Search found 10 matches

by PsyhoBelka
Sat Sep 23, 2023 6:39 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 49210

Re: Friday Facts #377 - New new rails

YEAH!!!!! I love you guys!!!! There is the best rail system in comparison to each other rails-specific games ever! Thanks!!!!
by PsyhoBelka
Fri Jun 19, 2020 8:53 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 72917

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

there one perfect idea that maybe should implement for entire machines in game - place module icons which will show what modules inserted in machine!
by PsyhoBelka
Tue Dec 04, 2018 9:07 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 203984

Re: ModMyFactory - mod manager and more

Artentus wrote:
Mon Dec 03, 2018 5:24 pm
Um, yea well you shouldn't have to add a already added installation.
nope, it happens even if remove version and add them again

*added 11:12*

oh, i understand)) i try add factorio to the same folder from which it copies)
by PsyhoBelka
Mon Dec 03, 2018 5:11 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 203984

Re: ModMyFactory - mod manager and more

You need to place it in the installation directory of your managed installation. Where these are located depends on your settings, you can easily get there with "View -> Open Factorio folder". There you just need to identify the installation you want (if you only have one it's easy as it'...
by PsyhoBelka
Fri Nov 30, 2018 12:28 pm
Forum: Mods
Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
Replies: 57
Views: 17164

Re: [MOD 0.16] Ribbon Maze

Zaflis wrote:
Fri Nov 30, 2018 10:08 am
Please test 0.16.3.
working ;)
by PsyhoBelka
Fri Nov 30, 2018 10:41 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 203984

Re: ModMyFactory - mod manager and more

Artentus wrote:
Fri Nov 30, 2018 9:56 am
If you import your existing installation instead of deownloading a new one this data should be transfered automatically.
i used import, but mb something goes wrong... can you suggest, where this file should be for launcher?
by PsyhoBelka
Fri Nov 30, 2018 8:55 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 203984

Re: ModMyFactory - mod manager and more

how transfer blueprints' books from standalone installed game to that this mod launch? when i start game from original exe-file - i have many blueprints shared in game. but when use this launcher - no one blueprint exists. where they saved and how to transfer they?
by PsyhoBelka
Fri Nov 30, 2018 8:49 am
Forum: Mods
Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
Replies: 57
Views: 17164

Re: [MOD 0.16] Ribbon Maze

darkfrei wrote:
Fri Nov 30, 2018 8:17 am
PsyhoBelka wrote:
Fri Nov 30, 2018 7:59 am
hi. try your mod and get errors
Безымянный.png
when turnoff VechileSnap mod everything is ok
Try without Ribbon Maze, it can be problem by VechileSnap.
yeah, separately they goes normal. wrote post in VechileSnap mod thread
by PsyhoBelka
Fri Nov 30, 2018 8:47 am
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 78
Views: 42332

Re: [MOD 0.16] VehicleSnap

hi. your mod can break game when use with Ribbon Maze viewtopic.php?p=388398#p388398
Безымянный.png
Безымянный.png (88.2 KiB) Viewed 6550 times
by PsyhoBelka
Fri Nov 30, 2018 7:59 am
Forum: Mods
Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
Replies: 57
Views: 17164

Re: [MOD 0.16] Ribbon Maze

hi. try your mod and get errors
Безымянный.png
Безымянный.png (88.2 KiB) Viewed 8885 times
when turnoff VechileSnap mod everything is ok

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