
Topic: Alt-F4 #21 - The Ultimate Modding Honour
Replies: 8
Views: 3785

Re: Alt-F4 #21 - The Ultimate Modding Honour

I'm honored and surprised that one of my mods got mentioned in the first paragraph of this ALT-F4 😊 ( JKIL's KnightRider music while driving ) I'd just like to mention that I also continued fluid barrels mod and made More logistics slots - both of which were very popular, sadly even more than this o...
by jockeril
Fri Jun 19, 2020 10:28 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 38192

Re: Friday Facts #352 - New website

One concern I have is that some of the images you show imply the new design is going to be a lot more "dark theme" (ie very bright text on very dark background) than the current design, which (FFF pages aside) is currently mostly "bright text on middle gray" or "middle gray...
by jockeril
Fri Jun 05, 2020 1:09 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 51950

Re: Friday Facts #350 - Electric mining drill redesign

Can I toggle it to old one? I don't really like new one actually, It's top covers a lot in upper tiles... There's always one that's not happy... you can use mods to change the way it looks Myself, I love the new design and looking forward to seeing it in game, even though I was really used to the o...
by jockeril
Sat May 02, 2020 11:03 am
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 20804

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

Well I've said a hundred times before and I'll say it again - amazing! You guys are the best game developer and no wonder this game it one of the most popular games on steam, is well deserved because of those kind of attentions to details and the way you work with your community Kudos ! BR, Jockeril
by jockeril
Sun Mar 08, 2020 1:39 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 28747

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Add a logarithmic display option for production/consumption graph - I've endorsed that and I think all should read and make a vote on it so Wube knows if is a popular request
by jockeril
Sun Mar 08, 2020 1:25 pm
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 16
Views: 6593

Re: Add a logarithmic display option for production/consumption graph.

I mostly use production graph to ensure everything is ok regardless of absolute values, neither linear nor logarithmic. I just want to know whether production is stable or it’s rising, or falling, or stopped at all. If the graph is falling unexpectedly, I go to check production line even without lo...
by jockeril
Sun Mar 08, 2020 1:22 pm
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 16
Views: 6593

Re: Add a logarithmic display option for production/consumption graph.

planetmaker wrote: ↑
Mon Jan 27, 2020 11:18 am
+1 from me as well. As an option or toggle button that would definitely help to get a better view of the different production levels
Adding my +1 to this as well - I think it's useful and important cause I get into the same issue of removing the top producers one- by-one too
by jockeril
Wed Jan 15, 2020 3:29 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 47760

Re: Changelog tutorial

@Pi-C - I love your post and use it every time I make a change to my mods (bc I don't do that often and always have a parsing problem somewhere with a new entry in the change log file... :evil: ) @Devs - I think there is a minor issue with ow the change log is presented in the game interface where t...
by jockeril
Sat Dec 28, 2019 8:52 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52092

Re: Friday Facts #327 - 2020 Vision

Congratulations on reaching 2M sales and is no wonder Steam had that much contribution - as one of the early adopters (thanks to Mangledpork, Klonan and the demo I tried first), I a also a Steam member and was happy to have another game with achievements that I felt I can enjoy and achieve so I too ...
by jockeril
Fri Nov 22, 2019 11:06 pm
Forum: Won't implement
Topic: LuaGuiElement textfield: confirm_on_focus_lost
Replies: 4
Views: 2848

Re: LuaGuiElement textfield: confirm_on_focus_lost

Hello Rseding, Is there a way to have the input stick when we leave the text field if not like this - I and many other players have found this to be an issue in other mods as well like in this hellmod discussion about changing the amount of modules used in a line or block, This behaviour is natural ...

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