Search found 10 matches
- Sat Sep 23, 2023 6:39 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49771
Re: Friday Facts #377 - New new rails
YEAH!!!!! I love you guys!!!! There is the best rail system in comparison to each other rails-specific games ever! Thanks!!!!
- Fri Jun 19, 2020 8:53 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73397
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
there one perfect idea that maybe should implement for entire machines in game - place module icons which will show what modules inserted in machine!
- Tue Dec 04, 2018 9:07 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 205705
- Mon Dec 03, 2018 5:11 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 205705
Re: ModMyFactory - mod manager and more
You need to place it in the installation directory of your managed installation. Where these are located depends on your settings, you can easily get there with "View -> Open Factorio folder". There you just need to identify the installation you want (if you only have one it's easy as it'...
- Fri Nov 30, 2018 12:28 pm
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 17241
- Fri Nov 30, 2018 10:41 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 205705
- Fri Nov 30, 2018 8:55 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 205705
Re: ModMyFactory - mod manager and more
how transfer blueprints' books from standalone installed game to that this mod launch? when i start game from original exe-file - i have many blueprints shared in game. but when use this launcher - no one blueprint exists. where they saved and how to transfer they?
- Fri Nov 30, 2018 8:49 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 17241
Re: [MOD 0.16] Ribbon Maze
yeah, separately they goes normal. wrote post in VechileSnap mod threaddarkfrei wrote: ↑Fri Nov 30, 2018 8:17 amTry without Ribbon Maze, it can be problem by VechileSnap.PsyhoBelka wrote: ↑Fri Nov 30, 2018 7:59 amhi. try your mod and get errors
Безымянный.png
when turnoff VechileSnap mod everything is ok
- Fri Nov 30, 2018 8:47 am
- Forum: Mods
- Topic: [MOD 0.17] VehicleSnap
- Replies: 78
- Views: 42465
Re: [MOD 0.16] VehicleSnap
hi. your mod can break game when use with Ribbon Maze viewtopic.php?p=388398#p388398
- Fri Nov 30, 2018 7:59 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 17241
Re: [MOD 0.16] Ribbon Maze
hi. try your mod and get errors
when turnoff VechileSnap mod everything is ok