Search found 22 matches

by NelsonSKA
Thu Nov 26, 2020 3:59 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 19797

Re: your thoughts on menu simulation

I love it! (but) It's refreshing and motivated to play the game. I hated the old one. I agree with some ideas mentioned: -The scenes are very short -The sound is very loud (in combat scenes at least) Note: The spidertron is not an spoiler, you can see it in the tech tree just begin a new game. I thi...
by NelsonSKA
Sat Jan 25, 2020 1:25 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 62699

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

When I started to play, for first time, I began with the (old) tutorial. In some way was very difficult to me, I spend a lot of hours in one of the scenarios, (i don't rememer which one but i think it was the thirth) but I hooked with the game. Later I went to the freeplay. It was 40 hours to finish...
by NelsonSKA
Fri Dec 06, 2019 2:52 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 44970

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

How about add a tree movement when the biters pass through a forest? That will be awesome to watch!
by NelsonSKA
Fri Sep 06, 2019 3:26 pm
Forum: Releases
Topic: Version 0.17.68
Replies: 8
Views: 15083

Re: Version 0.17.68

I love the appearance of the new chemical plant. However, one thing I noticed is if the chemical plant runs out of ingredients, the sloshy water inside stops dead. It looks a little bit abrupt.. water doesn't stop dead like that in reality. Maybe one way to make it look better would be to make the ...
by NelsonSKA
Sat Aug 24, 2019 3:59 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111389

Re: Friday Facts #309 - Controversial opinions

My humble opinion Inserters should not chase items: Disagree I'm fan to the littles variations on my production line. It feel a bit more alive. Blueprint import/export should be a modded feature: Disagree but I thing it should be in the vanilla but it should disable or enable only before create a ne...
by NelsonSKA
Fri Jul 26, 2019 3:22 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279927

Re: Friday Facts #305 - The Oil Changes

The first time that I arrived to the oil stage was very overwhelming for me. Even the second time. I didn't get it and fail to understand why my refinery didn't work sometimes. I felt that the difficult curve was very steep at that point. I think that make the oil processing by steps is a good imple...
by NelsonSKA
Mon Jun 03, 2019 8:12 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51676

Re: Friday Facts #297 - New resource icons

I really like the new icons for the ores, It's a little change that makes see more natural the raw materials. It won't look only like a icon!
I know that It's in WIP, but only are there 2 sprite for ore type? or will have more variations?
Greetings
by NelsonSKA
Fri May 24, 2019 2:13 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27540

Re: Friday Facts #296 - All kinds of bugs

You're in good company with the signed integer cast problem, that is the reason Gandhi in Civilization is so aggressive (his aggressiveness was -1). The bug was introduced in the first game and because it was an interesting bug to have Gandhi as a nuke maniac he still is the same in every new itera...
by NelsonSKA
Wed May 22, 2019 7:54 pm
Forum: Spread the Word
Topic: Factorio's trailer was mentioned on a GMTK's YT video
Replies: 0
Views: 2210

Factorio's trailer was mentioned on a GMTK's YT video

Hi!
I was viewing one of the lastest video of Game Maker's Toolkit, and near the end he talk a little about the trailer of Factorio. :D

Here is the link to that part: https://www.youtube.com/watch?v=4CSYA9R ... u.be&t=805

Greetings!
by NelsonSKA
Fri May 17, 2019 11:21 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 34464

Re: Friday Facts #295 - New design for the chemical plant

Awesome design: modern, compact, and very "readability".
I really like the entities with moving. Great Work.
Maybe I'd add more rust :D
by NelsonSKA
Sat May 11, 2019 2:08 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 21461

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

Hi devs, I'm going to use this oportunity to congrats you for the dedication that you put in this game. I really apreciate that, and I consider that I have met one of the best developers in video games industry. So... In reference to the FFF, it's my favourite "event" on fridays. I wait an...
by NelsonSKA
Tue May 07, 2019 12:24 pm
Forum: General discussion
Topic: The price on Steam vs GoG in Poland
Replies: 6
Views: 3609

Re: The price on Steam vs GoG in Poland

GoG does not offer regional pricing, but Steam does, this is a difference in store fronts. If you are looking to buy on GoG because the game is DRM free there, Steam is still a pretty good option for you: If you buy on Steam and then connect your Steam account to factorio.com, you can download the ...
by NelsonSKA
Tue Apr 30, 2019 7:54 pm
Forum: Tools
Topic: Search the Factorio Knowledge Base, also known as FFF
Replies: 2
Views: 2664

Re: Search the Factorio Knowledge Base, also known as FFF

I like this tool. Thanks!
by NelsonSKA
Tue Apr 30, 2019 7:48 pm
Forum: Tools
Topic: Artorio - convert image to factorio blueprint format
Replies: 1
Views: 4933

Re: Artorio - convert image to factorio blueprint format

Very good! Nice work.
by NelsonSKA
Tue Apr 30, 2019 12:48 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 22325

Re: Friday Facts #292 - Inching closer to stable

The Ray-casting game inside Factorio is very impressive, I saw the video in youtube and it's very interesant. I want to see how the project will look.
by NelsonSKA
Sat Mar 16, 2019 1:02 pm
Forum: Duplicates
Topic: [0.17.9] Sciences (queueble) unlocked out of order
Replies: 4
Views: 1736

Re: [0.17.9] Sciences (queueble) unlocked out of order

How I activate the research queue?
I use the 0.17.05
Thanks
by NelsonSKA
Fri Mar 08, 2019 9:57 pm
Forum: Fan Art
Topic: Everything is awesome in Factorio 0.17
Replies: 3
Views: 5148

Re: Everything is awesome in Factorio 0.17

This is a very complete (and beautifull) summary of 0.17.
by NelsonSKA
Tue Mar 05, 2019 10:14 pm
Forum: Translations
Topic: Error in spanish
Replies: 1
Views: 1685

Error in spanish

Hi, I found a little error in the translate text in the GUI of the map generator of a new map.

In the description where say "comtaminación" should say "contaminación" (like the title of the option)

I attach a image.

Regards
by NelsonSKA
Fri Feb 01, 2019 7:36 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 88200

Re: Friday Facts #280 - Visual Feedback is the king

Nice Work! I like the toolbar, it's looks simple to use, and it's the beginning to add another useful options in the future.
by NelsonSKA
Fri Jan 18, 2019 7:46 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65575

Re: Friday Facts #278 - The new quickbar

kane.nexus wrote:
Fri Jan 18, 2019 3:46 pm
For the ghost cursor could we please get an option to auto place items in your inventory that are within reaching distance onto ghosts.
This would help the players that might get confused by the ghosts as a placeholder for future placements.
I agree! nice idea to implement :idea:

Go to advanced search