Search found 33 matches

by StrangePan
Sat Oct 07, 2023 6:47 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 24713

Re: Friday Facts #379 - Abstract rewiring

I believe the remaining shadow issue is that overlapping shadows recursively darken the graphics behind them, when realistically there should only be one darker shade. You can't block more sunlight when it has all already been blocked! This is the one! And a few people have noticed other issues tha...
by StrangePan
Sat Oct 07, 2023 6:34 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 24713

Re: Friday Facts #379 - Abstract rewiring

Pop quiz: can you spot the shadow problem I want to fix next? Inserter claw shadows don't seem to line up with the direction of the sun. If I compare the angle of the power pole shadow and the angle of the claw shadow there seems to be a mismatch. Oh no! I hadn’t noticed, but you’re right. That’ll ...
by StrangePan
Sat Oct 07, 2023 6:30 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 24713

Re: Friday Facts #379 - Abstract rewiring

Drury wrote:
Fri Oct 06, 2023 12:17 pm
Pop quiz: can you spot the shadow problem I want to fix next?
overlapping shadows?
Bingo!
by StrangePan
Mon Jul 31, 2023 11:55 am
Forum: Assigned
Topic: [StrangePan][1.1.87] VSync not applied
Replies: 8
Views: 1602

Re: [1.1.87] VSync not applied

Thanks for the videos! This definitely look like some form of screen tearing. Regarding upgrading your own machine, feel free to do as you see fit. It would be interesting for me to learn whether or not an OS upgrade fixes the problem. Otherwise, it may be a few weeks before you'd be able to verify ...
by StrangePan
Tue Jul 25, 2023 3:06 pm
Forum: Assigned
Topic: [StrangePan][1.1.87] VSync not applied
Replies: 8
Views: 1602

Re: [1.1.87] VSync not applied

Hello litty, Thank you for the information you've provided so far. We did update SDL in 1.1.81, and SDL indeed changed how it implemented vsync. However, I'm still having difficulty reproducing this issue. Could you provide a little bit more information? 1. Since you are unable to record the tearing...
by StrangePan
Tue Jul 11, 2023 1:32 pm
Forum: Minor issues
Topic: [1.1.41] Japanese chat input on Mac does not work
Replies: 3
Views: 1681

Re: [1.1.41] Japanese chat input on Mac does not work

Thank you for the report! After looking into this, it seems that we never really brought full IME support to macOS or Linux. It also appears that the Windows implementation could use an upgrade and a unification with the other platforms. This looks like it'll be a larger project, so I'm adding it to...
by StrangePan
Fri Jun 16, 2023 11:06 am
Forum: Resolved Problems and Bugs
Topic: [1.1.84] MacOS 10.13 High Sierra- Application cannot be opened
Replies: 2
Views: 1034

Re: [1.1.84] MacOS 10.13 High Sierra- Application cannot be opened

Thank you for the report, looking into this now.
by StrangePan
Mon Apr 24, 2023 1:30 pm
Forum: Implemented Suggestions
Topic: [1.1.76][mac-arm] ⌘ (Cmd) + W closes the game without saving
Replies: 11
Views: 3669

Re: [1.1.76][mac-arm] ⌘ (Cmd) + W closes the game without saving

The "Close window" shortcut (Cmd+W) will be disabled starting from 1.1.82. Cmd+Q (Quit Factorio) and Cmd+Opt+W (Close all windows) will continue to work.
by StrangePan
Mon Apr 24, 2023 12:11 pm
Forum: Pending
Topic: [1.1.76][mac-arm] Crash after quitting
Replies: 3
Views: 972

Re: [1.1.76][mac-arm] Crash after quitting

Very well. As the issue appears to be transient, we'll leave this here in pending until more information is discovered. The stack trace appears to reveal that a macOS framework threw an exception that SDL failed to handle or account for. It's possible that SDL and macOS updates will fix this permane...
by StrangePan
Wed Apr 12, 2023 9:11 am
Forum: Pending
Topic: [1.1.53] Crash on startup M1 MBA with external monitor
Replies: 1
Views: 980

