Search found 8 matches

by gerrg
Fri Mar 20, 2020 4:01 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89480

Re: Friday Facts #339 - Beacon HR + Redesign process

This may have been mentioned before, or more likely won't really get seen, but i was thinking that the light in the center could change respective of what effect it's transmitting. there's only 3 combinations of effects that can be transmitted, so it would be fairly easy to code i would imagine. if ...
by gerrg
Wed Nov 21, 2018 8:45 pm
Forum: Gameplay Help
Topic: Modified MadZuri's smart unloading getting stuck and nothing unloads
Replies: 7
Views: 7089

Re: Modified MadZuri's smart unloading getting stuck and nothing unloads

I've seen them taking from the closest chest as well. What's seemed to happen though is that the bots would empty out the 3 sets of chests, while the last set is completely full. Since the inserters still can't move stuff because the chest is full (and therefore none of the inserters can move) the b...
by gerrg
Wed Nov 21, 2018 7:52 pm
Forum: Gameplay Help
Topic: Modified MadZuri's smart unloading getting stuck and nothing unloads
Replies: 7
Views: 7089

Re: Modified MadZuri's smart unloading getting stuck and nothing unloads

@Trebor Yeah, when i was typing that out, i knew it didn't make sense. Next time it happens i'll do a bit more investigating before temporarily fixing it. @optera Ahh, I did misunderstand that. Though this was has seemed to work pretty well.... this is the second time it's gotten stuck though, but i...
by gerrg
Wed Nov 21, 2018 5:03 pm
Forum: Gameplay Help
Topic: problem with loading
Replies: 6
Views: 2212

Re: problem with loading

This might be a bit more complicated then what you're looking for, but it's worked really well for me in the past. For my pickup stations (where i'm picking up ore or whatever) -connect all the chests together for the first wagon. -Connect those chests to the input of an artimatic conbinator -set th...
by gerrg
Wed Nov 21, 2018 4:38 pm
Forum: Gameplay Help
Topic: Modified MadZuri's smart unloading getting stuck and nothing unloads
Replies: 7
Views: 7089

Modified MadZuri's smart unloading getting stuck and nothing unloads

So a while ago I had a problem with my trains where they weren't being fulling unloaded at a station because the chests for the last 2 wagons were full, while the front two wagon chests were completely empty (using provider chests and bots to pull from them). it was then suggested to me to have some...
by gerrg
Wed Nov 14, 2018 10:05 pm
Forum: Logistic Train Network
Topic: have requesters check to make sure all cargo can be unloaded
Replies: 2
Views: 1383

Re: have requesters check to make sure all cargo can be unloaded

ahh, I see. So that would balance the chests that feed into the LTN station by controlling what goes out of them (and into the provider chests). So if i understand it correctly, i would connect all of my chests together( even between the wagons, so 12*4=48 chests totat) to be the input to my combina...
by gerrg
Wed Nov 14, 2018 8:05 pm
Forum: Logistic Train Network
Topic: have requesters check to make sure all cargo can be unloaded
Replies: 2
Views: 1383

have requesters check to make sure all cargo can be unloaded

First off, I love this mod! so fun and so helpful! before using this mod, i would setup my "requesters" to read the contents of each set of chests for their respective wagons, and make sure there was enough room to empty 1 full wagon into those chests. For examples, i had a LCCCC train, an...
by gerrg
Wed Nov 14, 2018 7:52 pm
Forum: Logistic Train Network
Topic: Why can't requester stations be depots?
Replies: 5
Views: 3128

Re: Why can't requester stations be depots?

I've thought of something like this as well. Could you have a depot immediately after each of your requesters? have be it 5 train lengths after your requester stop, or however long your train is. Then when your train is done unloading it would go straight to a depot, and then wait, while also allowi...

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