Search found 1640 matches

by Pi-C
Tue Apr 16, 2024 4:49 am
Forum: Documentation Improvement Requests
Topic: [1.1.107] LuaSurface.create_entity docs missing stack property
Replies: 2
Views: 77

Re: [1.1.107] LuaSurface.create_entity docs missing stack property

Attempting to create an item-on-ground with LuaSurface.create_entity without providing the stack parameter results in an error. https://lua-api.factorio.com/latest/classes/LuaSurface.html#create_entity The stack property works fine, however it is not documented that it is accepted by the function. ...
by Pi-C
Sun Apr 14, 2024 12:26 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 31793

Re: EndgameCombat - Defend your base against lategame enemies with ease

https://gyazo.com/862f15cbb974bbe2d7592ee6edac5fbe (no idea why the image won't show in the forum, but right-clicking and opening in a new tab does show the image properly.) It looks like this is a private link, I get a 403 error: Error: Forbidden Your client does not have permission to get URL /86...
by Pi-C
Mon Apr 08, 2024 9:00 am
Forum: Technical Help
Topic: The game pauses as a rule after killing bugs
Replies: 4
Views: 471

Re: The game pauses as a rule after killing bugs

… there is no indication that the game is paused and it looks like the game is frozen. At least in the video, there is an indicator: the grid is visible. Usually, the grid can only be seen when the game is paused. However, this indicator won't work if the option "show-tile-grid" has been ...
by Pi-C
Wed Apr 03, 2024 8:41 pm
Forum: Modding help
Topic: Edit an existing mod
Replies: 9
Views: 380

Re: Edit an existing mod

I kept the required format, I did not change anything except version number, which is consistent between info.json and folder name, checked that 10 times by now. I opened Factorio and went to the mods in the main menu - the new mod did not show. Check the log file! If you start up Factorio, the log...
by Pi-C
Tue Apr 02, 2024 1:21 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 121750

Re: Mylon's Many Mods

Still looking for assistance with this bug Well, anyone want to take over dangoreus since it's been abandoned? it's been a year, you did anything or nah? If you're not going to maintain your mod, transfer ownership to someone who will. I can't speak for Mylon, but to me, what you've written in this...
by Pi-C
Fri Mar 22, 2024 8:45 am
Forum: Technical Help
Topic: [1.1.105] Crash in main menu after a few (or more) seconds
Replies: 15
Views: 590

Re: [1.1.105] Crash in main menu after a few (or more) seconds

From the timing of things, I do get the impression, that the crash happens right around the time a specific background animation is about to start. […] So any of these ran fine, but as soon as "that one" (hopefully) missing background is about to start, the game just faints. Did you alrea...
by Pi-C
Sat Mar 16, 2024 11:09 pm
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 14
Views: 670

Re: Multiplayer: Need a mod that creates corpse on player leave

Update: I've been working on the basics of this mod. When a player logs off or is permanently removed, a corpse for all the player's characters (player.character and associated characters) with items will be created and all items from all inventories will be transferred to it. So far, just a chart t...
by Pi-C
Sat Mar 16, 2024 7:40 am
Forum: Modding help
Topic: Do i need to publish my mods in order to test them?
Replies: 6
Views: 319

Re: Do i need to publish my mods in order to test them?

i have tried to just compress the mod file and boot up the game but it doesn't recognize the file in the mods folder. I guess you've run into one of these problems: Unexpected mod name: If your mod is in a folder instead of a zip file, make sure that the folder name is correct! Assuming you have a ...
by Pi-C
Fri Mar 08, 2024 9:37 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 496939

Re: Simple Questions and Short Answers

So if I empty the inventories of player.character when defines.events.on_pre_player_left_game and the player rejoins, player.character would still have empty inventories, right? Yes, that should work. Great! The character gets stashed and is no longer present in the world. The entire state of it wi...
by Pi-C
Fri Mar 08, 2024 3:06 pm
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 14
Views: 670