Re: [1.1.53] Crash on startup M1 MBA with external monitor

Hello, is this problem still affecting you with the latest versions of macOS and Factorio? I've been unable to reproduce this problem with my own devices.
by StrangePan
Wed Apr 12, 2023 9:10 am
Forum: Pending
Topic: [1.1.74][mac-arm] Crash before initializing OpenGL (no stacktrace)
Replies: 1
Views: 693

Re: [1.1.74][mac-arm] Crash before initializing OpenGL (no stacktrace)

Hello, sorry to hear you are having problems with the game. More recent versions of Factorio (1.1.76+) should have fixed stack traces on Macs. Is this problem still affecting you, and if so, could you send another log file from Factorio version 1.1.76 or later?
by StrangePan
Wed Apr 12, 2023 9:05 am
Forum: Pending
Topic: [1.1.74][mac-arm] Crashes on start sometimes
Replies: 1
Views: 689

Re: [1.1.74][mac-arm] Crashes on start sometimes

Hey, sorry to hear you're having trouble. Is this issue still affecting you? Would you be willing to share examples of other applications open at the same time that may be triggering this crash? More recent versions of Factorio (1.1.76+) have improved stack trace reporting for crashes. If you're sti...
by StrangePan
Wed Apr 12, 2023 9:02 am
Forum: Pending
Topic: [1.1.76][mac-arm] Crash after quitting
Replies: 3
Views: 972

Re: [1.1.76][mac-arm] Crash after quitting

Hello, I'm having difficulty reproducing this. Is this a consistent crash, or did it only happen this one time? Did you close Factorio from the menu's "Exit" button, or in some other way?
by StrangePan
Wed Apr 12, 2023 8:58 am
Forum: Technical Help
Topic: Mac M1 Escape key does not work!
Replies: 7
Views: 1812

Re: Mac M1 Escape key does not work!

I was also unable to reproduce this problem. Is this problem still affecting you? Are other applications on your machine recognising the ESC key?
by StrangePan
Thu Apr 06, 2023 1:31 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] Graphical artefacts on MacOS with arm builds
Replies: 11
Views: 3749

Re: [1.1.72] Graphical artefacts on MacOS with arm builds

I'm able to reproduce this on 1.1.76 (and 1.1.81) under specific conditions: 1. Must be the arm64 build of the game. I haven't observed the issue on x86 builds. 2. Must be the release build of the game. I haven't observed the issue on debug builds. 3. Settings > Graphics > Video memory usage must be...
by StrangePan
Wed Apr 05, 2023 10:26 am
Forum: Pending
Topic: [1.1.39] Error on start with Sidecar (Failed to create OpenGL context: Failed creating OpenGL pixel format)
Replies: 1
Views: 1172

Re: [1.1.39] Error on start with Sidecar (Failed to create OpenGL context: Failed creating OpenGL pixel format)

Hello again Xorimuth, are you still encountering this issue? I've been unable to reproduce this problems with the latest versions of macOS with a MacBook and an iPad in sidecar. I tested both a recent version of Factorio (1.1.76) and the aforementioned one (1.1.39). I seem to recall that macOS was e...
by StrangePan
Thu Mar 30, 2023 8:57 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] pathfinder issue
Replies: 4
Views: 1983

Re: [1.1.74] pathfinder issue

Ok, this should be fixed in 1.1.79. I verified that the fix works using a unit test and the Lua commands you included in this post, but if your use case isn't fixed with that release, please let me know.
by StrangePan
Thu Mar 23, 2023 3:55 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] pathfinder issue
Replies: 4
Views: 1983

Re: [1.1.74] pathfinder issue

Taking a look at this
by StrangePan
Thu Mar 02, 2023 1:57 pm
Forum: General discussion
Topic: OS X Ventura massive performance improvements (M1)
Replies: 25
Views: 4908

Re: OS X Ventura massive performance improvements (M1)

Thanks for following up @eangineer. I've also been unable to reproduce these or similar results.
by StrangePan
Wed Jan 11, 2023 12:38 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Can't drag wires in map view when drag map keybind inteferes
Replies: 3
Views: 1683

Re: [1.1.74] Can't drag wires in map view when drag map keybind inteferes

Thanks for the report. In the next release, it should be possible to build with wires in Map view, even if the Drag map and Build bindings conflict.

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