Re: Multiplayer: Need a mod that creates corpse on player leave

To me its not important if a returning player gets back the items automatically, which are still on their corpse. To me its only important that they are preserved for the team, which means, that they are taken from them, when they leave and are put back into the game world and that the team somehow...
by Pi-C
Fri Mar 08, 2024 2:58 pm
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 14
Views: 670

Re: Multiplayer: Need a mod that creates corpse on player leave

Are you aware of the vanilla /open PlayerName command? It allows admins to open the inventory of any player, including offline players. It's what I use whenever someone leaves my multiplayer game with something important in their inventory. I wasn't aware that this command would also work for offli...
by Pi-C
Fri Mar 08, 2024 2:35 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 496939

Re: Simple Questions and Short Answers

Quick question about multiplayer games, since I currently have no way to test this myself: Suppose a player is leaving the game (no mods), will the player-character remain in the world, or will it be removed and recreated next time the player joins the game? The character gets stashed and is no lon...
by Pi-C
Fri Mar 08, 2024 1:25 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 496939

Re: Simple Questions and Short Answers

Quick question about multiplayer games, since I currently have no way to test this myself: Suppose a player is leaving the game (no mods), will the player-character remain in the world, or will it be removed and recreated next time the player joins the game? Are you aware of any mods that change the...
by Pi-C
Wed Mar 06, 2024 12:38 pm
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 14
Views: 670

Re: Multiplayer: Need a mod that creates corpse on player leave

… if I were to join a multiplayer server where every time I logged out after playing for a few hours all my gear and stuff was left on the ground somewhere, that would actually make me not want to play on that server anymore and just leave for good. :/ I feel like this would be unnecessarily punish...
by Pi-C
Tue Mar 05, 2024 10:32 am
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 14
Views: 670

Re: Multiplayer: Need a mod that creates corpse on player leave

I could add a kind of secret treasure map that would chart a chunk with a player corpse and tag the location in map view. This would make it easier to find hidden corpses, and it would give a further incentive to hunt for maps. :-) Putting all corpses in the 0,0 chunk would definitely prevent playe...
by Pi-C
Sat Mar 02, 2024 2:27 pm
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 14
Views: 670

Re: Multiplayer: Need a mod that creates corpse on player leave

The direct answer to your question is: No there should be no special action on player return or other player join. OK, that makes things so much easier! :-) The main goal behind my question is item preservation. There are two cases where items do get lost through inconsiderate player actions: 1) If...
by Pi-C
Sat Mar 02, 2024 10:01 am
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 14
Views: 670

Re: Multiplayer: Need a mod that creates corpse on player leave

I am looking for a mod that creates a corpse if a player leaves the game. In miniMAXIme , I already preserve player corpses when a player logs out of a multiplayer game. (Actually, I only set it to not expire until the player logs in again, when it will return to its remaining time_to_live, so othe...
by Pi-C
Fri Mar 01, 2024 3:21 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Crash loading save in ElectricSubNetwork
Replies: 3
Views: 635

Re: [1.1.104] Crash loading save in ElectricSubNetwork

So I didn't follow the forum for just a day and you've already fixed this? Splendid, thanks a lot, I'm looking forwards to version 1.1.105! :mrgreen:
by Pi-C
Thu Feb 29, 2024 7:16 am
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Crash loading save in ElectricSubNetwork
Replies: 3
Views: 635

[1.1.104] Crash loading save in ElectricSubNetwork

I've received a crash report for BioIndustries . The reporter provided a link to this saved game . Reproduce: Sync with the saved game to get all the mods, load the game, save under a different name and try tp load the newly saved game. The reporter believes that the crash is related to BI's "M...
by Pi-C
Sat Feb 24, 2024 7:01 am
Forum: General discussion
Topic: Factorio Demographics Data
Replies: 3
Views: 523

Re: Factorio Demographics Data

NineNine wrote:
Sat Feb 24, 2024 4:14 am
You may have better luck if you fix that.
Can confirm: I've followed the link with the intention to fill out the survey, noticed that a Google account was required, and closed the tab immediately.

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